Grog of Substantial Whimsy (3.5e Equipment)
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Grog of Substantial Whimsy[edit]
Brewed from the talents of the finest senile wizards, the magic of chaotic absurdity now comes to the player at such a low price! It's mainly a tool used for adding quirks and perks to give the player's characters a little more character!
The goal was to make magical effects that neither help or improve the Character, nor majorly stunt the player's ability to play.
Market Price: 30 gp
Each grog can at max have 4 effects. If the Character gets the same effect, the effect is canceled. Character cannot have the same effect twice in each individual grog.
D% | Effects |
---|---|
1 | Character is no longer affected by grog. |
2 | Character can cast a random cantrip spell at will. |
3 | Character can Wish the death of one being, but will also die. |
4 | Character can access their brain by unscrewing the top of their skull. |
5 | Character's mouth lets out light, illuminating 5 ft. in front of the Character whenever it's open. |
6 | Character is unknowingly inducted into a secret society. |
7 | Character can speak with domestic fowl, but they tend to lie to them. |
8 | Character sees dead people who bother them a lot. |
9 | Character’s party learns the 5 minute ritual to summon the character. (Just a pentagram, nothing fancy) |
10 | Roll again, and the effect affects entire party. |
11 | Character can summon a demon, but only has a 10% chance of controlling it. |
12 | Character can resurrect once per year. |
13 | Character forgets how to read and write. But will also be able to cast read magic at will. |
14 | Character becomes a dragon in a human form with the same stats as they had before, but has forgotten how to polymorph. |
15 | Roll again, the effect is twice as strong. (Twice as fast, twice as much, etc.) |
16 | Character can concentrate to have background music play for them. (DC 15) concentration, 1d20 rounds. |
17 | Character thinks magic is actually impossible, and won't accept it. Refers to it as "witchcraft" and "nonsense" |
18 | Character loses 1d2 feet in height, their clothes & armor amazingly still fit. |
19 | Character is now much more comfortable around the (un)dead than the living. |
20 | Any casted magic that affects the Character causes them to be soaked in lamp oil. |
21 | The next sword that hits the Character receives a permanent +1 bonus. |
22 | Character can no longer kill anything. |
23 | Character’s middle name becomes “Wonder Noodle” and must always say their full name when asked. |
24 | When Character is angry, their hair erupts into a cold flame. |
25 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
26 | Can exist comfortably in harsh environments for 10 minutes/day |
27 | Every week, the Character must sacrifice an enemy or gain a -1 penalty to all ability scores and saves, increasing by 1 every day that an enemy isn't sacrificed. A special sacrificial dagger appears in the Character's inventory and cannot be used for anything but a killing blow. It is also bound to the Character. |
28 | At the start of every encounter the Character must succeed a DC 10 Will save or roll for a new alignment. |
29 | Character’s organs will never fail, even if removed. |
30 | Roll again, the next living thing the Character touches also receives the effect. |
31 | Character's dream semi-manifest in reality. (Like warped trees, or obscurely built buildings. At DMs discretion) |
32 | Character gains Thaumaphilia, an intense fascination with magic. |
33 | Flowers grow out of the spots where the Character walks. |
34 | Character seemingly ‘walks on air’ and is permanently 5 inches above all solid surfaces. |
35 | Character becomes pregnant. Does not matter what sex, if any, the Character is. 01-49% = boy, 50-98% girl, 99-100% other. Will be a clone of the Character & a normal nine month pregnancy. Morning sickness & severe mood swings apply as DM sees fit. |
36 | One of the Character's permanent effects or injuries are cured! If they don't have one, re-roll for one. |
37 | Character's bones turn to wood, and can live off sunlight. When they go up an age group, they go up a size category as well as receiving the penalties of aging. |
38 | Character can cast a random cantrip spell at will. |
39 | Can Rage 1/day (effect does not stack, roll again). Character turns green and extremely muscle-y. Character will rip through their armour making it worthless unless they get it repaired. |
40 | Character’s body becomes an orangutan. (no stat change) |
41 | Character forgets a random language. |
42 | Character realizes the meaning of life, but is unable to tell anyone else. They are also hunted by cults (and maybe gods) so that they won't even have the knowledge, or might have it extracted out of them. |
43 | Character sprouts a tree on their head. Extends lifespan x5000. Tree will grow until too heavy for person, enveloping them and taking root. Person will become immobile tree. Retains personality and speech. |
44 | Lung capacity enlarges harmlessly. Can hold breath for 20 minutes. |
45 | Roll for new god. |
46 | Character thinks "They" are after him. Whoever "They" are. |
47 | Character's face has the same properties as catnip. (A cat allergy may be included at DMs discretion) |
48 | Arcane markings (Explosive Runes) appear on skin permanently, cannot be removed even if the skin is. |
49 | Character falls madly in love with random party member. DC 25 to get over themselves, can only make save 1/month. |
50 | Roll twice more times on this marvelous table, and all effects affect the entire party. |
51 | Character becomes aware of how to process opiates and meth. |
52 | Character's stomach now functions similarly to a bag of holding. |
53 | When the Character is asleep, their consciousness leaves their body in the shape of their favourite mundane animal to fuddle about. |
54 | Character's shadow does not do the same thing as the Character. It is the same size, and does not leave no matter what time of day. |
55 | Character is haunted by nightmares of a lost island that holds extraordinarily improbable animals. |
56 | Colourful bubbles come out of the Character's mouth instead of words, but the words come out of the bubbles when they pop. Cannot cast spells with verbal components. |
57 | Character's gender switches at night. Were-gender. |
58 | If the Character punches an ally, they forget who the Character is. |
59 | Gain a racial trait of the next race you touch. |
60 | Any casted magic that affects the Character causes a wild surge. |
61 | Character can easily climb trees like a cat, or a monkey. |
62 | Character develops Thaumaphobia, an intense fear of magic. |
63 | Wave of force emits from Character, 1d4 damage in cone in direction Character faces. |
64 | Character's age fluctuates ± 20 years each day. |
65 | Character's breath is a light flurry of snow. |
66 | Character cannot exit through the same way they entered. |
67 | Character can cast a random cantrip level spell at will. |
68 | Character lays an egg (regardless of gender). (What kind is DMs choice.) |
69 | Character no longer gives off any indication that they are alive (or undead). Is not detected by detect life or detect undead. |
70 | Character gains a random language. |
71 | If the Character hears their name, they petrify for 2d4 rounds. |
72 | Character's presence causes holy symbols to glow red. Including mundane ones. |
73 | When the Character is teleported, they cannot take any gear (clothing and equipment) with them. |
74 | Character gains one time use of spell equal to Cha modifier. (Use modifier for DC) |
75 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
76 | Fireflies swarm the Character at night, and does not gain bonus for hiding in darkness. (No penalties either) |
77 | Character cannot enter a room without announcing their presence |
78 | Character can cast a random cantrip spell at will. |
79 | Character becomes soluble in rainfall. (Drinking liquids is harmless) |
80 | Character now owes their life to someone who won’t be born for centuries. |
81 | Character sprouts a 3 ft prehensile monkey tail. |
82 | Character perform any action without announcing their name. |
83 | Character does not age while asleep. Increase life span by 1/3. |
84 | Character teleports 1 mile; stone replica appears in his place. |
85 | Roll again, the effect is twice as strong. (Twice as long, twice as much, etc.) |
86 | Character's clothes change randomly when attacked. (Armour is not affected) |
87 | Character's breath becomes combustible. |
88 | Last creature killed by Character is reanimated, and hunts the Character. |
89 | Character becomes aware that at death, they are resurrected with opposite alignment. |
90 | Player becomes very talented at making whittled spoons. |
91 | Character realizes that the universe was born in a huge explosion. Is allowed to start religion. |
92 | Character can juggle anything they can lift. |
93 | Character becomes addicted to casting the last spell they casted, and really enjoys casting it whenever they get the chance, or an excuse. |
94 | Character cannot enter a building without being invited. |
95 | Deludes Character into believing the grog functions as indicated by a second die roll (no save). |
96 | Character no longer has muscles. (But can do everything without them.) |
97 | Everyday when the Character enters combat, Character's sweat becomes a minor water elemental. 3d6 rounds, 50% chance of being hostile. Dissipates at midnight. |
98 | Any liquid consumed now produces the effect of the grog to the Character. |
99 | Character explodes and dies, bwahahahaha. Will negates. (DC 10) |
100 | Roll three more times on this marvelous table, and take all the effects. |
101 | Character teleports to where they had visited 24 hours ago. |
102 | Character's touch brings wilting flowers back to life. |
103 | Character can cast Detect Stupid at will. (doing so might only detect the Character) |
104 | Character can become a mount. |
105 | Character becomes a dehydrated water salesmen. (just add water!) (3 sp per can) |
106 | Character grows cat ears, and gains a dislike of water. Character also likes fish. |
107 | Whenever the Character is struck with magic, the surrounding 50 ft area shifts as though it were the opposite time of day. (actual time does not change) |
108 | Character can expel bodily gasses as a free action from the pores of their skin, and conceal themselves within their 5 ft. square. No effect on any adjacent squares. |
