Pungeon Pendragon (3.5e Martial Discipline)/All Maneuvers

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Alea Iacta Est!
Pungeon Pendragon (Strike)
Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Saving Throw: None


Casting your soul into fate you speak words that reinforce your determination. You hear the faint clatter of a sheep’s anklebones just before you move to strike your opponent.

You must succeed on a DC 15 Truespeak check. If you succeed, roll 1d6 to determine the effect:

  1. Gain +1 bonus on damage
  2. Gain +1d2 bonus on damage.
  3. Gain +1d3 bonus on damage.
  4. Gain +1d4 bonus on damage.
  5. Gain +1d6 bonus on damage.
  6. Gain +1d8 bonus on damage.


Crave Misteak
Pungeon Pendragon (Counter)
Level: 6
Initiation Action: 1 immediate action
Range: Melee range
Target: Attacking creature
Duration: Instantaneous
Saving Throw: None

In Truespeech, you give a retort to your enemy, telling them it was all useless, but their attack was a tasty attempt nonetheless.

When an enemy attacks you, you can make an attack roll. If your attack roll is higher than your opponent’s attack roll, you parry their attack and receive two free attacks against your opponent at a -2 penalty. For every 5 points of damage you deal, you gain 1 temporary hit point that lasts until the end of the encounter.


Crowning Moment of Punny/Pawsome
Pungeon Pendragon (Strike)
Level: 9
Prerequisite: Four Pungeon Pendragon maneuvers
Initiation Action: 1 full-round action
Range: 4 times Base Movement Speed (see text)
Targets: Multiple creatures (see text)
Duration: Instantaneous
Saving Throw: Fortitude partial

You begin blurting out Truespeech seemingly almost randomly and madly as you rave across the battlefield towards an enemy, your eyes deadset on your target, but yet dodging and weaving your way through all that stands between you.

During this maneuver, you can move up to four times your movement speed towards an enemy. If you need to make any skill checks on the way (Balance, Climb, Jump, Tumble, Swim, etc.) you may instead substitute a Truespeak check with the same DC. The words of Truespeech affect you supernaturally and cause you to overcome such physical limitations you otherwise have. You may move any which way you want as long as you end your movement at a viable target. Any enemies on the way that are a threat to you or your allies, you may attack with a single strike at full BAB, though, because you move so fast and have your sights set on the final enemy, any variable numerical values that factor in your damage dealt to anyone you attack in this manner are minimized (all damage dice rolled effectively are 1s). Once you reach your final target, you may make a single attack against him for which you may substitute a Truespeak check. You deal 1d6 bonus damage for every 10 feet you moved to reach the enemy. Furthermore, the enemy is knocked back 5 ft for every 10 ft of movement you had left. He can make a Fort save (DC 10 + 1/2 initiator level + Str mod) to negate the knockback effect.

Knocking the enemy back this way may have additional effects depending on the surroundings.


Cut the Chatter
Domestic Tarrasque, Pungeon Pendragon (Strike) [X-Discipline]
Level: 6
Prerequisite: One Domestic Tarrasque Maneuver, One Pungeon Pendragon Maneuver
Initiation Action: 1 standard action
Range: Medium (100 ft. +10 ft./level)
Targets: Up to one creature/level within range
Duration: 1 round/10 points of Truespeak check
Saving Throw: Will negates

With a bit of truespeaking nonsense and a definite downward slash, you cut the very ability to speak from your victims.

Make a Truespeak check. Each target must make a Will save or lose the ability to speak for a number of rounds equal to the Truespeak check divided by 10.

This maneuver is supernatural.


Cutting Remark
Pungeon Pendragon (Strike)
Level: 2
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature
Duration: Instantaneous
Saving Throw: None

Before you move to make your attack, you utter a quick word and then your weapon shoots forth with great speed in the blink of an eye.

Make a Truespeak check. If your result is at least 10, you gain 1d6 bonus damage on your attack if you hit. For each 10 points by which your check result exceeds 10 you gain an additional 1d6 bonus damage.


