User talk:Luigifan18:Viewtiful Warrior (3.5e Class)

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Revision as of 00:29, 11 November 2012 by Franken Kesey (talk | contribs) (Created page with " ==Comments== First glance, and I know you are not done yet, thus some of these may be premature. 1)VFX: :a. Not many classes have Knowledge (theatrics), as a class skill. Th...")
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Comments

First glance, and I know you are not done yet, thus some of these may be premature. 1)VFX:

a. Not many classes have Knowledge (theatrics), as a class skill. The way you have it worded it should certainly be a knowledge check, though perhaps one that is less rare (but not common).
b. It is mentioned that certain features require different knowledge checks, but the range is not noted anywhere else.

2)Unarmed Strike looks inferior to Unarmed Mastery (do not need both): was this just leftover form an earlier edition? 3)VFX Slow:

a. Alone this should put the class into Very High balance.
b. Am starting to notice the amazing detail in your articles. And the amount of referencing that needs to be done every time a player uses one.
c. It might help if you build up to the Slow feature: list the other features gained at first level, then slow. When a potential player starts reading the first few lines, then finds a whole bunch of references to other features – before understanding the first – they quickly become confused.

4)Shocking Pink: Incomplete? 5)Red Hot Kick: what’s a midair jump?... Oh, name consistency helps, especially if you introducing a lot of names. 6)VFX Mach Speed: you could, honestly, merge slow and speed into one feature. (The abilities are quite similar, just opposite.) 7)Replay! More on this later. 8)Yatagashiri: in first paragraph, just state that you cannot do it to creatures two sizes larger (simplifies, and is essentially the same). 9)Desperado: seams very out of place (even as an option). Doesn’t the class flavor dictate that Viewtiful Warrior’s gain their power from sticking out? 10)Stinger and Air Raid much more justifiable. "Either/Or" clauses work best as variants (at the bottom or on a subpage, with link);but they both look very fun, and flavorful. 11)Are you planning on putting anything after 11th level?

One small, minor, petty little thing: generally, the colors red, blue and purple are avoided to keep from confusing them with links (as well as really light colors like yellow). Check out Ganteka’s page of colors for some of the colors that this wiki recognizes (orange may be a good substitute).

Overall this is a wonderful and original class that I look forward to playing. A class that deserves more than partial features from other classes. And a class that opens a new level, a new understanding of what DnD can become. --Franken Kesey (talk) 00:29, 11 November 2012 (UTC)