109 | Character can explode at will, reducing HP to 0. Explosion deals 1 point of damage per hit point in a 20 ft. area. Each time reduces max HP by 2 and disintegrates any non magical possessions including armour and weapons. |
110 | Roll again, and the effect affects entire party. |
111 | Character can now physically relive his memories, and can take his party with him too. (does not grant additional XP, cannot die or fight in a memory) |
112 | Character's sneeze is now a gust of wind. |
113 | To Character, "Something pulls at your heart strings, you feel as though you need to give the next person you see all of your money." |
114 | Character's next temporary effect (other than the grog) becomes permanent (and cannot be removed). |
115 | Roll again, the effect is twice as strong. (Twice as fast, twice as much, etc.) |
116 | Character sprouts a singing venus fly trap on their shoulder that sings when the Character is happy. |
117 | Casting spells now will always cause a wild surge. |
118 | Character gains a valve that has a coin slot attached to it. The Character can insert the valve anywhere, deposit the number of gp for a grog, and it will dispense it! |
119 | Doors that the Character opens sigh. |
120 | Whenever the Character is affected by any sort of magic, the fabled land-shark learns their current location. |
121 | Character gains memories of a past life of an insanely powerful epic wizard. Specifically when that epic wizard went to the future to (kill, maim, higher, talk to, have fun with, give an item to, warn, perform an action around, or spite) his future life (the Character) the next day. |
122 | A women walks up to the Character, and proclaims that she is the Character's wife (regardless of gender). (Children at DM's discretion.) |
123 | Whenever the Character sings, a wave expels out and fills the immediate 10 ft area with blossoming flowers, regardless of the Character's singing ability. |
124 | Character agrees with everything, even if it doesn't make sense, or is contradictory. Character’s personal beliefs are unaffected. |
125 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
126 | The Character slowly, painlessly, and inconveniently turns to stone from the fingers and toes inwards. 1 limb per minute turn to stone. Can be removed by a remove curse. (Or reversed with a stone to flesh.) |
127 | The Character suddenly becomes aware of a nearby dragon treasure horde, the only problem is that the dragon knows that the Character knows. |
128 | Character gains once per day use of spell equal to Cha modifier. (Use modifier for DC) |
129 | Character gains another personality that presents itself when the Character sleeps. (roll for alignment of other personality.) |
130 | Roll again, the next living thing the Character touches also receives the effect. |
131 | Character becomes a were-unicorn. |
132 | Character grows a beard, 2 ft long, permanent. If it's removed in anyway, it grows back overnight. |
133 | Character naturally attracts bears, 60% chance of being friendly, but will not fight for him. |
134 | Character attracts floating animated hands. (Tend to steal possessions and hold them) |
135 | Character gains a halo, and will be revealed with a detect good spell, regardless of alignment or true nature. |
136 | Character attracts the undead and it's necromancers, friendly or not. (Usually not) |
137 | Character becomes animated. (Takes damage normally) |
138 | Character gains reoccurring amnesia for 1d6 hours at the same time each day as the time when the grog was consumed. |
139 | Character realizes the exact location of a particular flower that becomes the Character's newest obsession. (The flower can be magical or not.) |
140 | Character’s body becomes an ostrich. (no stat change, can manipulate things with feathers) |
141 | Character becomes a rock and roll enthusiast, and always tries to get the nearest bard to play Freebird. |
142 | Character becomes a hermaphroditic version of their race. (if already so, re-roll.) |
143 | Whenever the Character is alone, they painfully transform into an strange bird-like thing. The Character instantaneously reverts to normal if another person or creature goes near them or sees them. |
144 | Character won't stop talking about the old days during the war. "You don't know man, you weren't there." "This reminds me of that one time, back in Nam..." |
145 | Character now worships a Norse god. |
146 | Character's mouth becomes a set of 4 tentacles 2 ft long. |
147 | Character has an intense need to narrate his actions/feelings and surroundings. |
148 | Character can communicate feelings through physical contact. |
149 | Character becomes a compulsive skinny dipper. Any water they swim in is treated as holy. (or evil, depending on alignment) |
150 | Roll twice more on this marvelous table, and all effects affect the entire party. |
151 | Character becomes aware of a mundane object of his choice, and will only ever be comfortable with the object being around. |
152 | Whenever the Character falls more than 20 ft. they make a 6 foot whole in the ground in the shape of their body when they land. Falling damage applies normally. |
153 | Whenever the Character hears the laughter of children, they painfully transform into a troll, and revert when they’re struck. |
154 | Character’s legs are paralyzed whenever they hear someone speaking |
155 | Character is haunted by the ghost of their childhood saber toothed walrus. |
156 | Roses replace the Character's hair. They grow at the normal rate of hair, and blossom when in season, giving the Character a temporary +1 to CHA. |
157 | Any fires set by the Character attract the undead like moths to a flame, whether they're friendly or not. (10% of being friendly) |
158 | Character grows a hairy tail, 3 ft long. Objects smaller than the Character’s hand can be stored in the tail. |
159 | Character appears to be an old black and white cartoon. |
160 | Any casted magic that affects the Character causes a wild surge. |
161 | Characters suffer from acute paranoia whenever they hear their name. |
162 | When Character strikes an enemy, they rotate 180 degrees, and are considered flatfooted the first time it happens. |
163 | Character finds a kitten in their pocket. The Character falls instantly in love with the kitten as though under a charm effect, no saves. Anyone who sees the kitten is distracted for 1d4 rounds, even if they've seen the kitten before. Afterwards, they make a DC 13 fortitude save or be distracted for another 1d4 rounds. |
164 | Character has eyes in the back of their head. Can only use one pair at a time. |
165 | Character apologizes profusely every time they attack and/or kill something. Will otherwise feel the same way about fighting as before the effect. |
166 | Character gains lycanthropy. (Were-wolf) |
167 | For the next 1d6 weeks, every time the Character removes any head gear, a large white rabbit appears from it. It is a normal rabbit. 01-50% Male, 51-100% Female. They will mate and produce offspring normally. |
168 | Character lays an egg (regardless of gender). (What kind is DMs choice.) |
169 | If the Character hears their name, they swap places with whoever said it. |
170 | Character gains a random language. |
171 | Character becomes severely prejudice against (DM's choice). |
172 | Everyone will only acknowledge the Character as a myth. |
173 | Character naturally attracts dire animals (DMs choice each time.) 50% of being friendly. |
174 | Character gains once per day use of a spell equal to Cha modifier. (Use modifier for DC) |
175 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
176 | Character's mouth no longer opens when they talk, but words and sounds still come out as normal. |
177 | Character becomes addicted to the last substance they consumed before the grog. |
178 | Character can cast a random cantrip spell at will. |
179 | Character compulsively uses internet slangs regardless of situation. (Tea Bagging, Spawn Camping, H4X0Rz and the like) |
180 | Character realizes they’re an escaped slave who’s owner is tracking them. |
181 | Character becomes the last surviving member of an endangered species. (That strangely enough has the exact same characteristics as the race they were before the grog, other than appearance) |
182 | Character hears 1d4 voices in their head. |
183 | Character grows another set of arms. |
184 | Character loses their physical depth, and becomes 2 dimensional. Character's surface is always facing the observer (even if there are multiple ones). Cannot slip into cracks, and does not gain any bonuses. Whatever Character holds also becomes 2 dimensional. |
185 | Roll again, the effect is twice as strong. (Twice as long, twice as much, etc.) |
186 | A hat appears on the Character's head. If it is removed, another hat appears under it. There can never be a point where the Character is not wearing a hat. Each hat can be sold for 3 cp. |
187 | Character's finger nails dispense magical ink, and can be used to scribe spells with. |
188 | Roll 1d12, at that time of day, the Character emits a powerful beam of light that has no effect other than alerting absolutely everything that can see it to your presence at that moment. |
189 | Character gains a D20 of Destiny, which the Character can consult at-will in-game. |
190 | Character becomes very talented at tomfoolery. |
191 | Character learns recipe of random meal, gains the ingredients to prepare it, and will not be satisfied until they make the meal in a decent kitchen. |
192 | Character gains +30 to balance when they are completely naked. If touched with anything (including rain) the effect is negated. |
193 | Any object that's less than 1 pound within 10 ft of the Character begins to orbit around them. When the Character moves more than 10 ft away from the original spot of the object, they stop and return to where they were. |
194 | Character hiccups butterflies. 2d4 butterflies per round for 2d4 rounds when caught flatfooted (or surprised). |
195 | The Character’s feet cannot smell, and gets occasionally complimented for it regardless of the situation. NPCs are unaware of any compliments they give. |
196 | Character is able to kill stones with birds. |
197 | Any food the Character cooks is able to speak. |
198 | Any liquid consumed now produces the effect of the grog to the Character. |
