User:ThunderGod Cid/Dragons
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Dragons
Dragons are dichotomized between their breed (strong or weak), their alignment, and their specific color.
Chromatic Dragons
Weak
- Black
- Green
- White
Strong
- Blue
- Red
Metallic Dragons
Weak
- Brass
- Bronze
- Copper
Strong
- Silver
- Gold
Only ten age categories now, could go back to 12 if epic dragons are necessary (epic should maybe only be Bahamut and Tiamat)
Age | Size | Hit Dice (hp) | Str | Dex | Con | Int | Wis | Cha | Base Attack/Grapple | Attack | Fort Save | Ref Save | Will Save | Armor Class (Touch, Flat-Footed) | CR | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wyrmling | S | 1d12+1 (8 hp) | 10 | 20 | 13 | 14 | +1/ | +6 | +5 | +5 | +5 | 2d6 (14) | 1 | ||||||||||||||||||||||||||||
Young | M | 3d12+6 (26 hp) | 14 | 18 | 15 | 16 | +3/ | +6 | +5 | +5 | +5 | 2d6 (14) | 3 | ||||||||||||||||||||||||||||
Juvenile | M | 5d12+15 (48 hp) | 18 | 16 | 17 | 18 | +5/ | +6 | +5 | +5 | +5 | 2d6 (14) | 5 | ||||||||||||||||||||||||||||
Young Adult | L | 7d12+28 (73 hp) | 22 | 14 | 19 | 20 | +7/ | +6 | +5 | +5 | +5 | 2d6 (14) | 7 | ||||||||||||||||||||||||||||
Adult | L | 9d12+45 (94 hp) | 26 | 12 | 21 | 22 | +9/ | +6 | +5 | +5 | +5 | 2d6 (14) | 9 | ||||||||||||||||||||||||||||
Mature | H | 11d12+66 (128 hp) | 30 | 10 | 23 | 24 | +11/ | +6 | +5 | +5 | +5 | 2d6 (14) | 11 | ||||||||||||||||||||||||||||
Old | H | 13d12+91 (176 hp) | 34 | 10 | 25 | 26 | +13/ | +6 | +5 | +5 | +5 | 2d6 (14) | 13 | ||||||||||||||||||||||||||||
Ancient | G | 15d12+120 (218 hp) | 38 | 10 | 27 | 28 | +15/ | +6 | +5 | +5 | +5 | 2d6 (14) | 15 | ||||||||||||||||||||||||||||
Wyrm | G | 17d12+153 (264 hp) | 42 | 10 | 29 | 30 | +17/ | +6 | +5 | +5 | +5 | 2d6 (14) | 17 | ||||||||||||||||||||||||||||
Great Wyrm | C | 19d12+190 (314 hp) | 46 | 10 | 31 | 29 | 32 | 32 | +19/ | +6 | +5 | +5 | +5 | 2d6 (14) | 19 | ||||||||||||||||||||||||||
Age | Size | Hit Dice (hp) | Str | Dex | Con | Int | Wis | Cha | Base Attack/Grapple | Attack | Fort Save | Ref Save | Will Save | Armor Class (Touch, Flat-Footed) | CR | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wyrmling | M | 2d12+8 (21 hp) | 12 | 18 | 14 | 16 | +2/ | +3 | +3 | +3 | +3 | 2d6 (14) | 2 | ||||||||||||||||||||||||||||
Young | L | 4d12+12 (38 hp) | 16 | 16 | 16 | 18 | +4/ | +6 | +5 | +5 | +5 | 2d6 (14) | 4 | ||||||||||||||||||||||||||||
Juvenile | L | 6d12+24 (63 hp) | 20 | 14 | 18 | 20 | +6/ | +6 | +5 | +5 | +5 | 2d6 (14) | 6 | ||||||||||||||||||||||||||||
Young Adult | H | 8d12+40 (92 hp) | 24 | 12 | 20 | 22 | +8/ | +6 | +5 | +5 | +5 | 2d6 (14) | 8 | ||||||||||||||||||||||||||||
Adult | H | 10d12+60 (125 hp) | 28 | 10 | 22 | 24 | +10/ | +6 | +5 | +5 | +5 | 2d6 (14) | 10 | ||||||||||||||||||||||||||||
Mature | G | 12d12+84 (162 hp) | 32 | 10 | 24 | 26 | +12/ | +6 | +5 | +5 | +5 | 2d6 (14) | 12 | ||||||||||||||||||||||||||||
Old | G | 14d12+112 (203 hp) | 36 | 10 | 26 | 28 | +14/ | +14 | +5 | +5 | +5 | 2d6 (14) | 14 | ||||||||||||||||||||||||||||
Ancient | C | 16d12+144 (248 hp) | 40 | 10 | 28 | 30 | +16/ | +16 | +5 | +5 | +5 | 2d6 (14) | 16 | ||||||||||||||||||||||||||||
Wyrm | C | 18d12+180 (297 hp) | 44 | 10 | 30 | 32 | +18/ | + | +5 | +5 | +5 | 2d6 (14) | 18 | ||||||||||||||||||||||||||||
Great Wyrm | C+ | 20d12+220 (350 hp) | 48 | 10 | 32 | 29 | 32 | 34 | +20/ | +6 | +5 | +5 | +5 | 2d6 (14) | 20 | ||||||||||||||||||||||||||
Natural Attacks
“ | Fascinating. It appears that in an antimagic field you cease to be a mighty wizard and become a pointy-eared monkey. While I, of course, am still a dragon. | ” |
Dragons don't need magic to be awesome. They are large and ferocious combatants boasting a plethora of natural weapons, which increase in both number and lethality as the dragon ages.
