Wild Moon (3.5e Martial Discipline)
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The Wild Moon discipline channels the power of the moon and it's power over lycanthropy, madness, and the primal dark.<- Describe your new discipline here. Make sure you include important information like who can use the maneuvers from it. ->
Contents
Game Mechanics of the Wild Moon
Available To: Swordsage, Warblade
Discipline Skill: Control Shape (Wis) - In order to master the lycan within, one must control your form.
Discipline Weapons: Gauntlets (spiked and normal), Natural Weapons, Unarmed Strike, and Whip. - Feral beasts have little need for weapons, beyond weapons which already have very natural flow.
Saves: 10 + maneuver level + Strength
Legacy Weapon: Lunar Cry
Maneuver Granting Item: Mask of the Wild
Discipline Feat: Night Rage
Tactical Feat: Instinctive Tactics
Special: You must have shapechanging powers by virtue of race or class feature to use several of the stronger wild moon abilities.
Maneuvers of the Wild Moon Discipline
- To see the full, expanded description of every maneuver, click here.
1st-Level Maneuvers
- Argentum Scourge: Strike — Make your weapons count as silver weapons.
- Claws of the Beast: Stance — Gain claws, or improve the claws you have. Scales with your ranks in Control Shape.
- Instinctive Reposte: Counter — They hit you, so hit them back!
- Jaw of the Beast: Stance — Gain a bite, or improve the bite you have. Scales with your ranks in Control Shape.
- Red Moon Claw: Strike — Tear a grievous bleeding wound in your foe, at the cost of being reckless and easier to hit.
- Wolfsbane Blade: Strike — Strike at those who take alternate forms, disrupting their altered state.
2nd-Level Maneuvers
- Lycan Essence: Stance — Gain scent, low-light vision, protection from animals, and lycanthropes can change shape easier.
- Madness in the Blood: Boost — Go berserk, gaining great bonuses but losing your sense of ally and enemy.
- Sled Fang: Strike — Charge an opponent, cutting past them and moving beyond.
- Wereboar's Ferocity: Counter — Continue to fight when you are dying, or spring for an action immediately if you are about to be killed.
3rd-Level Maneuvers
- Aldrenaline Burst: Counter — Gain a massive bonus on a Str or Dex ability check.
- Anger Overwhelming: Stance — Deal more damage the lower hit points you have.
- Ferocious Leaper: Stance — This stance grants the initiator a limited fly speed through leaping.
- Lycanthropic Curse: Strike [Compulsion Mind-Affecting] — Curse an opponent with temporary mild lycanthrophy, making them stronger but driving them insane.
- True Form: Counter — If attacked by a shapechanged creature not in their normal form, you may counterattack and strip them of their shapechanging powers.
4th-Level Maneuvers
- Lunar Pack: Rush — Transform into a spectral animal and charge through the opponent, or use it for long distance travel.
- Lunatic High: Boost — Grant everyone haste.
- Moonlight Eye: Strike — Illuminate your surroundings, harm shapechangers with a glance, and dispel illusions.
- Night Howl: Strike [Fear Mind-Affecting] — Drive your enemies into mindless fear with a terrifying howl.
5th-Level Maneuvers
- Blood Mark: Counter — Curse someone's blood, making it so that you shall always be able to find them.
- Crimson Moon Fang: Strike — Tear a grievous wound in your opponent, crippling one of their limbs.
- Madness in the Mind: Boost — Go berserk, gaining even more great bonuses but losing your sense of ally and enemy.
- Skin of the Lycan: Stance — Gain DR/silver based on your ranks in Control Shape.
6th-Level Maneuvers
- Crescent Transformation: Strike — Transform an opponent into a helpless animal.
- Lunatic Rage: Boost — Send yourself and allies into a rage.
- Shape of the Beast: Boost — Transform into an animal or magical beast.
- Unleashed: Counter — Deal damage to anything grappling you or otherwise keeping you bound, even destroying magical effects.
7th-Level Maneuvers
- Flaying Strike: Strike — Tear the skin, reducing the opponent's natural armor bonus.
- Infectious Reposte: Counter — Counter an attack with one of your own, and infect them with a terrible lycanthropic curse.
- Primal Bloodlust: Stance — Gain an improved form of scent, a bite attack, gain bonuses when you kill creatures, and eat creatures to heal hp.
- Throat Rip: Strike — Focus and aim for the throat, dealing double damage and silencing your opponent.
8th-Level Maneuvers
- Eye Pluck: Strike — Focus and aim for the eyes, dealing double damage and blinding your opponent.
- Madness in the Soul: Boost — Go berserk, gaining massive bonuses and immunities but losing your sense of ally and enemy.
- Torn Asunder: Strike — If you grab a hold of them, you may very well kill them instantly.
- Versipellis Seed: Strike — Claws tear up their insides. If they perish from it their body bursts into versipelli warriors under your command.
9th-Level Maneuvers
- Blood Moon Frenzy: Strike — Tear the enemy limb from limb, dismembering them.
- Blood of Asmodeus: Stance — Truly embrace the darkness of the night.
- Tearing Wounds: Strike — Aggrivate pre-existing wounds, possibly making them fatal.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines
Author | Eiji-kun + |
Class | Any + |
Identifier | 3.5e Martial Discipline + |
Rating | Undiscussed + |
Skill | Control Shape + |
Summary | The Wild Moon discipline channels the power of the moon and its power over lycanthropy, madness, and the primal dark. + |
Title | Wild Moon + |
Weapon | Gauntlets (spiked and normal) +, Natural Weapons +, Unarmed Strike + and and Whip. + |