Sharp Blood (3.5e Blood Spell)

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Author: Eiji-kun (talk)
Date Created: 1-2-11
Status: Complete
Editing: Clarity edits only please
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Sharp Blood
Necromancy
Level: Bloodcaster 1
Components: V, S
Casting time: 1 standard action; Ritual: 1 full-round action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Fort negates
Spell Resistance: Yes

It felt like his body was burning... he did not know what that scarred mage did to him, not a wound appeared on his skin, but inside he felt a thousand tiny blades...

Normal Casting

You transform red blood cell into sharp razor shapes that injure the target thought millions of tiny cuts. The target takes 1d6 points of damage a round. The effect may be stopped early by recieving magical healing. The spell only effects creatures which possess blood. Spell Fatigue: 1 HP Cost: 1

Ritual Casting

As above, but the damage cannot be stopped by magical healing, the spell must run its course unless dispelled. Spell Fatigue: 3 HP Cost: 5


Back to Main Page3.5e HomebrewClass Ability ComponentsBlood Spells

AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Blood Spell +
LevelBloodcaster 1 +
RangeOther +
RatingUndiscussed +
SchoolNecromancy +
SummaryCause expodential damage over time as their blood cells turn into blades +
TitleSharp Blood +