Bite: At CR 1, a dragon has only a bite attack at its disposal.
Claws: By CR 3, they have developed two claw attacks.
Wings: Once a dragon attains CR 7, it gains two wing attacks. Its wings are now also powerful enough to generate a gust of wind effect at will as a standard action (this effect is an extraordinary ability).
Tail Slap: At CR 11, a dragon acquires a tail slap attack. If it takes a standard action, the dragon may make a tail slap attack against every opponent within its normal melee reach.
Crush: A CR 15 dragon has the ability to drop on its foes and deal heavy damage, gaining the Crush attack option. As a move action useable only when in flight, the dragon may drop and deal bludgeoning damage to all within its space. In addition, any falling damage that would have normally been dealt to the dragon is instead dealt to those hit by its crush attack. The dragon does not need to make an attack roll when it uses the Crush option, but all affected creatures are entitled to a Reflex save (DC 10 + ½ the dragon’s Challenge Rating + its Constitution modifier) for half damage.
Special Abilities
Breath Weapon (Su)
True dragons have a breath weapon, which manifests as an elemental attack that deals damage corresponds to the dragon’s age and type (see the list below for specific breath types). Regardless of what element the breath weapon is, it always deals an amount of damage per Challenge Rating of the dragon that increases with the dragon‘s age (see the table below).
Age Category | Damage per CR |
---|---|
Wyrmling—Young | 1d6 |
Juvenile—Young Adult | 1d8 |
Adult—Mature | 1d10 |
Old—Ancient | 1d12 |
Wyrm—Great Wyrm | 10 |
A dragon may choose whether to unleash its breath weapon as a cone (whose largest dimensions are 5 feet per Challenge Rating of the dragon) or a line (with a width and height of 5 feet and a length of 10 feet per CR) upon each usage. Either of these options allows those caught inside the breath weapon’s area of effect to make a Reflex save (DC 10 + ½ the dragon’s Challenge Rating + its Constitution modifier) for half damage. Alternatively, the dragon may also elect to add its breath weapon damage to a successful bite attack. Either way, the dragon must wait one round after using its breath weapon before it may use it again.
Lastly, a dragon is automatically immune to the damage type dealt by its breath weapon.
- Black: Acid
- Blue: Electricity
- Green: Acid
- Red: Fire
- White: Cold
- Brass: Fire
- Bronze: Lightning
- Copper: Acid
- Gold: Fire
- Silver: Cold
Dragonfear (Ex)
Spell-Like Abilities
A dragon casts spells from three cleric domains as spell-like abilities. Every good-aligned dragon may cast spell-like abilities from the Good domain, while evil dragons receive them from the Evil domain. The other two domains they acquire spell-like abilities from are determined by the species of the particular dragon (see below).
- Black: Acid, Greed
- Blue: Air, Anarchy
- Green: Plant, Vermin
- Red: Fire, Gluttony
- White: Ice, Tyranny
- Brass: Fire, Trickery
- Bronze: Water, Solidarity
- Copper: Metal, Protection
- Gold: Sun, Chance
- Silver: Air, Knowledge
A dragon is considered to have a caster level equal to its Challenge Rating; any saving throws required have a save DC equal to 10 + ½ the dragon’s CR + their Charisma modifier). A dragon gains new spell-like abilities at each CR where a wizard of equal level would gain new spells. In spite of gaining domain spells as spell-like abilities, the dragon does not gain the granted powers of the domains that they have access to.