Sun's Wrath (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 5-31-11
Status: Complete
Editing: Clarity edits only please
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Sun's Wrath
Desert Wind (Boost)
Level: 2
Prerequisite: Need one Desert Wind maneuver
Initiation Action: Swift Action
Range: Personal
Target: Self
Duration: 1 round

Your hammer lights up with burning light, reducing the skeleton to nothing more than dust.

You empower your weapon with the light of the sun, dealing an extra point of fire damage per initiator level on all your attacks. Your attacks count as magic for the purpose of bypassing damage reduction and hitting incorporeal creatures. Against undead, you deal 2 points of damage per level and the damage is divine damage. If the undead is vulnerable in any way to light, it must make a Fortitude save DC 12 + Wisdom modifier or be destroyed. This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDesert Wind

AuthorEiji-kun +
DisciplineDesert Wind +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryYou channel the divine light of the sun into your weapon to smite undead! +
TitleSun's Wrath +
TypeBoost +