Wind Scorpion Pursuit (3.5e Maneuver)
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Desert Wind (Rush) | |
Level: | 4 |
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Prerequisite: | Need one Desert Wind maneuver |
Initiation Action: | Move Action or Full-Round Action; see text |
Range: | Personal |
Target: | Self |
Duration: | Instantaneous |
With a scream of howling wind, you blast off into the distance, a trail of dust in your wake.
You channel the speed of the wind scorpion, also known as the camel spider. When you initiate this maneuver, you move up to 10× your normal move speed. If you wish to take two move actions, they can both be at this multiplied speed, though you cannot travel more than twice your boosted movement speed. If you are in an environment with sand, dust, or other grainy debris, you leave a cloud of dust in your wake, which provides total concealment through it. The dust cloud lasts for 1 round before dispersing.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind
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