199 | Character's brain is bombarded by stupidity. Intelligence save DC 10 or the Character's head explodes. (If Character survives, they can tell terrible jokes as a swift action, and causes sentient creatures to make a DC 17 will save or be stuck 1d4/level rounds pondering how dumb it is. Creatures are considered staggered.) |
200 | Roll three more times on this marvelous table, and take all the effects. |
201 | Everytime Character snaps their fingers, a biscuit appears before them. It's a normal biscuit. Max 1d4/lvl biscuits per day. |
202 | Character grows an afro that can be used as a backpack. |
203 | Character cannot become non-magically dirty. |
204 | Character's presence boils any kind of eggs if within 30 ft, no matter what. (stay away from hens) |
205 | Character's hands and forearms are immune to acid. |
206 | Character can make a DC 23 will save to grow mustache out of sheer force of will. |
207 | Character's neck, arms, and legs become incorporeal, but their head, hands, feet and body do not. |
208 | Roll for new alignment. |
209 | Character no longer has weight. Automatically fails bull rush and trip saves. Is otherwise unaffected. (i.e. falling damage, load carried.) |
210 | Roll again, and the effect affects entire party. |
211 | Next profanity used by Character becomes a living, vile entity. |
212 | Character believes anything shiny can be used as money. |
213 | Character's skull becomes diamond. (does not affect their ability to live or grow) |
214 | Character is allergic to the opposite gender. |
215 | Roll again, the effect is twice as strong. (Twice as fast, twice as much, etc.) |
216 | Character's skin is burned by moonlight. 1d4 dmg/round |
217 | Character naturally attracts deinonychus' (raptors). 40% chance of being hungry. |
218 | Character can only exist in the shade. (Becomes ethereal in the sunlight, and can only move back to shade) |
219 | Character cannot be killed with rope. |
220 | Any casted magic that affects the Character causes an extremely blasphemous tattoo to appear. |
221 | Character's soul can leave their body and haunt any inanimate objects (weapons, lamps), but is fatigued when they return to their body. |
222 | Character is nourished by grass instead of food. (All other foods make them vomit.) |
223 | With exception to the eyes and brain, the Character begins to harmlessly decompose. (Is not undead, no longer eats) |
224 | Character can shoot any thin elongated object as arrows. Character takes a -4 to attack bonus when using them. |
225 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
226 | Character’s body parts are replaced with fake ones. (Character has an urge to go find their original body) |
227 | Character can summon the undead. 40% chance of controlling it. Anything summoned disappears at midnight. |
228 | Character is turned into an ooze the same size and shape, for 1 full hour/day. (Character's equipment becomes ooze goo, but reverts to normal when the Character does as well.) |
229 | Character's heart becomes clockwork. It must be wound every 24 hours or else it stops. If it stops, Character's hit points drop to -1, and are restored to full if it's rewound. |
230 | Roll again, the next living thing the Character touches also receives the effect. |
231 | Character's hair becomes a very large powdered white wig. Character also gains a gavel. |
232 | Character teleports 1d20 years into the past, in the same spot. The same amount of years later, they walk into the bar and watch themselves disappear. |
233 | Character enjoys a good game of chess with only mirrors as his opponent. |
234 | Everyone no longer can take the Character seriously. |
235 | The only male name the Character is able to pronounce is Gary. |
236 | Character's touch can drain hit points, but loses the same amount. |
237 | Character is awake and alert the instant they wake up, regardless of how many hours they slept. Can also never be hungover. |
238 | Character can cast a random cantrip spell at will. |
239 | Character becomes perverted, and stares at other character's unmentionables quite blatantly. |
240 | Character’s body becomes a panda. (no stat change) |
241 | Character attempts to devour kobolds on sight. |
242 | Character constantly sounds like a grandma, using the terms "pooky" and "schnookums" regardless of the situation. Character pinches cheeks too. |
243 | Once per day, the Character can transform a segment of wall into a door. |
244 | Within 5 ft of the Character is always 10 degrees colder. |
245 | Character now worships a Greek god. |
246 | Character will become addicted to the next substance they consume. |
247 | Character becomes a were-saxophone player. |
248 | Character gains devil horns, and will be revealed with a detect evil spell, regardless of alignment or true nature. |
249 | Character gains fangs, but not a bite attack. |
250 | Re-roll twice more on this marvelous table, and the effect affects entire party. |
251 | Gain pet rock familiar. |
252 | Character can speak with plants once per week. (equivalent to succeeding a Gather Information or Knowledge nature of 15 DC) |
253 | Character's hands double in size, and can use weapons one size category larger than the Character with no penalties. |
254 | Character becomes extremely trusting of a random base race. |
255 | Character learns to brew diet healing potions. (doesn't actually heal) |
256 | Character's backpack disappears, and can just pull out items from behind their back, as long as they can carry it. |
257 | Character can use and throw vegetables to cast bolts of magic missile. Each vegetable is one bolt. (treated as spell, not thrown object) |
258 | Character gains random racial feature from next race they come in contact with, that isn't the same. |
259 | Character grows a second head that has a separate personality. |
260 | Any casted magic that affects the Character causes a wild surge. |
261 | Character can not exist any further away than 50 ft. of a random party member. |
262 | People with magic naturally distrust the Character. |
263 | Character's bones become unbreakeable. But will take damage normally. |
264 | Whenever the Character receives a critical with a weapon, the weapon breaks. (after taking damage) |
265 | Character's jaw splits in two, but can talk normally. |
266 | Character is only seen as a silhouette. |
267 | Every hour, Character has a 30% chance of falling asleep. Character can be woken up normally, or will otherwise sleep for 8 hours. |
268 | Character finds their own baby. (What kind is DMs choice.) |
269 | When the Character leaves the ground, they become twice as heavy. (Take twice as much fall damage) |
270 | Character gains a random language. |
271 | Character's palms and fingers become immune to fire. |
272 | It rains outdoors whenever the Character is sad. |
273 | Character passes out for 1d4 rounds whenever they cast/hit by a spell. |
274 | Character gains once per day use of a spell equal to Cha modifier. (Use modifier for DC) |
275 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
276 | If an insect comes in contact with a Character, it's size becomes the same size category of the Character, and it becomes dire. |
277 | The Character's eyes move together to become one big eye. |
278 | Character can cast a random cantrip spell at will. |
279 | Character gains a Tortoise mount. |
280 | Character recently took an inviolable vow but can’t quite remember it. (DMs choice) |
281 | Character becomes a were-human. (even if they're human, they turn into a different human) |
282 | You come down with a nasty infection from the Solanum disease. (Zombies!) |
283 | 2d8 of Character's teeth turn to gold. Can be sold 2 gp each. (but must yank them out first) |
284 | Character believes everyone is an imposter of themselves. |
285 | Roll again, the effect is twice as strong. (Twice as long, twice as much, etc.) |
286 | Everything in the world becomes aware of who the Character is. |
287 | Character gains a prehensile tongue that can extend out 5 ft. |
288 | Character develops an intense fear of trees; they might be treants. |
289 | Character can run up walls and other flat surfaces, but if they stop or change direction, they will fall. |
290 | Character has a remarkable knack for teaching monkeys sign language. |
291 | Character gains sylvan as a language. |
292 | Whenever the Character witnesses a spell being casted, they must succeed a DC 10 + spell level Will save or roll for a new alignment. |
293 | Character becomes addicted to casting the last spell they casted, and really enjoys casting it whenever they get the chance, or an excuse. |
294 | Character can summon doors that when opened, lead to a random plane. They, however, cannot summon the doors when in a plane other than the material plane. |
295 | At the start of every encounter the Character must succeed a DC 10 Will save or roll for a new alignment. |
296 | Character's bones can be played like a xylophone. |
297 | Relatively shallow bodies of water split in a dry path whenever the Character walks through them. |
298 | Character enjoys a good meal of brains. They also gain very small memories from the brains they consume, and can make a Knowledge brains check (+10 normal DC) instead of any normal knowledge check. |
299 | Character's personal space collapses in on itself and implodes around the Character. Strength save DC 10 or Character is crushed. (If Character survives, Character can no longer be crushed by any circumstance.) |
300 | Roll three more times on this marvelous table, and take all the effects. |
301 | Character gives birth to a clutch of (DMs choice). |
302 | Character can increase the length of any hair by pulling on it. |
303 | Character becomes the central deity of a religious cult and gains followers. The cult can be based on anything the Character desires, (I.e. adventure, treasure, muffins...etc.) |
304 | Character is only nourished by alcohol. (All other foods make them vomit. Will become drunk as normal.) |
305 | Character's belly button can open to a 1 cubic foot pouch of holding. |
306 | Character's breath is always a visible smoke. (can fill a room over time) |
307 | Character can spend a full round action to succeed a DC 25 + HD of creature concentration check, to knock out one enemy. |
308 | Character is invincible to all magic, but only while asleep. |
309 | Character irrationally hates fungi. (stomps on them when they see them) |
310 | Roll again, and the effect affects entire party. |
311 | Character is knocked prone whenever they hear their name. |