Eternal Soliloquy
Pungeon Pendragon (Strike)
Level: 7
Prerequisite: Four Pungeon Pendragon maneuvers
Initiation Action: 1 immediate action
Range: 60ft
Target: One enemy
Duration: 1d4+1 rounds, instantaneous (see text)
Saving Throw: None

You begin a soliloquy detailing your way of life and insulting and looking down on that of a particular enemy of yours with words that words are quite a smack, rather piercing, or just plain cutting remarks. What you say can sound quite acidic to the ears of others, or just shocking. You can deliver your lines coldly or with heated passion.

Upon initiating this maneuver, you must designate one enemy within 60 feet of you. Time speeds up for you and the designated enemy compared to the rest of the world, as if you were both affected by time stop. The difference though is that you can still harm the designated enemy, or move objects held by him, but he can do the same to you. Furthermore, during this time, you cannot make attacks as normal (nor cast offensive spells or summon creatures, but you can still cast other spells). Instead, you can make one Truespeak checks per round of apparent time for every 5 points of BAB you have (maximum 4 at BAB+16 or higher) as a full attack, or one Truespeak checks as a standard action. You deal damage equal to your check result, half of which is bludgeoning/piercing/slashing damage (choose one), the other half being acid/cold/electricity/fire damage (choose one). Your opponent can still move and act as normal and may attack you as normal, though otherwise the time stop effect affects him normally.


Fare Trade
Pungeon Pendragon (Strike)
Level: 4
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Saving Throw: None

An eye for an eye, a tooth for a tooth and the whole world resolves around the trade of the warrior.

You make a Truespeak check and deal extra damage depending on your relationship with the target. Furthermore, if you are currently affected by a disease or poison, you may release it from your body and instead inflict it upon your target.

  • Just Met: You have no relationship with the target. DC is 15, you deal 1d6 extra damage to the target. Examples include a guard at a castle or a traveler on the road.
  • Acquaintance (Negative): Someone you have met several times with no real positive experiences. DC is 18, you deal 2d6 extra damage to the target. Example: A town guard that has arrested you for drunkenness once or twice.
  • Enemy: Someone on an opposed team, but with whom you have no personal relationship. DC is 24, you deal 3d6 extra damage to the target. Example: A cleric of a philosophically-opposed religion or an orc bandit who is robbing you.
  • Personal Foe: Someone with whom you have a regularly antagonistic personal relationship. DC is 28, you deal 4d6 extra damage to the target. Example: An evil warlord whom you are attempting to thwart, or a bounty hunter who is tracking you down for your crimes.
  • Nemesis: Someone who has sworn to do you, personally, harm. DC is 34, you deal 5d6 extra damage to the target. Example: The brother of a man you murdered in cold blood.

Descriptions of relationships taken from GITP.


Fightin’ Shade
Pungeon Pendragon (Stance) [Darkness]
Level: 3
Initiation Action: 1 standard action
Range: Personal
Area: 30ft. Sphere
Duration: 1 min/initiator level
Saving Throw: None

You don’t need arrows to blot out the sun, you simply say the right words...

You create a cloud of shadowy illumination out to a 30-foot radius around yourself. All creatures in the area, including you, gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.

Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of level 3 or lower. Higher level light spells are not affected by darkness.

Lastly, while everyone else within this area of darkness also gains concealment, you ignore the concealment they gain from the darkness you create. However, you must still roll for miss chance from any other effects that give them concealment.


Freez’n’fire It Up
Pungeon Pendragon (Counter)
Level: 3
Prerequisite: One Pungeon Pendragon maneuver
Initiation Action: 1 immediate action
Range: Melee
Target: Creature attacking you
Duration: One round
Saving Throw: Will


As an enemy attacks you, you shout quick words in Truespeech to tell him to stop.

Make a Truespeak check. The enemy attacking you must make a Will save with a DC equal to your Truespeak check result or be subjected to an effect mimicking hold person for one round, taking 1d4 cold damage when you use this maneuver and 1d4 fire damage when the hold person effect stops (but not if it is ended prematurely somehow). You are still subjected to the attack.


