Talk:Injector Arrows (3.5e Equipment)

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Revision as of 10:50, 6 August 2012 by Eiji-kun (talk | contribs)
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Ratings

RatedDislike.png Quey dislikes this article and rated it 1 of 4.
A nice concept, but the concept doesn't match the rules here. I get the reduced damage and half range increment, but 1/2 nonlethal damage? Generally, it's easier to give a flat damage penalty for weapons (-1 damage) or reduce the damage die size. If I were making this weapon, I'd consider a small attack roll penalty. Finally, I really wonder if being injected with alchemist fire and acid would affect someone... Not to mention how you'd get those things in the arrow.

Also, "it's" means "it is", and "its" means "belonging to it".


Correction

Actually its all nonlethal, and half the usual damage (usually 1d8 /2). Minor quibble.

Searching to grammar-check now. -- Eiji-kun 10:50, 6 August 2012 (UTC)