312 | A doppelganger of the Character is instantly created 5 ft away from them. The creature pays its humble respect and wanders off to see the world. |
313 | Character's skin becomes pure white, and sparkles in the sunshine. Character also becomes subtly homosexual. |
314 | Whatever the Character says appears in words that float around their head for a little while. |
315 | Roll again, the effect is twice as strong. (Twice as fast, twice as much, etc.) |
316 | Character loses 50 lbs. |
317 | Character can no longer answer a question truthfully. |
318 | Character will never remember their name. |
319 | Character’s pockets are now popular hangout spots for pocket gnomes. |
320 | Any casted magic that affects the Character causes birds to swoop down and groom them. (Like a crocodile) |
321 | Character's internal organs implode and compress into one super organ. Character looks only like skin and bones now. (is otherwise unaffected.) |
322 | Character shoots out fireworks (works as dancing lights) whenever they're struck. |
323 | Character gains a small doom cloud familiar. |
324 | Character's blood becomes pancake batter. |
325 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
326 | Character will now age backwards. (from how old they are now.) |
327 | Character can no longer see a random party member |
328 | Character's hair stands straight up as if electrically charged. It frizzes and discharges electricity. Character's handshake is shocking and static electricity sparks appear on the Character's body now and then. (Harmless, but can get annoying to be around.) |
329 | Character cannot fight in direct sunlight, will otherwise dodge and hide, or get out of sunlight. |
330 | Roll again, the next living thing the Character touches also receives the effect. |
331 | Character becomes irrationally prejudice of a random base race. |
332 | Everytime the Character levels up, they have a choice of switching to a different class of the new level. |
333 | Character becomes a were-badger. |
334 | Whenever the Character witnesses a spell being casted, they must succeed a DC 10 Will save or roll for a new alignment. |
335 | Within 5 ft of the Character is always 10 degrees hotter. |
336 | Character can whistle obnoxiously loudly. |
337 | When the Character snaps their fingers, a small scale resonance cascade occurs and summons an extra-planar creature (friendly or not) every hour for 1d4 days. |
338 | Character can cast a random cantrip spell at will. |
339 | Character's HP is instantly (and only) reduced to 1 if struck with an holy weapon, but is healed by unholy weapons. |
340 | Character’s body becomes a kangaroo. (no stat change) |
341 | Character has a grapevine constantly growing on them. |
342 | Gain Eyebeams, once per day use, 1d4 + lvl. Effect stacks |
343 | Character is permanently dressed in a pristine Tuxedo. (Can wear armor over it) |
344 | Character's blood becomes a flourescent light blue, and glows in the dark. |
345 | Character now worships an Egyptian god. |
346 | Character can fly by sticking their thumbs in their armpits and flapping very hard. (Can fly a distance equal to 5 ft./strength modifier with a DC of 10 and a cumulative +3 every time after until they have taken an extended rest.) |
347 | The DM reacts as though the effect is something horrible, even though nothing happened. |
348 | Character is no longer liked, nor hated by anyone. (a reset) |
349 | A random party member disappears and is replaced with a map to their location. |
350 | Re-roll twice more on this marvelous table, and the effect affects entire party. |
351 | Character's ghost is always viewing the Character's own actions in the third person. |
352 | Character becomes a very dedicated carnivore. (Enemies look tasty) |
353 | Character can use brooms to fly. (poor) |
354 | Character becomes a super magnet. (A magnetic strength score of 10, aura 5 ft.) |
355 | Whenever a ranged attack misses the Character, it is considered they caught it with their teeth. |
356 | Whenever the Character hears their name, they are launched 5 ft in the air. |
357 | Character can breathe in outer space. |
358 | Roll a 1d12, at that time every 24 hours (pm), the Character is struck by lightning. (if outside. 1d6 damage to Character, 4d6 damage to anyone within 5ft) |
359 | Character is able to sit on anyone’s head as long as the head is bald. (Character becomes as light as paper when doing so) |
360 | Any casted magic that affects the Character causes a wild surge. |
361 | Character’s hair becomes a mohawk that’s as hard as steel. |
362 | Character's random body part becomes invincible. (bones, organs; DMs choice.) |
363 | Character becomes a cannibal. (Maybe even a civil one.) |
364 | Character gets an amoeba familiar. (Will not multiply.) |
365 | Character evaporates water when they touch it. |
366 | A permanent image of the Character is left where they are standing right now. |
367 | Character is infected with Porphyric Hemophelia. (Vampirism.) |
368 | Character lays an egg (regardless of gender). (What kind is DMs choice.) |
369 | If the Character pours water on the ground, it will become quicksand. |
370 | Character gains a random language. |
371 | Character sinks in ice as if it was quicksand. |
372 | Whenever the Character enters a building, gravity immediately reverses orientation for them. |
373 | Character's teeth become precious gems, and cannot be removed while the Character is alive. |
374 | Character only cries blood. (Harmless) |
375 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
376 | Character does not have to touch objects to pick them up, but he must be in reach. |
377 | Character becomes extremely heterophobic, but extraordinarily attractive to the opposite gender. |
378 | If the Character stares at someone, they are unable to look away. |
379 | Character only bleeds rainbows. |
380 | Character sprouts a small, flaming wick atop of their head that can’t be put out. It burns brighter when they’re angry. |
381 | Character constantly hears the playing of a guitar in the distance. (and could be drawn to it) |
382 | If the Character is planted, it will grow into a tree that bears small fetus fruits that mature into babies of clones of the Character. |
383 | A random party member becomes infatuated with the Character. |
384 | Character's hands are reversed. (Like a rakshassa) |
385 | Roll again, the effect is twice as strong. (Twice as long, twice as much, etc.) |
386 | Character can only scry using a bald scalp. |
387 | Whenever the Character is struck in combat, the weapon they were hit with combusts, dealing 1d4 force damage to anyone in 5 ft. and 1 point of continual fire damage for 1d4 rounds. The weapon does not break. |
388 | Character's skin gains full body leopard print tattoos. |
389 | All of the Character's debts are paid, and they must buy a grog to who ever is next to them. (and might proceed to sing drinking songs) |
390 | Character has a license for wild-geese chasing. (Ever been on a wild-goose chase?) |
391 | Character learns recipe of random meal, gains the ingredients to prepare it, and will not be satisfied until they make the meal in a decent kitchen. |
392 | Character has an extreme distaste for thieves and pirates. |
393 | The grog pours out of the Character's mouth back into the mug, refusing to be drank by the Character. (needs new potion) |
394 | Character's hair grows to touch the ground, and can be used as an arm. |
395 | Character is pulled into the earth where they were standing until only their head shows, and must be dug up. |
396 | Character does not sink in water. |
397 | Character's hair bears fruit during harvest season. |
398 | Character can become gaseous in direct sunlight. (Equipment can't) |
399 | Character's internal organs become extremely unstable and explode. Fort negates (DC 10) or the Character dies. (If Character survives, Character evolves past the need of their organs.) |
400 | Roll three more times on this marvelous table, and take all the effects. |
401 | Character's eyes become removable pearls, retain normal sight. |
402 | Character is no longer able to sit or lay down. |
403 | Character can swim up waterfalls. |
404 | Character can inscribe markings into stone with their fingers. |
405 | Character is poisoned. (DMs choice of poison) |
406 | Character's eye sockets become pitch black. Character can see normally. |
407 | Any facial hair the Character has becomes self-aware. |
408 | Character can animate their own shoes to dance, but not while they're being worn. |
409 | Any water drank by the Character is instantly purified. |
410 | Roll again, and the effect affects entire party. |
411 | Character becomes best friends with the current president of the United States. |
412 | Character ages 100 years, and has 100 years added on to their natural life span. |
413 | Character can walk on clouds. (Getting to them is a different problem) |
414 | Character must make a DC 19 Will save or become wracked with existential angst. |
415 | Roll again, the effect is twice as strong. (Twice as fast, twice as much, etc.) |
416 | Character must make a DC 15 fortitude save, or gain a second personality. |
417 | Character's body is covered with fire like an everburning torch. (No harm to Character) |
418 | Character gains a voodoo doll of them self. |
419 | Character realizes they have died centuries ago, and doesn’t know how they’re here now. |
420 | Any casted magic that affects the Character causes a random limb to fall off. (Can be re-attached easily) |
421 | Character turns to stone for 1d4 hours whenever someone makes eye contact with them. |
422 | Character gains a permanent twitch. |
423 | When Character walks over a spot where someone died, they instantly know where it was. |
424 | The next thing the Character sits on will be able to fly. (poor) |
425 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
426 | Character can cast any spell that's casted on them, once. Effect does not stack. |
427 | Character's mouth can open to twice it's normal size. |
428 | Character fails all diplomacy checks with the opposite gender. |
429 | Character can turn whatever they kill into small fist sized trophies. |
430 | Roll again, the next living thing the Character touches also receives the effect. |
431 | Whenever the character falls they will always land on their face. (This includes jumping) |
432 | Character's hair becomes a hedgehog familiar. Hair grows back at normal rate. |