Hypurrcane of Puns
Pungeon Pendragon (Stance)
Level: 8
Prerequisite: Four Pungeon Pendragon maneuvers
Initiation Action: Swift
Range: Personal
Target: You
Duration: Stance
Saving Throw: None
Shouting and mumbling and babbling semi-coherently your Truespeech seems almost garbled while you speak so fast it is totally abnormal.

You defy gravity while in this stance, becoming able to choose any surface you stand on to be ‘down’ for you. You gain a +10 bonus on Jump checks and can walk on water and surfaces that are otherwise not enough to hold your weight. Furthermore, you act as if affected by haste (which further increases your Jump checks).


I came, I saw, I Concorde
Pungeon Pendragon (Strike)
Level: 7
Initiation Action: 1 full-round action
Range: Melee Attack
Target: One creature
Duration: End of Turn

Veni…! Vidi…! Superfastcannottouchmeyousillymonkeybastardsstrike tothesolarplexus!

Quick on your feet, you run towards an enemy to strike them, then quickly run away from them again. This maneuver functions like Spring Attack, where you may move, attack, and then finish your move. For this turn your movement increases by 30 feet (this is an enhancement bonus), and instead of making a single attack as normal during a Spring Attack, you may make an additional melee attack at your full BAB. You receive a +1 bonus on attack rolls and a +1 dodge bonus to AC against attacks of opportunity during your round.


Lexical Innunedo
Pungeon Pendragon (Counter or Boost)
Level: 2
Initiation Action: One immediate action (Counter use) or one swift action (Boost use)
Range: Melee Attack
Target: One creature
Duration: 1 round
Saving Throw: None

Everyone appreciates some good ol' red-lighted humour! With a quick thrust your words shoot out of your mouth to throw your opponent off-guard.

Make a Truespeak check, DC 15 + target's HD + target's Wis mod. If you use this maneuver as a counter (immediate action) your opponent becomes flat-footed after his attack. If you use this maneuver as a boost (swift action) a Bluff or Perform check you or a designated ally uses in the same round gains a +4 bonus.


Molon Labe!
Pungeon Pendragon (Boost)
Level: 5
Prerequisite: Two Pungeon Pendragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of encounter
Saving Throw: None
So your enemy told you to surrender your weapons. You politely told them to put theirs “up theirs”

You gain protection from ranged attacks: any attack that requires a ranged attack roll (or ranged touch attack roll) against you deals 10 points less damage. Furthermore, you must make a Truespeak check. For every 5 points by which your roll exceeds 10, you gain a +1 shield bonus to AC that stacks with itself (+1 at 15, +2 at 20, etc). Furthermore, you can designate one enemy at the time you use this maneuver. You gain a dodge bonus to AC against any attacks this enemy makes against you. This dodge bonus is equal to the shield bonus this maneuver gives you. This effect remains until the end of the encounter. If you use this boost again, the new use replaces the old one.


Ow, My Puncreas!
Pungeon Pendragon (Counter)
Level: 5
Prerequisite: One Pungeon Pendragon maneuvers
Initiation Action: 1 immediate action
Range: Melee
Target: Attacker
Duration: Instantaneous
Saving Throw: None


A Truespeech-filled grunt rolls out of your mouth in hurt from an attack and bounces against your aggressor, making her hurt as well.

As an immediate action immediately after being attacked and being dealt damage to, you can initiate this counter. Make a Truespeak check, DC 15 + your opponent’s HD. If you succeed, your opponent takes 1d4 Con damage or 1d4 Cha damage (your choice).


Pay Back In Mind
Pungeon Pendragon (Strike)
Level: 3
Prerequisite: One Pungeon Pendragon maneuver
Initiation Action: 1 standard action
Range: 100ft
Target: One creature
Duration: Instantaneous
Saving Throw: None

You glare at one of your foes who just attacked you and your allies. How dare he! But keeping your tongue still, the words still form in your mind and the mystical power takes effect as your foe suddenly growls in pain.

You can make a Truespeak check against an enemy that dealt damage to you or an ally of yours in the last round, DC equal to your target’s touch AC + 10. You deal 5d6 points of damage to the target. You may boost this damage by 1d6 more damage by willingly taking 1d8 damage to yourself (this bypasses any damage reduction you have). If the target dealt enough damage to make your ally drop, you can add 1d6 more damage for each 1d8 damage you willingly take, with no limit. However, you become dazed for 1 round for each 1d6 damage you add beyond the first.


