Talk:Jump Speed (3.5e Creature Ability)

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Revision as of 20:34, 22 February 2012 by The Dire Reverend (talk | contribs)
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I am a little confused. Any time you wish to use your Jump ability, you must make a DC 20 jump check, and if you fail you have to jump like a regular person? The Dire Reverend 09:32, 17 November 2011 (UTC)

I like this ability.

I suggest we keep it. Maybe it could be adopted, altered and explained more. The Dire Reverend 23:03, 5 February 2012 (UTC)

It's yours then. - Tarkisflux Talk 23:20, 5 February 2012 (UTC)
Since it's so rare, it would probably be reasonable to delete the creature ability and leave the feat, unless someone really needs to have a Jump speed that isn't equal to their base land speed, for some reason.
Also, Clumsy maneuverability has all sorts of turning options that are pretty silly when jumping - I suggest rules more like "You can use your base move speed to move without touching the ground, but only in straight lines between surfaces that you can successfully balance on. If you end your turn in the air, you fall." --Foxwarrior 23:22, 5 February 2012 (UTC)
Opinion on what I did? Also can you use the run action with other movements than just land? (swim, fly, climb, etc.) The Dire Reverend 04:35, 6 February 2012 (UTC)
It looks about right. Oddly enough, the fact that you can run with swim and fly speeds but not with climb and burrow speeds is listed in the creature abilities, so you should probably state whether it's possible to run with a Jump speed --Foxwarrior 04:41, 6 February 2012 (UTC)
Should I make it so that if you make a horizontal jump, you make an arc 1/4 of the length, like the jump skill?