433 | When the Character's blood leaves the Character, it floats around like wax inside a lava lamp. |
434 | Character turns invisible when eyes are closed. Does not affect clothing. |
435 | Character no longer has a face, but can talk, eat, see, hear, and smell normally. |
436 | Any animal the Character touches will speak common for 1d4 + lvl hours. |
437 | Character's feet become hands. (+5 to climb when bare 'foot') |
438 | Character can cast a random cantrip spell at will. |
439 | Whenever the Character takes damage, they are immediately shoved 10ft. from wherever they received it from. |
440 | Character’s body becomes an octopus. (no stat change, does not require water) |
441 | As long as the Character lives, a far off demon lord cannot return to life. (might be attacked by demon minions!) |
442 | Character knows the Wis score of any creature they encounter. |
443 | Any liquid the Character consumes becomes alcoholic. Character is also more immune to dehydration than most. |
444 | Character's skeleton removes itself from the Character's body without killing them, and runs away. It takes 24 hours for a new one to grow back. The skeleton is the same alignment as the Character, but has no desire to become friends with them. |
445 | Character now worships an oriental god. |
446 | Character's skeleton glows a fluorescent red that's visible through their skin. |
447 | Character cannot see the undead. |
448 | Character moves and falls normally underwater, but only if completely submerged. (Character will still have to hold their breath.) |
449 | Character's skin becomes soot black. |
450 | Re-roll twice more on this marvelous table, and the effect affects entire party. |
451 | Character gains an aura of disagreement. |
452 | Character can impregnate any species. The offspring will be the impregnated species. |
453 | Character becomes best friends with the Grim Reaper. (They cannot ask for favors.) |
454 | Fruit sings if within 30 ft of the Character. |
455 | Whenever a Character enters a building for the first time, it will eject him forcefully. |
456 | Character becomes a were-tree. |
457 | Character is able to spell and scribe any word they hear in any alphabet. (Whether they understand it or not is a different matter) |
458 | Character can summon pillows at will, and they are extra fluffy. Character can summon at max one pillow per person in their party. |
459 | Character can swim in lava, but is still burned by normal/magical fire. If Character fails a swim check while in lava, they explode and melt horribly. |
460 | Any casted magic that affects the Character causes a wild surge. |
461 | Whenever the Character closes their eyes, they see the place where they used to live. It would be a shame if it burned down or something....hehehe... |
462 | Character can move statues as though they were opposable. |
463 | Character loses all hair on their body. |
464 | Character can read books by flipping through them. |
465 | Character is burned by the touch of the opposite gender. |
466 | Whatever the Character touches has to agree with them, but can still physically resist them. |
467 | Character is only nourished by the souls of who they slay. (All other foods make them vomit.) |
468 | Character lays an egg (regardless of gender). (What kind is DMs choice.) |
469 | Character tastes like chocolate. |
470 | Character gains a random language. |
471 | Any plant the Character plants will grow in one day, but will never blossom or bear fruits or vegetables until it normally would anyway. |
472 | Character attracts kobolds. |
473 | Character learns one mundane song that they can play on any instrument. |
474 | Character gains once per day use of a spell equal to Cha modifier. (Use modifier for DC) |
475 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
476 | Character can no longer use outhouses to go to the bathroom. |
477 | Character's soul cannot leave the material plane. |
478 | Character can cast a random cantrip spell at will. |
479 | Character's tears are acidic. The Character is not burned by them. |
480 | Character suffers intense pain whenever they enter a temple or church, regardless of the deity. |
481 | Character will possess whatever kills them for 1d8+lvl days. |
482 | The next enemy the Character meets will become friendly, but only to the Character. |
483 | Every fruit the Character touches turns to glass. |
484 | Character now has commitment issues. |
485 | Roll again, the effect is twice as strong. (Twice as long, twice as much, etc.) |
486 | Character will win every coin flip they do. |
487 | Character can bring anything they've killed back to life. It will become permanently hostile to the Character regardless. (Character cannot gain experience this way) |
488 | Any creature the Character kills evaporates. (Not equipment) |
489 | Any change in HP of the Character floats away as numbers when it happens. |
490 | Character is a champion pillow fighter. (but only with pillows) |
491 | Character's urine can revive plant life. |
492 | The Character is now burned by cold, and frostbitten by fire. |
493 | Character becomes addicted to casting the last spell they casted, and really enjoys casting it whenever they get the chance, or an excuse. |
494 | Character now speaks in bad action movie one-liners. |
495 | Character can crack open any kind of nut or seed in their hand. |
496 | No ship can float while the Character is on board, however, they can be sailed underwater. |
497 | Character can set water on fire. |
498 | Character's hair becomes porcupine quills. |
499 | If the Character fails a DC 10 Reflex save, every molecule in the Character's body is exploded at the speed of light in every direction. (If Character survives, Character becomes a huge power source for any electrical equipment, regardless if there is any.) |
500 | Roll three more times on this marvelous table, and take all the effects. |
501 | Character gives birth to a brood of (DMs choice). |
502 | Character glows a shade of gold in the presence of magic, and magical ore. |
503 | Characters eyes never close. |
504 | Character can use carrots as daggers. |
505 | Character's tongue becomes a harmless snake, and talk normally. |
506 | Character's urine is extremely acidic. (does not harm Character) |
507 | Character falls in love with the next enemy they see. |
508 | Everytime the Character whistles, an eagle will swoop down and land on the Character's shoulder, and stare at whatever the Character stares at. It leaves if the Character enters combat. |
509 | Character believes the next humanoid they see is their son and/or daughter and/or other. |
510 | Roll again, and the effect affects entire party. |
511 | Character gains a political committee designed to elect the Character to a fictional political office. |
512 | Character's skin turns red when it's hot, and blue when it's cold. |
513 | Character is haunted by the ghost of everything they slay. |
514 | It is always assumed that the Character killed their parents. (Whether or not it's true) |
515 | Roll again, the effect is twice as strong. (Twice as fast, twice as much, etc.) |
516 | Character's pockets has an unending supply of Cuban cigars. Cannot be sold. (Only given away graciously) |
517 | Character is only able to enter rooms through dramatic actions. |
518 | Character attracts insects. |
519 | Character always appears to be riddled with bullet holes. (Does not bleed from holes) |
520 | Any casted magic that affects the Character causes an anvil to chain itself to the Character’s leg. (Break DC 17) |
521 | The next wild mundane animal the Character sees, becomes domesticated to the Character. |
522 | Character gains the profession Air Guitar skill. By strumming the air, the noises of a guitar are created. Character may attempt to dazzle and stun anyone within range of his voice with a wicked guitar solo as a full round action. Fortitude save DC 10 + Character's Air Guitar skill bonus. |
523 | Character can only hear their base language backwards. |
524 | Character's presence causes frost to form, but won't freeze anything. |
525 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
526 | Character gains a new hairstyle every day. |
527 | Character is attracted to them self. |
528 | Character grows fur on their entire body. |
529 | Character glows an eerie green for 3 seconds when their bellybuttons are pressed. |
530 | Roll again, the next living thing the Character touches also receives the effect. |
531 | Character can only communicate by saying their name over and over, and the party are the only ones who understand them. This includes past and future party members. |
532 | No matter what the Character says, anyone who hears them will think they are attempting to seduce them. |
533 | Character is intensely afraid of prostitutes. |
534 | Whenever the Character witnesses a spell being casted, they must succeed a DC 10 Will save or roll for a new alignment. |
535 | Character is extremely flexible, to an inhuman point. |
536 | Character gains a permanent twitch. |
537 | Character can use weapons as musical instruments. |
538 | Character can cast a random cantrip spell at will. |
539 | Doors attack the Character if they attempt to walk through them. (Wood: +3 1d6+2 smash attack. Metal: +3 2d6+3 smash attack. Stone: +2 2d8+4 smash attack.) |
540 | Character’s head becomes that of a velociraptor. (gains bite attack) |
541 | Character has a powerful urge to punt anything in the tiny size category or smaller. |
542 | Character gains opposable feet. |
543 | Character's sweat releases an eerie blue smoke. |
544 | Character's eyes become similar to an octopus, and can see underwater perfectly for 60 ft. |
545 | Character makes their own god up and worships it. (It also exists due to it being worshiped.) |
546 | Character gains were-obesity. |
547 | Character is no longer able to reproduce in any way. |
548 | Magical items are drawn to the Character like a powerful magnet and activate once they hit the Character. (Reflex DC 15 to avoid setting them off) |
549 | Character's nose glows blue when they pass near underground wells of water. |
550 | Re-roll twice more on this marvelous table, and the effect affects entire party. |
551 | Character has a 10% chance of impregnating any creature with a normal grapple. |
552 | Character gains OCD. |
553 | Character can digest bones. |
554 | Character grows animal horns. (DMs choice of moose, rams, etc.) |
555 | Any mount ridden by the Character suffers no fatigue while they ride it. |
