Wild Moon (3.5e Martial Discipline)

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Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines

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Author: Eiji-kun (talk)
Date Created: 6-11-11
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The Wild Moon discipline channels the power of the moon and it's power over lycanthropy, madness, and the primal dark.<- Describe your new discipline here. Make sure you include important information like who can use the maneuvers from it. ->

Game Mechanics of the Wild Moon

Available To: Swordsage, Warblade

Discipline Skill: Control Shape (Wis) - In order to master the lycan within, one must control your form.

Discipline Weapons: Gauntlets (spiked and normal), Natural Weapons, Unarmed Strike, and Whip. - Feral beasts have little need for weapons, beyond weapons which already have very natural flow. 

Saves: 10 + maneuver level + Strength 

Legacy Weapon: Lunar Cry 

Maneuver Granting Item: Mask of the Wild 

Discipline Feat: Night Rage 

Tactical Feat: Instinctive Tactics 

Special: You must have shapechanging powers by virtue of race or class feature to use several of the stronger wild moon abilities.


Maneuvers of the Wild Moon Discipline

To see the full, expanded description of every maneuver, click here.

1st-Level Maneuvers

  • Argentum Scourge: Strike — Make your weapons count as silver weapons.
  • Claws of the Beast: Stance — Gain claws, or improve the claws you have. Scales with your ranks in Control Shape.
  • Instinctive Reposte: Counter — They hit you, so hit them back!
  • Jaw of the Beast: Stance — Gain a bite, or improve the bite you have. Scales with your ranks in Control Shape.
  • Red Moon Claw: Strike — Tear a grievous bleeding wound in your foe, at the cost of being reckless and easier to hit.
  • Wolfsbane Blade: Strike — Strike at those who take alternate forms, disrupting their altered state.


2nd-Level Maneuvers

  • Lycan Essence: Stance — Gain scent, low-light vision, protection from animals, and lycanthropes can change shape easier.
  • Madness in the Blood: Boost — Go berserk, gaining great bonuses but losing your sense of ally and enemy.
  • Sled Fang: Strike — Charge an opponent, cutting past them and moving beyond.
  • Wereboar's Ferocity: Counter — Continue to fight when you are dying, or spring for an action immediately if you are about to be killed.


3rd-Level Maneuvers

  • Aldrenaline Burst: Counter — Gain a massive bonus on a Str or Dex ability check.
  • Anger Overwhelming: Stance — Deal more damage the lower hit points you have.
  • Ferocious Leaper: Stance — This stance grants the initiator a limited fly speed through leaping.
  • Lycanthropic Curse: Strike [Compulsion Mind-Affecting] — Curse an opponent with temporary mild lycanthrophy, making them stronger but driving them insane.
  • True Form: Counter — If attacked by a shapechanged creature not in their normal form, you may counterattack and strip them of their shapechanging powers.


4th-Level Maneuvers

  • Lunar Pack: Rush — Transform into a spectral animal and charge through the opponent, or use it for long distance travel.
  • Lunatic High: Boost — Grant everyone haste.
  • Moonlight Eye: Strike — Illuminate your surroundings, harm shapechangers with a glance, and dispel illusions.
  • Night Howl: Strike [Fear Mind-Affecting] — Drive your enemies into mindless fear with a terrifying howl.


5th-Level Maneuvers

  • Blood Mark: Counter — Curse someone's blood, making it so that you shall always be able to find them.
  • Crimson Moon Fang: Strike — Tear a grievous wound in your opponent, crippling one of their limbs.
  • Madness in the Mind: Boost — Go berserk, gaining even more great bonuses but losing your sense of ally and enemy.
  • Skin of the Lycan: Stance — Gain DR/silver based on your ranks in Control Shape.


6th-Level Maneuvers

  • Crescent Transformation: Strike — Transform an opponent into a helpless animal.
  • Lunatic Rage: Boost — Send yourself and allies into a rage.
  • Shape of the Beast: Boost — Transform into an animal or magical beast.
  • Unleashed: Counter — Deal damage to anything grappling you or otherwise keeping you bound, even destroying magical effects.


7th-Level Maneuvers

  • Flaying Strike: Strike — Tear the skin, reducing the opponent's natural armor bonus.
  • Infectious Reposte: Counter — Counter an attack with one of your own, and infect them with a terrible lycanthropic curse.
  • Primal Bloodlust: Stance — Gain an improved form of scent, a bite attack, gain bonuses when you kill creatures, and eat creatures to heal hp.
  • Throat Rip: Strike — Focus and aim for the throat, dealing double damage and silencing your opponent.


8th-Level Maneuvers

  • Eye Pluck: Strike — Focus and aim for the eyes, dealing double damage and blinding your opponent.
  • Madness in the Soul: Boost — Go berserk, gaining massive bonuses and immunities but losing your sense of ally and enemy.
  • Torn Asunder: Strike — If you grab a hold of them, you may very well kill them instantly.
  • Versipellis Seed: Strike — Claws tear up their insides. If they perish from it their body bursts into versipelli warriors under your command.


9th-Level Maneuvers




Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines

AuthorEiji-kun +
ClassAny +
Identifier3.5e Martial Discipline +
RatingUndiscussed +
SkillControl Shape +
SummaryThe Wild Moon discipline channels the power of the moon and its power over lycanthropy, madness, and the primal dark. +
TitleWild Moon +
WeaponGauntlets (spiked and normal) +, Natural Weapons +, Unarmed Strike + and and Whip. +