User:Armond/Sandbox/Elementalist/Powers
From Dungeons and Dragons Wiki
< User:Armond | Sandbox | Elementalist
Contents
- 1 Elementalist Spells
- 1.1 Level 1 At-Will Spells
- 1.2 Level 1 Encounter Spells
- 1.3 Level 1 Daily Spells
- 1.4 Level 2 Utility Spells
- 1.5 Level 3 Encounter Spells
- 1.6 Level 5 Daily Spells
- 1.7 Level 6 Utility Spells
- 1.8 Level 7 Encounter Spells
- 1.9 Level 9 Daily Spells
- 1.10 Level 10 Utility Spells
- 1.11 Level 13 Encounter Spells
- 1.12 Level 15 Daily Spells
- 1.13 Level 16 Utility Spells
- 1.14 Level 17 Encounter Spells
- 1.15 Level 19 Daily Spells
- 1.16 Level 22 Utility Spells
- 1.17 Level 23 Encounter Spells
- 1.18 Level 25 Daily Spells
- 1.19 Level 27 Encounter Spells
- 1.20 Level 29 Daily Spells
Elementalist Spells
The following are spells for the Elementalist base class. Note that all spells rely on Intelligence to hit and no dual-elemental spells are composed of opposing elements.
Level 1 At-Will Spells
Ash Blast Elementalist Attack 1
| |
Dust, ash, pebbles, and the like slam into your foe, disorienting him for a short time. | |
At-Will ✦ Implement, Venus | |
Minor Action | Ranged 10 |
Target: One creature | |
Attack: Intelligence vs. Reflex | |
Hit: 1d8 + Constitution modifier damage. | |
Venus Attunement: If the target is prone, that target is dazed until the beginning of your next turn. Level 21: 2d8 + Charisma modifier Fire damage. | |
Special: This power counts as a ranged basic attack. |
Flare Elementalist Attack 1
| |
The atmosphere momentarily ignites in the area you designate, scorching all within. | |
At-Will ✦ Fire, Implement, Mars | |
Standard Action | Area burst 1 within 10 squares |
Target: Each creature in burst | |
Attack: Intelligence vs. Reflex | |
Hit: 1d4 + Charisma modifier fire damage. | |
Mars Attunement: Increase die size to d6. Level 21: 2d4 + Charisma modifier fire damage. |
Froth Sphere Elementalist Attack 1
| |
You encase your target in a mad swirl of bubbles and deny him his rubber ducky. | |
At-Will ✦ Cold, Implement, Mercury | |
Standard Action | Ranged 10 |
Target: One creature | |
Attack: Intelligence vs. Fortitude | |
Hit: 1d6 + Wisdom modifier damage, and the target takes a -2 penalty to his next attack roll. | |
Mercury Attunement: The target is also slowed until the end of your next turn. Level 21: 2d6 + Wisdom modifier damage. | |
Special: This power counts as a ranged basic attack. |
Gust Elementalist Attack 1
| |
Winds coalesce in an area and burst out, disorienting foes. | |
At-Will ✦ Implement, Jupiter | |
Standard Action | Ranged 10 |
Target: One creature | |
Attack: Intelligence vs. Fortitude | |
Hit: You slide the target one square. | |
Jupiter Attunement: You slide the target an additional square. Level 21: You slide the target two squares. |
Immolate Elementalist Attack 1
| |
By focusing the lines of power around your foe, you cause him to burst into flame. | |
At-Will ✦ Fire, Implement, Mars | |
Standard Action | Ranged 10 |
Target: One creature | |
Attack: Intelligence vs. Reflex | |
Hit: 1d8 + Charisma modifier Fire damage. | |
Mars Attunement: Increase die size to d10. Level 21: 2d8 + Charisma modifier Fire damage. | |
Special: This power counts as a ranged basic attack. |
Thunderclap Elementalist Attack 1
| |
A shockwave rends the air around a foe, slamming him with concussive force. | |
At-Will ✦ Thunder, Implement, Jupiter | |
Standard Action | Ranged 10 |
Target: One creature | |
Attack: Intelligence vs. Fortitude | |
Hit: 1d6 + Dexterity modifier Thunder damage, and the target grants combat advantage to the next creature to attack it. | |
Jupiter Attunement: Increase die size to d8. Level 21: 2d6 + Dexterity modifier Thunder damage. | |
Special: This power counts as a ranged basic attack. |