556 | Character gains own shadow as familiar. (see shadow monster) |
557 | Character becomes chronically pooped on by anything that flies. |
558 | Character's nails fall off, and can be planted to grow any type of flower the Character wants. (Instantly) |
559 | Character can shoot spider webs out from their fingertips when outside of combat. |
560 | Any casted magic that affects the Character causes a wild surge. |
561 | Character gains a permanent pair of glasses. |
562 | Character can remove any curse, by only receiving it them self. |
563 | Character can melt non-magical ice with their touch. They do not give off any extra heat. |
564 | All liquids the Character consumes become caffeinated. |
565 | Character can make a DC 15 Concentration check to summon the nearest bird, friendly or not. |
566 | Character's feet becomes invincible, but they can still feel pain. |
567 | Character becomes physically attracted to weapons. |
568 | Character lays an egg (regardless of gender). (What kind is DMs choice.) |
569 | Character becomes feral when their food is at stake. |
570 | Character gains a random language. |
571 | Character gains antennae on their head. |
572 | When the Character is drunk, they can succeed a DC 17 fortitude save to release a stream of fire with a mighty burp. 10 ft line, 1d4 fire damage. |
573 | Character becomes physically attracted to mundane animals. |
574 | Character gains once per day use of a spell equal to Cha modifier. (Use modifier for DC) |
575 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
576 | Character is physically teleported to alternate planes in their sleep, but return to the material plane when they wake up. |
577 | Character harbors an extreme distaste for sailors. |
578 | Character can cast a random cantrip spell at will. |
579 | Character's voice of reason becomes an invincible squirrel that no one else can see. |
580 | Character grows a ponytail of feathers all the colour of the rainbow. It makes for wonderful plumage. |
581 | A bright round sphere looking object appears over the Character's head whenever they get an idea, or remember something. |
582 | The next enemy the Character meets becomes directly related to the Character, 40% chance of being friendly. |
583 | The entire party is pulled into the Character's dreams whenever the Character is asleep. |
584 | Character's hair becomes smoke. |
585 | Roll again, the effect is twice as strong. (Twice as long, twice as much, etc.) |
586 | Character's hair becomes a chicken that insists on sitting on their head. The chicken is immune to damage, and does not leave the Character's head. |
587 | Whenever it rains, the Character is always at the end of the rainbow. |
588 | Character can only communicate with cat noises. (Character can talk normally to any feline) |
589 | Character mistakes every woman they meet for the first time as their farming wife Charlotte. |
590 | Character is able to dig graves with surprising amounts of gusto. |
591 | Character can make a DC 15 Concentration check to summon the nearest bird, friendly or not. |
592 | The Character's evil twin from a parallel dimension materializes next to them. |
593 | Character gains a gambling addiction, and has magically bad luck. |
594 | Every night, an intelligent woodchuck appears to tell the Character stories as they fall asleep. |
595 | Character can use arrows without a bow. Instead they throw them. Use the stats of a short bow. |
596 | Vines grow over the Character whenever they're asleep. |
597 | Character permanently smells like a fresh ocean breeze. People might reminisce about their romantic experiences on beaches or boats. |
598 | Character's head becomes incorporeal. (Can speak normally) |
599 | A Boeing 747 commercial airliner crashes on the Character, and everyone needs to make a Reflex save DC 15 or be obliterated in the debris. (If the Character survives, they learn how to pilot airplanes! Too bad the only one just crashed. DMs Choice as to what the plane's cargo was.) |
600 | Roll three more times on this marvelous table, and take all the effects. |
601 | Only the top half of the Character is visible. |
602 | Character's touch leaves permanent black marks on any type of skin, except for their own. They also become great skin artists. |
603 | Character can grow herbs on themselves harmlessly. |
604 | Once per day, the Character can grant one mundane animal an INT score equal to their own, that goes away at midnight. |
605 | Character's hair grows 3x quicker now. |
606 | Character's fingers become a key ingredient to making a brew that can cure any and all diseases and poisons, magical or otherwise. Character is aware of the recipe. 1 finger per brew. |
607 | Character grows 1d4 extra fingers on both of their hands. |
608 | Character becomes homophobic, but becomes extraordinarily attractive to members of the same gender. |
609 | Character can swap places with one party member at-will. |
610 | Roll again, and the effect affects entire party. |
611 | Character finds a dagger in their boot. (A +1 Dagger of Substantial Importance!) |
612 | Character can only pee upon other people's legs. |
613 | The next enemy the Character attacks becomes their reoccurring arch enemy that will plot dastardly schemes to destroy the Character and take over the world! |
614 | Character's belly button can open to a 1 cubic foot pouch of holding. |
615 | Roll again, the effect is twice as strong. (Twice as fast, twice as much, etc.) |
616 | Character learns the spell Teach Esperanto, which will automatically teach Esperanto to the subject. Can cast at-will. |
617 | Character gains an un-summonable glacier familiar. |
618 | Next profanity used by Character becomes a living, vile entity. |
619 | Any mundane creature the Character hugs becomes a plush doll version of itself for the duration the Character hugging it. (the animal cannot be harmed while plush) |
620 | Any casted magic that affects the Character causes it to snow in the immediate area. |
621 | Whatever the Character kills harmlessly explodes and splatters everywhere. (People, doors, etc.) |
622 | Whenever the Character wakes up, they are in a coffin where they had went to sleep. |
623 | The Character can only speak in their base language backwards. |
624 | Character gets strange blisters that pop like bubble wrap on their arms. When they pop, they make different musical notes. They're not unsightly, just weird. |
625 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
626 | Character's joints are reversible. |
627 | Character becomes violently ill when alcohol is consumed, but also becomes an alcoholic. |
628 | Character can remember their name, and that's about it. |
629 | Character becomes a witch, and might encounter witch hunters. |
630 | Roll again, the next living thing the Character touches also receives the effect. |
631 | Character can use fruits as musical instruments. |
632 | Character's hair turns white in the presence of magic. (If it's white to begin with, it turns a girly pink, complete with bows and ribbons.) |
633 | Character's twin shows up, and is similar in every aspect except that their alignment is one step above or below the Characters. |
634 | Character is sexually attracted to fire. |
635 | Character is believed to be a doomsday weapon. (May be sought after by kings and nations.) |
636 | When the Character sleeps, the grass either grows in 160 sq ft area around the Character, or the existing grass grows ten times it's normal size. |
637 | Character's pockets spawn mundane playing cards one at a time. |
638 | Character can cast a random cantrip spell at will. |
639 | Character gains a key that can open their chest cavity harmlessly like a cabinet door. |
640 | Character’s body turns into a troglodyte. (no stat change) |
641 | Character can dance with bears, whether they're hostile or not. Character must make a Wisdom save DC 10 + bear's HD. |
642 | A bottomless well is created next to the Character. |
643 | Whatever object the Character sits on can be piloted. (Fly, 30 ft. poor.) |
644 | When Character touches glass, they move through it like water. (Glass reforms.) |
645 | Character now worships an Egyptian god. |
646 | Character can store spells in their fingernails. |
647 | Character gains an aura of incredulity. Everything the Character does seems incredulous. |
648 | Character gains the knowledge of how to weaponize the grog, by imbuing it into a rod of wonder. The effects have a 50% chance of affecting the Character, or the target. |
649 | Character's eyebrows grow twice their size and permanently cover the Character's eyes. |
650 | Re-roll twice more on this marvelous table, and the effect affects entire party. |
651 | Whenever the Character is struck, a mundane creature will appear in their clothing. (rabbits, snakes, birds, etc.) |
652 | Character is detected by Detect Undead. |
653 | Character is constantly mistaken for an extremely evil demon. |
654 | Wildlife brings the Character food periodically. |
655 | Character didn’t actually exist prior to drinking this grog. |
656 | Character's touch leaves permanent red blood splatter. |
657 | Character can hear the thoughts of a random party member. |
658 | Character has random manias of superb mathematical genius, but after 1d4 rounds, won't be able to understand what they had just said or done. During the mania, the Character's brain doubles harmlessly in size. |
659 | Character is a were-construct. |
660 | Any casted magic that affects the Character causes a wild surge. |
661 | Character's weapons are permanently bound to them. |
662 | An owlbear appears, runs toward the Character and hugs them for 1d4 rounds before disappearing. It automatically succeeds on its touch attack and all grapple checks. It attacks anyone who tries to harm the Character it is hugging. This happens at the same time everyday. Even if the bear is in combat, it will still disappear after 1d4 rounds. |
663 | Whenever the Character sleeps, a bed of cabbages grows under them over night. |
664 | It snows whenever the Character is sad. |
665 | When the Character snaps their fingers, a apple appears before them. It's a normal apple. Max 1d4/lvl per day. |
666 | A furious demon portal is opened up directly in front of the Character, and a monster of unspeakable horror named Howard suddenly sparks into existence. |
667 | Character can teleport from the bottom of any freshwater lake to the bottom of any other freshwater lake. |
