User:Armond/Sandbox/Elementalist/Powers

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Revision as of 09:09, 17 February 2011 by Armond (talk | contribs) (Level 1 At-Will Spells: 6/8, need venus and jupiter non-basic attacks)
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Elementalist Spells

The following are spells for the Elementalist base class. Note that all spells rely on Intelligence to hit and no dual-elemental spells are composed of opposing elements.

Level 1 At-Will Spells

Ash Blast
Elementalist Attack 1
Dust, ash, pebbles, and the like slam into your foe, disorienting him for a short time.
At-Will ✦ Implement, Venus
Minor Action Ranged 10
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 1d8 + Constitution modifier damage.
Venus Attunement: If the target is prone, that target is dazed until the beginning of your next turn.
Level 21: 2d8 + Charisma modifier Fire damage.
Special: This power counts as a ranged basic attack.

Flare
Elementalist Attack 1
The atmosphere momentarily ignites in the area you designate, scorching all within.
At-Will ✦ Fire, Implement, Mars
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: 1d4 + Charisma modifier fire damage.
Mars Attunement: Increase die size to d6.
Level 21: 2d4 + Charisma modifier fire damage.

Froth Sphere
Elementalist Attack 1
You encase your target in a mad swirl of bubbles and deny him his rubber ducky.
At-Will ✦ Cold, Implement, Mercury
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Wisdom modifier damage, and the target takes a -2 penalty to his next attack roll.
Mercury Attunement: The target is also slowed until the end of your next turn.
Level 21: 2d6 + Wisdom modifier damage.
Special: This power counts as a ranged basic attack.

Gust
Elementalist Attack 1
Winds coalesce in an area and burst out, disorienting foes.
At-Will ✦ Implement, Jupiter
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: You slide the target one square.
Jupiter Attunement: You slide the target an additional square.
Level 21: You slide the target two squares.

Immolate
Elementalist Attack 1
By focusing the lines of power around your foe, you cause him to burst into flame.
At-Will ✦ Fire, Implement, Mars
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 1d8 + Charisma modifier Fire damage.
Mars Attunement: Increase die size to d10.
Level 21: 2d8 + Charisma modifier Fire damage.
Special: This power counts as a ranged basic attack.

Thunderclap
Elementalist Attack 1
A shockwave rends the air around a foe, slamming him with concussive force.
At-Will ✦ Thunder, Implement, Jupiter
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Dexterity modifier Thunder damage, and the target grants combat advantage to the next creature to attack it.
Jupiter Attunement: Increase die size to d8.
Level 21: 2d6 + Dexterity modifier Thunder damage.
Special: This power counts as a ranged basic attack.

Level 1 Encounter Spells

Level 1 Daily Spells

Level 2 Utility Spells

At-Will

Encounter

Daily

Level 3 Encounter Spells

Level 5 Daily Spells

Level 6 Utility Spells

At-Will

Encounter

Daily

Level 7 Encounter Spells

Level 9 Daily Spells

Level 10 Utility Spells

At-Will

Encounter

Daily

Level 13 Encounter Spells

Level 15 Daily Spells

Level 16 Utility Spells

At-Will

Encounter

Daily

Level 17 Encounter Spells

Level 19 Daily Spells

Level 22 Utility Spells

At-Will

Encounter

Daily

Level 23 Encounter Spells

Level 25 Daily Spells

Level 27 Encounter Spells

Level 29 Daily Spells