Proper Punctuation
Pungeon Pendragon (Counter)
Level: 2
Initiation Action: 1 immediate action
Range: 30 ft.
Target: One creature
Duration: instantaneous
Saving Throw: None
You notice a nearby spellcaster casting a spell, and you quickly begin to shout at him in Truespeech to throw off his concentration, as you instinctively try to “correct” his phrasings.

Make a Truespeak check. You take a -5 penalty on this check. The spellcaster must make a Concentration check with a DC equal to your Truespeak check result or fail in the casting of his spell.


Pun Fursonified
Pungeon Pendragon (Boost)
Level: 4
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: One round
Saving Throw: None

Animals have humour too, y’know. It says so in all those fancy lil’ fables me mum used ta tell me. I liked them fables, y’know. Had quite a number of foxy ladies in it, though also a big number of bitches. The great many chicks made up for it though! But there was also this huuuuuge… rooster.

Choose before you roll what kind of effect you wish to accomplish: a bonus to either your Str, Dex, Con or AC. Make a Truespeak check. If you chose Str, Dex or Con, you gain a +2 bonus if your check result is higher than 15. This bonus increases to +4 if your check result is higher than 25 and it increases to +6 if your check result is higher than 35. If you chose your AC, you gain a +1 natural armor bonus to your AC if your result is 15. This bonus increases by +1 for every 5 points your check is higher than 15 (+2 at 20, +3 at 25, etc) for a maximum of +5. Also, no matter the effect you chose, you grow a small amount of fur on your body (the color and pattern of which tends to be the same as that of an animal known for the quality of the effect you chose). This effect lasts for one round.


Pun-punk
Pungeon Pendragon (Boost)
Level: 8
Prerequisite: Three Pungeon Pendragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of Turn
Saving Throw: None

With the language before time you summon a weapon to your hand to attack after which it disappears ago.

You summon a weapon to your hand from another world. It may be any weapon possible, even one that is not appropriate for your culture or time or even your world. Examples include a revolver in a medieval setting, a rapier in an oriental setting or a raygun in an anti-technology setting. Make a Truespeak check. If the result is 10, the weapon gains a +1 enhancement bonus. For each 5 points by which your check exceeds 10, you may increase the enhancement bonus by 1 or give the weapon a magic (or psionic) quality of an equal bonus. You can’t give the weapon an enhancement bonus greater than +5 and enhancement bonus and magic qualities cannot exceed a combined enhancement bonus of +10, as normal for non-epic magic weapons. You can make a single or a full attack with the weapon, but it disappears at the end of your turn. Weapons that are out-of-place or out-of-time may require DM approval first, mostly in the case of far-future weapons, due to their greater power than other weapons.


Pundemonium
Pungeon Pendragon (Strike)
Level: 8
Prerequisite: Two Pungeon Pendragon maneuvers
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude partial, Will partial, Reflex Negates (see text)

With a mixture of words you weave together, you try to accomplish two effects at once whilst simultaneously striking at your foe.

You make a melee attack as normal. If you hit, you must make two Truespeak checks. The target must make a Fort save with a DC equal to the result of the first check and a Will save with a DC equal to the result of the second check. If the target fails his Fort save, he is petrified for 1d10+3 rounds. If the target fails his Will save, he is confused for 1d10+3 rounds. If the attack doesn’t hit, you may make a Truespeak check. The target must make a Reflex save with a DC equal to the result of this check. If he fails, continue with the rest of the maneuver as the words still affect your target even in spite of your attack failing, but reduce the amount of rounds the target is petrified to 4.


Puny Man's Defiance
Pungeon Pendragon (Stance)
Level: 1
Prerequisite: One Pungeon Pendragon maneuver
Initiation Action: 1 swift action
Range: 50ft
Area: One ally
Duration: Stance
Saving Throw: None
You focus, honing your mind as you murmur the most ancient of words as you pray for aid, reaching out mentally.