668 | Character lays an egg (regardless of gender). (What kind is DMs choice.) |
669 | Character's jaw becomes removable. |
670 | Character gains a random language. |
671 | Character receives mail from a long distance significant other periodically by Marvin the Mailman. (He's a mailman) |
672 | Character is extremely prejudice against fruits and vegetables. |
673 | Character gains an Easter Island head familiar. When it's summoned, it sits there and creeps everyone out. |
674 | Character gains once per day use of a spell equal to Cha modifier. (Use modifier for DC) |
675 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
676 | Character can steal one prepared spell from grappled spell casters that doesn't exceed their Int modifier. |
677 | Character's thumb turns greens, and can cause plants to grow at a rapid rate, but cannot exceed their normal size. |
678 | Character can cast a random cantrip spell at will. |
679 | Character can remove their face like a mask. |
680 | Character’s heart will never stop beating, even if removed. |
681 | Character thinks any form of eating meat is a crime against nature. |
682 | Character's mouth is stuck in a permanent smile. |
683 | Character's right arm is interchangeable with any other creature's right arm. (Character can remove right arms harmlessly) |
684 | Character grows an extra finger and toe on each hand and foot. (No effect if Character lacks hands and feet.) |
685 | Roll again, the effect is twice as strong. (Twice as long, twice as much, etc.) |
686 | Character can speak the language of the next mundane animal they meet. |
687 | Character is able to shove their foot up any butt, regardless if it fits or not. It deals pride damage. |
688 | Character only requires sleep 1d8 hours of sleep a night. (Re-roll every night) |
689 | Anything the Character wears turns to wood permanently, but retains all stats. |
690 | Character has an unusually good talent for trout tickling. (May be illegal in some areas.) |
691 | Character knows the Int score of any creature they encounter. |
692 | Character can use a baguette as a longsword. |
693 | Character becomes addicted to casting the last spell they casted, and really enjoys casting it whenever they get the chance, or an excuse. |
694 | Character is no longer able to get drunk. |
695 | Character physically regresses to when they were a child, but retains all stats and abilities. |
696 | Character can snap their fingers together and produce sparks like flint and steel would. |
697 | Character gains a second heart, and is able to hold their breath for 5-6 minutes before suffocating. |
698 | Character disappears and is replaced with a map to their location. |
699 | Character spontaneously ages 10,000 years. Fort save DC 10 or the Character disintegrates. (Character reverts to normal health and stats before the potion, but is still 10,000 years older. Lifespan continues as normal.) |
700 | Roll three more times on this marvelous table, and take all the effects. |
701 | Character gives birth to a nest of (DMs choice). |
702 | Character gains insect like wings, and can fly. (poor) |
703 | Character gains 5 ft of height, but is not considered a size category larger. Stats don't change. |
704 | Character believes that all other races other than their own are aliens. |
705 | Character can use and throw fruit to cast bolts of magic missile. Each fruit is one bolt. (treated as spell, not thrown object) |
706 | Whenever the Character goes to the bathroom, small, harmless earthquakes hit the surrounding area. |
707 | Everytime the Character sneezes, an exact duplicate of themselves appears at least 20 ft away from the Character for 1d4 hours. Character must designate a mundane allergen that makes them sneeze. (Certain flowers, dust, mold, animals, etc.) |
708 | Character has a zipper on the front of their chest that they can unzip and show off the inside of their torso. |
709 | The next time the Character dies, they are resurrected as the race that killed them. |
710 | Roll again, and the effect affects entire party. |
711 | Character's shadow smokes as if it's on fire. (Not good to stay in enclosed spaces) |
712 | Any statue resembling an animal that is within 30 ft of the Character is animated. If it goes beyond 30 ft, it ceases to be animated. |
713 | Character can use wildlife as weapons. (but will drop in alignment when they do) |
714 | Character only bleeds sand. |
715 | Roll again, the effect is twice as strong. (Twice as fast, twice as much, etc.) |
716 | Character's voice drops an octave and echoes no matter what. |
717 | Character gains cat pupils, whiskers, and fur. (No low-light vision is gained, Character might tend to purr) |
718 | Character's skin becomes translucent, and observers are able to see tiny fish swimming around inside of the Character. |
719 | Character gains a spirit animal that appears whenever the Character is within 15 ft of fire. (DM’s Choice) |
720 | Any casted magic that affects the Character causes plant life to over grow in the immediate area. |
721 | Character's tears turn into jellybeans. |
722 | All fire that burns within 30 ft. of the Character turns the colour of their choice. |
723 | Any object the Character successfully breaks bursts into flower petals. |
724 | Character gains 100 lbs. |
725 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
726 | Character knows the market value of any humanoid as a slave that they see. |
727 | Character attracts floating candles. |
728 | Character's eyes turn purple and gains an aura of purple. Anyone who is within 5 ft of the Character, including the Character, only sees in shades of purple. |
729 | Everytime the Character attacks a mundane animal, a second one appears next to it. |
730 | Roll again, the next living thing the Character touches also receives the effect. |
731 | Any fruit the Character touches becomes dried and preserved. |
732 | Character gains very dramatic looking battle scars and gains a +10 on all bluff checks if only relating to them. |
733 | Character becomes a ghost when they are in the rain. |
734 | Whenever the Character witnesses a spell being casted, they must succeed a DC 10 Will save or roll for a new alignment. |
735 | Character goes insane. They are convinced that they are nothing but constructs in a game played by unseen beings who determine their every move. They will babble incessantly about things like "stats" and "hit points". On the bright side, they gain an uncanny insight into the vulnerabilities and strengths of creatures they encounter. Effect lasts until the next time the Character sleeps. This experience stays with them forever. |
736 | Character gains 1d4 more eyes. |
737 | A talking rainbow unicorn offers to be the Character's steed. (Unicorn is Neutral Good) |
738 | Character can cast a random cantrip spell at will. |
739 | Whenever the Character is left alone in a building, the building burns down. |
740 | Character’s body turns into a medium-sized praying mantis. (no stat change) |
741 | Character can pick up flames in their hands. (like, scooping up fire and throwing it.) |
742 | When the Character dies, their ghost will haunt the party forever. |
743 | Character gains a pair of sunglasses that when worn, they become "too cool" for whatever action is decided. Does not effect hostilities. |
744 | Character cannot die in their sleep. |
745 | Character now worships an Greek god. |
746 | Character's hands never leave their sleeves. (Character also permanently wears long sleeve shirts.) |
747 | Character becomes aware of a certain group of people who've managed to travel back in time. (No one in particular, it's DMs choice really) |
748 | With a DC 15 search check, the Character can find random dinosaur plushies hidden in the environment. They're worthless, but they have strange sentimental value. |
749 | Whatever the Character is sitting on right now becomes their property. |
750 | Re-roll twice more on this marvelous table, and the effect affects entire party. |
751 | Whenever the Character hears their name, a random flower sprouts somewhere on their person. |
752 | Character's presence causes vegetables within 30 ft. to sing. |
753 | Character gets accepted into the University of their choice. |
754 | Character's left arms swaps with the last humanoid they touched. |
755 | Character finds a compelling but incomprehensible magical tome in their inventory. |
756 | Character has a giant round hole in their chest. (Harmless) |
757 | Character's footsteps sound as though they were 3 size categories larger. |
758 | Character gains a locked bulletproof suitcase that's permanently chained to their left wrist. (Contains some very powerful information, too bad no known locksmith can open it) |
759 | Character permanently speaks Spanish, but gets subtitles. |
760 | Any casted magic that affects the Character causes a wild surge. |
761 | Character becomes a were-zombie. (If already a zombie, they become were-alive.) |
762 | Character now feels the need to route out the communists. |
763 | Character is now permanently afflicted with glitter. |
764 | Character will always smell like freshly baked cookies. Might attract wildlife. |
765 | Character gains a permanent smiley face button on their shoulder. |
766 | Character is cloned, but doesn't know where the clone is. |
767 | Character goes down one size category. (With no Ability Score change) |
768 | Character lays an egg (regardless of gender). (What kind is DMs choice.) |
769 | Character gains very well defined and shiny muscles, and can show them off as a free action. (Does not affect CHA or CHA based skills) |
770 | Character gains a random language. |
771 | Character gets a small unicorn horn that glistens in the sunlight. (Cannot attack with it, too small) |
772 | Character's feet attract snakes. 10% chance of being poisonous. |
773 | Whatever the Character kills becomes a tombstone. |
774 | Character gains once per day use of a spell equal to Cha modifier. (Use modifier for DC) |
775 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
776 | Character attracts suspicious little red glowing dots. (Like a sniper...) |
777 | Character gains a butterfly familiar. (The Character doesn't know it's their familiar though) |
778 | Character can cast a random cantrip spell at will. |
779 | If the Character falls in love (truly), then whoever they love will mysteriously and spontaneously combust the next day. |
780 | To only the Character, puddles are always 10 ft. deep. |
