User:MisterSinister/Rogue Redux/Rogue Tricks

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Rogue Tricks

Empty Hands

You can fight with just your hands. And feet. And other appendages if you prefer.

Requirement: 1st level

Benefit: You gain a natural slam attack dealing 1d6 damage. You can deal lethal or nonlethal damage with it as you choose. Unlike most natural weapons, this can give you iterative attacks if your BAB is high enough. You are considered proficient with this attack.

As you gain levels, this becomes better. At 4th level, your slam attack becomes a magic weapon, gaining a +1 enhancement bonus to attack and damage rolls. At every 3rd level after 4th, this improves by an additional +1.

Leap Clear

You have intense reflexes, and can just jump away from things if you have to.

Requirement: 1st level

Benefit: As an immediate action, you can move 10ft. If this is used to 'respond' to something, this always occurs before whatever was being responded to.

This movement can cross difficult terrain without penalty. It can also cross obstacles, but in that case, you must make a Jump check as if leaping over it. If you fail, you stop at the obstacle.

After you've used this ability, it becomes unavailable. At the end of every round in which you didn't use this ability, roll 1d6. On a 6, the ability becomes available again. If you didn't use this ability for a full minute, it comes back automatically.

Ricochet

You throw your weapons so hard, they bounce right back again.'

Requirement: 1st level

Benefit: You can use your Strength modifier on attack rolls with thrown weapons instead of your Dexterity modifier. Additionally, any thrown weapon returns to your hand as part of any ranged attack made with it that hits. Lastly, you can use any weapon as a thrown weapon, even if it normally isn't one (in which case, it is considered to have a range increment of 20ft).