User talk:Spazalicious Chaos/XP Adjustment (3.5e Variant Rule)

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Revision as of 21:27, 21 September 2011 by Spazalicious Chaos (talk | contribs) (Bad Example: function of...?)
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Bad Example

The Centaur has 4 racial hit dice and is ECL 6. It is not a "level 1" character by any stretch. - Tarkisflux Talk 06:03, 21 September 2011 (UTC)

Perfect example for that reason. It starts with way more HP and abilities than other "LVL 1" characters at LVL 1. And that was the point I was trying to make.--Change=Chaos. Period. SC 06:12, 21 September 2011 (UTC)
Sorry for double posting, but I'm not sure the formula completely works for XP adjustment, so any way to fix breaking points, if any?--Change=Chaos. Period. SC 06:17, 21 September 2011 (UTC)
I don't think you understand what ECL means then. An ECL 6 creature is intended to be played with 6th level characters; see SRD:Creatures as Races. It's not that it's "not a level 1 character" because it's substantially stronger than they are, it's actually not intended to be used with level 1 characters at all. - Tarkisflux Talk 06:58, 21 September 2011 (UTC)
Oh, I understand ECL all too well... it needs to die, and die horribly. I'm just hoping this variant is a step in the right direction.
Which kinda answers my own question, I think. Does this work better if the XPA is a function of LA or ECL?--Change=Chaos. Period. SC 21:27, 21 September 2011 (UTC)