User:FiddleSticks96/FS96 Sandbox:Classes
| |||||||||
Rating box not supported outside of the main namespace. | |||||||||
Rate this article Discuss this article |
Vampire Hunter Hit Die: d6 Requirements To qualify to become a vampire hunter, a character must fulfill all the following criteria. · Base Attack Bonus: +6 · Skill: Knowledge (religion), Survival, and Heal 6 ranks. · Feat: Vampire Hunter, Endurance, and Track Class Skills The vampire hunter’s class skills (and the key ability for each) are Bluff (Cha), Climb (Str), Balance (Dex), Knowledge (religion), Skill Points at Each Level: 4 + Int modifier.
Table: The Vampire Hunter Level Base Attack Bonus Fort Save Ref Save Will Save Special 1 +1 +1 +0 +2 2 +2 +2 +0 +3 3 +3 +2 +1 +3 4 +4 +3 +1 +4 5 +5 +3 +2 +4 6 +6 +4 +5 +5 7 +7/+2 +4 +3 +5 8 +8/+3 +5 +3 +6 9 +9/+4 +6 +4 +6 10 +10/+5 +7 +4 +7
Class Features All the following are class features of the Vampire Hunter prestige class. Weapon and Armor Proficiency: Vampire Hunters are proficient with all simple and martial weapons and with Light and Medium armor and shields (but not tower shields) Favored Enemy (Ex): When she enters the class, a vampire hunter gains Vampire as a favored enemy (even if she does not have the favored enemy class feature). Due to her extensive study of vampires and training in the proper techniques for combating them, she gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against vampires. Likewise, she gets a +2 bonus on weapon damage rolls against vampires. At 4th level the bonuses increase to +4, at 7th level to +6, and at 10th level to +8.