Talk:Acid Rain (3.5e Spell)
From Dungeons and Dragons Wiki
Ratings
There seems to be a lot of information missing with this spell:
- When does the damage happen?
- -4 to damage rolls is fine, but it is unclear when a weapon would melt. It's not really obvious when damage reaches a value of 0.
- Spell Resistance says "See text", but there is no mention of it.
The damage is pretty low, which is probably ok since it has no save.
All in all, this spell just needs some lovin'.
- Made some edits to address the concerns suggested. I think the damage is a bit low, but yeah, given the lack of a save I thought it was OK for a level 3. - TG Cid 23:40, 17 July 2012 (UTC)
- Damage still isn't really addressed. What is 0 base damage? Like, if I have a greatsword (2d6 damage), is it done after 2 rounds (7 average damage - 8 < 0) or 3 rounds (12 max damage - 12 = 0)? --Aarnott 15:02, 18 July 2012 (UTC)
- The intent was when your base damage cannot be positive (so the penalty to base weapon damage would essentially reduce any base damage roll to 0, but not other additions that don't actually come from the weapon itself), the weapon is effectively destroyed. Therefore, the second option that you presented above. - TG Cid 03:58, 19 July 2012 (UTC)
Aarnott likes this article and rated it 3 of 4. | |
---|---|
Seems like a decent spell to cause some AoE damage and debuffs against weapon-using enemies. It certainly could have creative uses as well, such as burning a hole in a thatched roof cottage. |