User talk:Spazalicious Chaos/Pathetisad (3.5e Feat)

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How Could You!

It's funny, but I wouldn't call it rogue. Fighter maybe, I see situational use in diplomacer/cohort builds. -- Eiji-kun 21:33, 24 July 2011 (UTC)

I wasn't sure how to quanitfy it in the first place. I labelled it rogue due to A) nothing prohibiting allies being the inflictor of the morale penalty, and B)the bonus doubling against the originator. Also, as it stands this bonus applies even to mindless/immune to mind affecting creatures, though if fighter is more accurate I can ammend that.--Change=Chaos. Period. SC 23:41, 24 July 2011 (UTC)
I'm not bringing anything new to the debate or anything, I know, but I just had to say it: I really really love that description of yours, Spaz! It is comical to no end! Hell, it even gives me a few ideas... -HarrowedMind 05:51, 18 February 2012 (UTC)
Meh, just your friendly local weekend warrior-poet, sir.--Change=Chaos. Period. SC 22:37, 20 February 2012 (UTC)

Rating

RatedNeutral.png Eiji-kun is neutral on this article and rated it 2 of 4.
Not the most serious of feats, but nothing wrong with it. Nothing amazing, but nothing bad either (which given its purpose as a social feat, I suppose makes sense). Really, it's pretty much "alright".


RatedDislike.png ThunderGod Cid dislikes this article and rated it 1 of 4.
Fluff doth not a good feat make. Mechanically, this feat is just poor, even for a diplomancer who would intentionally give himself morale penalties for the bonuses. I would like to note that the shaken condition imposes a penalty to skill and ability checks, and any morale condition pretty much has that on top of the action denial caused my making you run away. So in the best case scenario, this feat preserves the status quo. When you're affected by something like fear, your ability to do anything is also going to be compromised by the fact that you have to run away. Whoop-de-doo. Totally not worth a feat, ever, in my opinion.