Fortify Serious Wounds (3.5e Maneuver)

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Author: [[User:<Luigifan18|<Luigifan18]] ([[User talk:<Luigifan18|talk]])
Date Created: November 22, 2012
Status: Needs review
Editing: Clarity edits only please
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Fortify Serious Wounds
Organic Repast (Boost, Counter)
Level: 3
Initiation Action: 1 swift or immediate action; see text
Range: Personal
Target: You
Duration: Instantaneous
With but a moment's thought, you repair your damaged body.

As a swift action, you heal yourself for 3d6+your initiator level hit points. This healing is capped at 3d6+15 hp at initiator level 15.

Alternatively, you may heal yourself for 2d6+your initiator level hit points as an immediate action. The initiator level cap is still 15 when the maneuver is initiated in this fashion.

A xenotheric creature can add 1 die to its healing amount by spending a bio-energy charge.



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Luigifan18's Homebrew (383 Articles)
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Article BalanceModerate +
Author<Luigifan18 +
DisciplineOrganic Repast +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryFix up a significant wound. +
TitleFortify Serious Wounds +
TypeBoost, Counter +