Z-Cell, Unstable (3.5e Equipment)

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Author: YX33A (talk)
Date Created: January 18th, 2011
Status: Just Started
Editing: Clarity edits only please
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Unstable Z-Cell

Simple Light Thrown

Cost: 50xBio-Energy gp
Damage (Small): N/A
Damage (Medium)1: 1d12xBio-Energy
Critical: x4
Range Increment: 40'
Weight2: 1 lbs
Type3: Energy(special)
HP4: 10
Hardness: 3

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


Z-Cells are created from Zherihnghil Energy Crystals, and treated with Xeno-Alchemy to make them able to release their energy in a slow, controlled output. Those that don't start get treated within 6 seconds of release become Unstable, notorious for their explosive potential. Kept



Back to Main Page3.5e HomebrewEquipmentWeapons

AuthorYX33A +
ClassThrown +
Cost50xBio-Energy gp +
Criticalx4 +
Damage1d12xBio-Energy +
Damage TypeEnergy(special) +
Hardness3 +
Hit Points10 +
Identifier3.5e Equipment +
ProficiencySimple +
Range40 +
RatingUndiscussed +
SizeLight +
TitleZ-Cell, Unstable +
Weight1 +