Madness in the Blood (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 6-12-11
Status: Complete
Editing: Clarity edits only please
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Madness in the Blood
Wild Moon (Boost)
Level: 2
Initiation Action: Swift Action
Range: Personal
Target: Self
Duration: 3 rounds


Your heart beats quickly and your eyes turn red as the beast overtakes you!

You send yourself into a terrible rage, but loose track of friend and foe in the process. For 3 rounds you gain +4 morale bonus to strength, 2 temporary hp per initiator level, and +2 morale bonus on all saves. Any compulsion effects are suppressed as if you were under protection from evil for the duration. You are under the same restrictions on actions as a barbarian in rage, plus you cannot do anything but attack or move in search of the opponent for the duration. You may use maneuvers, so long as they are from the Amaranth Eclipse, Domestic Tarrasque, Iron Heart, Stone Dragon, Tiger Claw, or Wild Moon disciplines, and you may retain any stances you were in when you initiated this maneuver. You lose sight of friend and foe, and must attack the nearest creature to the best of their ability, or the creature which attacked them last.

You must resist any ally spells and effects as if they were hostile. At the end of the duration, you are fatigued for 1 round.



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Eiji-kun's Homebrew (5654 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineWild Moon +
Identifier3.5e Maneuver +
Level2 +
RatingUnrated +
SummaryGo berserk, gaining great bonuses but losing your sense of ally and enemy. +
TitleMadness in the Blood +
TypeBoost +