Golem Overlord (3.5e Monster)

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Author: Aarnott (talk)
Date Created: 18:24, 9 August 2011 (UTC)
Status: In Progress
Editing: Clarity edits only please
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Golem Overlord


Golem Overlord

CR 14

N Gargantuan Construct
Init/Senses +2/Darkvision 250 ft., low-light vision; Listen +14, Spot +14
AC 41, touch 27, flat-footed 39; Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
(-4 Size, +2 Dex, +19 deflection, +6 natural, +8 armor)
hp 780 (14 HD); DR 20/Adamantine
Immune Mind-effecting abilities, poison, sleep effects, paralysis, stunning, disease, death, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Fort/Ref/Will +22/+18/+19
Speed 30 ft. (6 squares)
Melee +35/+30 Slam (4d6+10/x3 plus powerful slam)
Space/Reach 20ft./20ft.
Base Atk/Grp +10/+32
Abilities Str 30, Dex 15, Con —, Int 16, Wis 18, Cha 12
Advancement
Aura of Animation (Su) At the start of each of its turns, a Golem overlord animates objects similar to the Animate Objects spell. It can control a maximum equivalent small objects equal to its HD, but otherwise can maintain animation or release animation of any object within 250 ft. at its leisure. Any animated object that moves outside this range is no longer animated by the aura.
Throw object (Ex) The golem overlord can throw an object within its reach at an enemy within 250 ft., dealing damage based on the object's size. The golem must succeed at a ranged attack roll with a +35 bonus to hit (+30 for a second attack, +25 for a third attack, etc.). Note that the number of attacks it can make per round is still limited by its BAB and actions. See below for the action required and damage amount.
  • A gargantuan object deals 20d6 damage and requires 1 round to use this ability. If the golem is dealt damage during this time, it must make a Strength ability check DC 10 + one fifth the damage dealt or drop the object on itself dealing 10d6 damage to the golem and object.
  • A huge object requires a full-round action and deals 15d6 damage if it hits.
  • A large object requires a standard action and deals 12d6 damage if it hits.
  • A medium object requires a attack action and deals 6d6 damage if it hits.
  • A small object requires a swift action and deals 2d6 damage if it hits.

The object always takes an equal amount of damage that would have been dealt on impact. Any object that is not very dense (such as a ball of fluff or a ball of linen sheets) will deal either no damage or 1 damage per 1d6 that would have been dealt, up to the DM's discretion.

If a golem overlord throws an animated object, it may make a free attack against the target.

Powerful Slam (Ex) The golem overlord's slam attacks allow it to make a size-modified strength check against the opponent it hits for a total of +22 to the check. The opponent may add any stability bonuses or size bonuses. For every 2 points the golem beats its opponent by on the check, the opponent is pushed back 5 feet. This movement does not provoke attacks of opportunity.
Solo Encounter (Ex) The golem overlord is meant to be fought on its own by a party with CR 14 (it brings its own mooks to the battle). As such, it has increased HP, AC, Saves, etc. for a monster of its CR.

Strategies and Tactics

Sample Encounters

Ecology

Physical Characteristics:

Environment:

Lifespan:

Diet:

Alignment:

Lore

Society

Sample Lair

Typical Treasure

For Player Characters

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AuthorAarnott +
Challenge Rating14 +
Identifier3.5e Monster +
NameGolem Overlord +
Rated ByHavvy +
RatingRating Pending +
SizeGargantuan +
SummaryAs the clockwork colossus stirred, all manner of objects surrounding it began to stir too; all with a single will. +
TitleGolem Overlord +
TypeConstruct +