User:Aelaris/Wordcasting Notes

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Author: Aelaris (talk)
Date Created: January 15th, 2011
Status: Sandbox Limbo
Editing: Clarity edits only please
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Wordcasting damage math[edit]

Y = average damage dealt

X = the percent that people succeed on their saves.

To convert from percents to target DCs, it's X/5+1. 50% therefore goes to rolling an 11 (DC 11 if you have a +0 modifier). 100% goes to 21... hard to do on a d20. 5% is 2, and 0% is a 1 - you will always roll a 1 or higher on a d20. This is dice-rolling - just subtract the bonus from the DC if that makes you feel better.

To convert the other way, it's -1, then multiply by five. Rolling a 16 is thus 75%.

Equation: A = full damage B = damage on a miss (mostly half of A, but sometime other stuff)

Y = A(1-X)+BX

Forch[edit]

Y = 2.5

Forch will always deal 2.5 damage, since there is no save.

Aci[edit]

Y = 5 - 3.75X

The best if people fail there saves, and generally potent all around. Gets better than Forch at 66% saves.

However, there's a dark side:

Y = 2.5 - 1.25x

This dismal slope is what happens when you don't apply the damage on subsequent turns.

Pyr and Lek[edit]

Y = 3.5 - 1.75x

Gets better than Forch at 58% save rate.

Deth[edit]

Y = 3.5 - 3.5X

This one drops real quickly, and not from a lofty average of 5 damage. However, it's versus Fort, not Ref, so if they are twice as likely to fail as save against Fort as against Reflex, then this is... the same. So if they save on a 11 against Reflex, and save on a 16 against Fort, it's about equal. Same thing if they save on a 15 against Fort (Failing 30% of the time), and save on a 9 against Reflex (failing 60% of the time), then it's equal. Of course you get skeletons. Oh, and you're evil. You bastard.

Saun[edit]

Y = 2.5 - 1.25X

Same as an aci without the trailing damage, but deafens if your opponent fails their save. This is a Fort save, though, so it's better than Lek... sometimes. But since at best it's a Forch, then if you want damage, just do that. Seriously. This works wonders against opposing casters, though.

Vyl[edit]

Y = 5.5 - 5.5x

Interesting case. High damage, but also hurts you. It is unhealable damage, but that's true for both your damage and his damage, and one of you is going to get healed while the other will be dead, so that unhealable bit generally matters more to you. It is against fortitude, of course, but really? At on average that d10 deals 2 more damage to your opponent than the d6 can... and you're always dealing 3 damage to yourself. And on top of that, you're evil. You bastard. Averages more than both

Wordcasting Damage Graph[edit]

This was made before Foxwarrior updated some words. Specifically, Vyl now starts higher, at 5.5. (Which is off the chart.) Wordcasting Damage graph.png