781 | Character gains a pencil-thin mustache, a thick British accent, and an urge to lift one eyebrow. |
782 | Spectacular lightning strikes flares overhead when the Character's name is said. |
783 | Character looks like a ghost in the moonlight. |
784 | Character can make a normal swim check to swim through the ground. (Like getting to underground places) Failing the check results in entombment. |
785 | Roll again, the effect is twice as strong. (Twice as long, twice as much, etc.) |
786 | Character's whistle sounds like a contrabass saxophone. |
787 | Character can boils small quantities of water by staring at it for 1d6 rounds. |
788 | Character invents the Harpmonicsicordiphone. |
789 | Character breathes out harmless lightning clouds. Can shock/distract people. |
790 | Character has what it takes to be an Olympic-level vagrant. |
791 | Character goes down one size category. |
792 | When Character is submerged in the ocean, they transform into a blue whale. They must beach themselves to turn back. Their equipment expands to fit them. |
793 | Character's hair becomes as strong as steel. |
794 | Character no longer has a midsection. (Still eats normally) |
795 | At the start of every encounter the Character must succeed a DC 10 Will save or roll for a new alignment. |
796 | Character gains their own brain as their familiar. It can exist harmlessly outside of their body. |
797 | Character can breathe beneath only 5 ft. of water. |
798 | Character attracts whatever they are afraid of. |
799 | All of the Character's blood is replaced with grog. Constitution save DC 10, or be obliterated into the chaotic omnicosm. (If Character survives, they re-roll and decuple (x10) the effect!) |
800 | Roll three more times on this marvelous table, and take all the effects. |
801 | Character petrifies all grass they walk on. |
802 | Whenever the Character leaves the ground, they become as heavy as paper. (Will fall normally though) |
803 | Character becomes intensely afraid of penguins. (Sphenisciphobia) (Penguins are not unknown to stalk people) |
804 | Character is nourished by charcoal instead of food. (Food harmlessly burns in their mouth while they chew, can not be used to bite.) |
805 | Character can pull their hand off, revealing a dagger attached outwards from their wrist. Their hand functions normally when sheathed and not. |
806 | Character can make a DC 15 Concentration check to summon the nearest bird, friendly or not. |
807 | Whenever the Character makes a fist, they become round spheres of steel. (Dmg 1d6 + Str.) |
808 | Character begins to lactate ale regardless of gender. |
809 | Whenever the Character takes damage, they must make a DC 13 Fortitude save or fall unconscious for 1d4 rounds. |
810 | Roll again, and the effect affects entire party. |
811 | Character is surrounded constantly by a personal 'bubble'. When it pops, it takes 2 rounds to reform. |
812 | Sand perpetually pours out of the Character's eye sockets when their eyes are open. Character sees normally. |
813 | A random limb becomes only the functioning skeleton of it. |
814 | Character can summon small versions of themselves that sit on their shoulders and argue with each other or other people. |
815 | Roll again, the effect is twice as strong. (Twice as fast, twice as much, etc.) |
816 | Character's burp becomes the mating call of unicorns. |
817 | Character becomes discretely stalked by a garden gnome. |
818 | Character's nose bleeds when anything venereal is discussed. |
819 | Doors will always hit the Character on the ass on the way out. (Tougher doors hit harder) |
820 | Any casted magic that affects the Character causes water nearby to become holy/unholy. (Depending on alignment) |
821 | Character is no longer related to anyone. |
822 | Character's blood harmlessly becomes sand. |
823 | Character's presence causes animals within 30 ft. to sing. |
824 | Once per day, the Character becomes encased in stone. DC 13 Strength to break out. |
825 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
826 | Whenever the Character makes a joke, a laugh track plays in the background. |
827 | Character's HP is instantly (and only) reduced to 1 if struck with an unholy weapon, but is healed by holy weapons. |
828 | Character perspires rainbows. |
829 | Any door the Character tries to open instantly locks itself. (Can still be picked) |
830 | Roll again, the next living thing the Character touches also receives the effect. |
831 | Whenever the Character falls asleep, their clothes fly away and migrate south for the winter. |
832 | Anything the Character kills is personally escorted to hell by the Grim Reaper. |
833 | Character is now healed by mushrooms. (1d4 + Con modifier per shroom) |
834 | Character sprouts a singing venus fly trap on their shoulder that sings when the Character is happy. |
835 | Character is blinded, but can still see normally through sonic vibrations. (See Daredevil) |
836 | As long as the Character pets a creature, it is able to speak it’s mind. |
837 | Character gains 3 fox tails. |
838 | Character can cast a random cantrip spell at will. |
839 | Character's butt dispenses 10 ft. of rope per day. |
840 | Character’s body is permanently covered in mummy wraps. (no stat change, preserve body upon death) |
841 | Character can skip themselves off of water (10 ft.) with a DC 5 jump check, with each successive skip increasing the DC by 5. |
842 | Character sings manly songs whenever they're in combat. |
843 | Character becomes a were-sword. |
844 | A random party member can now hear the Character's thoughts. |
845 | Character now worships a Norse god. |
846 | Anything the Character kills becomes preserved forever. |
847 | If the Character touches a plant, it glows in the dark. |
848 | Character's right index finger (or equivalent) gives off a harmless red laser. |
849 | The souls of whoever the Character kills linger around them in the form of small heatless balls of purple-ish fire. |
850 | Re-roll twice more on this marvelous table, and the effect affects entire party. |
851 | Character gains a wombat for a mount. |
852 | Every time the Character is struck on the head with any force, they change to the opposite alignment. |
853 | Character releases extremely manly pheromones, regardless of gender. |
854 | Character's body hair is replaced with 3 leafed clovers. (Search check for a four leafed) |
855 | Character comes upon an invincible key that explodes anytime it is inserted into a lock. |
856 | Character no longer blinks, and always looks very angry. They only close when they're asleep. |
857 | Character can run across water, but if they stop or change direction, they sink. |
858 | Character's eyes are permanently covered with shadow, and are impossible to see under any light. |
859 | Character chooses an obscure food product. They become professionals in cooking it. |
860 | Any casted magic that affects the Character causes a wild surge. |
861 | Character can spawn a bag of marbles every day, that only they are able to touch. If Character loses the marbles, they take a -8 penalty to Int until they are collected, or a new bag is spawned. The bag disappears at the end of the day. |
862 | Character now has green, copper based blood. |
863 | Character does not cast a shadow. |
864 | A 60 ft wide snowstorm surrounds the Character for 1d4 hours every 2 days at noon. |
865 | Character is unable to talk around the opposite gender. |
866 | Any weapon the Character holds is able to talk, and is normally very eager to do so. |
867 | Character learns recipe of random meal, gains the ingredients to prepare it, and will not be satisfied until they make the meal in a decent kitchen. |
868 | Character finds their own baby. (What kind is DMs choice.) |
869 | Character gains a grand piano familiar. (Summonable at-will, at ground level) |
870 | Character gains a random language. |
871 | People with magic are physically attracted to the Character. |
872 | Character becomes a were-statue. |
873 | Continual fog empties out of the Character's ankles filling a 30 ft radius. 1 ft high. |
874 | Character gains once per day use of a spell equal to Cha modifier. (Use modifier for DC) |
875 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
876 | Character can use wildlife as musical instruments. |
877 | Character can chop non-magical wood with their bare hands. |
878 | Character can cast a random cantrip spell at will. |
879 | Character gains 1d4 different voices that they can use interchangeably at-will. |
880 | Mysterious runes are visible on the Character’s skin in the moonlight. |
881 | Character becomes unnaturally fascinated with piercing their body piercings. (Can be replaced with magical ones) |
882 | Character's head can rotate 360 degrees around. |
883 | Character's brain becomes clockwork, and must be wound every 24 hours. Otherwise Character's INT drops to 0 until it's wound again. |
884 | Character can make a DC 15 fortitude check to cough up one lung. It grows back after 24 hours, until then, Character cannot run. |
885 | Roll again, the effect is twice as strong. (Twice as long, twice as much, etc.) |
886 | Whenever the Character goes to sleep, they are kidnapped for the amount of time they rest. After which they are returned to the exact same spot, fully rested. |
887 | Around the Character, the moon appears to be constantly full at night. |
888 | Character hiccups bubbles. 2d4 bubbles per round for 2d4 rounds when caught flatfooted (or surprised). |
889 | Character is nourished by arguments. All other food makes the Character nauseous. |
890 | Character is a professionally bad dancer. |
891 | Character flips a coin to decide whether or not they should tell the truth. (Heads = truth, Tails = false) |
892 | Character can only read and write languages they do not know how to speak. |
893 | Character becomes addicted to casting the last spell they casted, and really enjoys casting it whenever they get the chance, or an excuse. |
894 | Character occasionally and inexplicably becomes in possession of random people's underwear. |
895 | At the start of every encounter the Character must succeed a DC 10 Will save or roll for a new alignment. |
896 | Character can sheath any type of sword in their forearm, and not be hindered in their movement. |
897 | Character gains a purple thumb that causes non-magical plants to whither and die. |
898 | As long as the Character has throwing knives, they can inexplicably pull them out of any where on their person. |
899 | