User:Aelaris/sandbox3

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Revision as of 22:29, 22 January 2011 by Aelaris (talk | contribs) (Making a formatted Lost Elf page.)
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Author: Dukelzan (talk)
Date Created: December 17, 2010
Status: Tweeking
Editing: Clarity edits only please
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Not all elves have the natural gift of magic. You never hear about them. Well, here they are.

Lost Elves look and act just like any other elf of their sub-race. A Lost High Elf looks just like a normal High Elf. Lost Elves, however, push themselves as far as they can physically go and farther. All Lost Elves have a natural chip on their shoulders that affect their relationships. This is caused from their lack of magic in a area surrounded by magic.

Personality

Physical Description

Relations

Alignment

Lands

Religion

Language

Names

Racial Traits

  • +4 Dexterity, -2 Constitution, and -2 Charisma: Lost Elves don't push themselves so hard physically as they do in their dexterity, and, as all elves are, they are not as hardy as most people. They are also almost as harsh as Dwarves when it comes to relations, due to the chip on their shoulder.
  • Humanoid (Elf):
  • Lost Elf base land speed is 40 feet: Since lost elves can not use magic, they push themselves to go faster to protect their magic-wielding allies quicker.
  • Low-Light Vision: A can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Immunity to magic sleep and Charm Person effects(, and a +2 racial saving throw bonus against enchantment spells or effects.)
  • <--name?--> (Ex): Because of pushing themselves to be better at "mundane" combat, their skin has hardened just enough to give them a natural armor bonus: Lost elves have +1 to natural armor.
  • Magic Severance (Ex): Lost Elves cannot become a class that uses Arcane Magic. They have (for whatever reason the GM decides) completely lost their connection to Arcane Magic. The may still become divine casting classes however.
  • Weapon Proficiency (Ex): Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
  • +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Automatic Languages: Common, Elven.
  • Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.
  • Favored Class: ????
  • Level Adjustment: +0
  • Effective Character Level: 1

Vital Statistics

Table: Random Starting Ages
Adulthood Simple Moderate Complex
years + + +
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
years years years + years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male ' " + lb. × () lb.
Female ' " + lb. × () lb.



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