You establish a mental link with one ally within 50 feet of you that is willing. You cannot communicate with them through this link, but you become able to understand and speak any language that those you link with can. You gain a +1 bonus on attack rolls for every two languages you are capable of speaking, including languages you become capable of speaking through this stance (minimum +1 bonus).


Purricane of Huns
Pungeon Pendragon (Boost)
Level: 6
Prerequisite: Four Pungeon Pendragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Rage (See text)
Saving Throw: None
Sometimes, animals aren’t fun. Sometimes, they’re just plain animalistic. And sometimes, you do too. You tend to find it quite the party though, a real bestival. And you roar! And then there’s more. Of you. To party.

You let out a primal roar that reverberates through the layers of reality as you not so much speak the words of Truespeech but let them cry freely from your throat, like an animal that learnt to speak that very strange tongue. Make a Truespeak check. The DC is 15 + your character level. If you succeed, you create a copy of yourself with only 1 hp, who can only die from hp damage, but otherwise exactly the same as yourself. Your copy appears within 5 ft of you. You and your copies both fly into a rage as a first level barbarian. If you have levels in barbarian, you may use it at that level instead. If your Truespeak check succeeds by 10 points or more, you create one extra copy, for a total of two copies. If your Truespeak check succeeds by 20 points or more, you create another extra copy, for a total of three copies. All copies fly into a rage. The rage lasts only for 1 + your improved Con mod rounds. At the end of their rage, your copies dissipate.

You and all your copies grow whiskey-flavoured whiskers when you initiate this maneuver.


Rapier Wit
Pungeon Pendragon (Strike)
Level: 1
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature
Duration: Instantaneous
Saving Throw: None

Your tongue lashes out, as does your blade, hurting your opponent’s ego at least as much as his body.

While using this maneuver, your critical hit range doubles (from 20 to 19-20, from 19-20 to 17-20 and from 18-20 to 15-20) and you can use your Dex modifier on your attack roll instead of your Str modifier. You may do this with any weapon, but if you have Improved Critical for that weapon or are using a keen weapon, your critical hit range does not double again.


Shanks for the Memories
Pungeon Pendragon (Counter)
Level: 6
Initiation Action: 1 immediate action
Range: Melee attack
Target: Attacking Creature
Duration: Instantaneous
Saving Throw: None

With a sharp word and a sharper blade, you go right for where it hurts in revenge! Yowch!

Immediately after being attacked, you attack right back in retaliation. If your attack hits and deals damage, the opponent becomes flat-footed until his next turn. Allies that threaten your attacker get attacks of opportunity against him.

Special: If used against a female of the Humanoid or Giant subtype, you may choose to change this maneuver to Thanks for the Mammaries. You may make an unarmed melee strike (which may be done with a part of your body other than your hands if both are occupied) which is resolved as a touch attack. If it hits, you heal 1d8 damage for every ally that threatens your attacker (maximum 6d8). Dangers involved include risking further enraging the female, becoming the center of your friends’ jokes and gaining a bad reputation.


Straw Man
Eloquent Speech, Pungeon Pendragon (Strike) [X-Discipline, Creation]
Level: 8
Prerequisite: Two Eloquent Speech Maneuvers, Two Pungeon Pendragon Maneuvers
Initiation Action: 1 standard action
Range: Close (25 ft. +5 ft./2 levels)
Effect: A straw copy of one creature
Duration: 1 hour/level
Saving Throw: Will negates

By saying your target's truename in a voice dripping with sarcasm, you create a copy of the target who speaks over them, drowning them out with hideous parodies of what they are trying to say.

You create a "harmless" copy of the target creature in any space up to 15' away from that creature unless the creature succeeds on a Will save (DC 18 + Charisma modifier). This copy has the same statistics as the original creature (apart from having the Construct type instead of its normal type), but does nothing other than follow the creature around and drown them out with its Drown Out ability, not even fighting to save its own life.

Drown Out (Ex): Characters cannot hear the original creature's voice over the sound of the Straw Man. So long as the Straw Man exists, the original creature's opinions and requests cannot be taken seriously, and other creatures don't feel the need to help the original creature out of any problems it is currently in (including the problem of being followed around by a Straw Man).

This maneuver is supernatural.


Survivalar Evolution
Pungeon Pendragon (Stance)
Level: 5
Prerequisite: Prerequisites: Three Pungeon Pendragon maneuvers
Initiation Action: Swift
Range: Personal
Target: You
Duration: Stance
Saving Throw: None

You continuously murmur the words Truespeech has whispered into your brain and become able to use methods of survival known since ancient times.

You gain a +2 bonus on all saves, as well as Heal and Survival checks. You also gain DR 5/- and Uncanny Dodge (which becomes Improved Uncanny Dodge if you already has Uncanny Dodge). During combat, you gain Mettle and Evasion, but if you already have either of these, you do not gain the improved version. However, you cannot attack while in this stance.


Three Times’ the Harm
Pungeon Pendragon (Strike)
Level: 5
Prerequisite: Two Pungeon Pendragon maneuvers
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature
Duration: Instantaneous

Going at it with your faith put into your own luck, you shout three things you assume will hurt your opponent’s ego. Bam! Now he’s actually hurt, too!

Make three Truespeak checks against your targets AC. If only one check is equal to or higher than your target’s AC, you hit and deal 1d4 extra damage for every 15 points of your other two Truespeak checks (so 2d4 if both Truespeak checks were 15 or higher, but not more than 29). If two checks are equal to or higher than your target’s AC, you hit and deal 1d6 extra damage for every 15 points of your highest and your lowest two Truespeak checks. If all checks are equal to or higher than your target’s AC, you hit and deal 1d8 extra damage for every 15 points of your two highest Truespeak checks.


Truelepathic Interfearance
Pungeon Pendragon (Counter)
Level: 3
Prerequisite: One Pungeon Pendragon maneuver
Initiation Action: 1 immediate action
Range: 30 ft.
Target: Ally
Duration: Instantaneous
Saving Throw: None
Seeing one of your allies in trouble, you utter words of power beyond those which spellcasters know so as to come to his aid.

You can use this maneuver if you or an ally is affected by poison or fear. You can make a Truespeak check with the DC being the DC of the poison or the fear effect to negate it. You can use this for both the primary and secondary effects of the poison. If you use this maneuver to remove a fear effect that affects yourself, you get a -10 penalty on the Truespeak check. You can also use this maneuver to make a DC 18 Truespeak check to ignore a caltrop wound.


We Chappy Few
Pungeon Pendragon (stance)
Level: 4
Prerequisite: Two Pungeon Pendragon maneuvers
Initiation Action: 1 swift action
Range: 60ft
Area: Allies
Duration: Stance
Saving Throw: None

Inspired by great works of word and the great language of Truespeech, you become an orator who boosts the morale of your allies, spurning them to become better fighters for your cause.

You can give your allies within range one of the following benefits. You don’t gain these benefits yourself. You can change the benefits this stance gives as a swift action.

  • Resist the wounds: Your words reinforce the bodies of your allies, strengthening them against attacks and healing their wounds. They gain damage reduction 1/- and fast healing 1. At initiator level 11 you also grant them the ability to only take half damage when they take nonlethal damage.
  • Shun the magic: Your words strengthen your allies and protect them from magic and other unwanted effects. They gain spell resistance 10 + 1/2 your initiator level, as well as a +1 bonus on Fort, Reflex or Will saves (choose one).
  • My words protect you: Your words almost literally form a shield around your allies. They gain sonic resistance 10 and anyone attacking an affected ally with a natural attack or non-reach melee weapon takes 1 sonic damage.
  • Charge the enemy: Your words spurn your allies to attack your foes with haste. They gain a +2 bonus on all damage rolls and +5 ft movement speed.
  • Foresee the openings: Your allies’ senses become honed in a manner that is almost precognitive. They gain a +1 bonus on all attack rolls and AC.
  • Beware the sounds: Your allies become more aware of the sounds around them and what they say, as well as what is said to them. They gain a +1 bonus on Wis-based and Cha-based skill checks as well as a +1 bonus on Initiative checks.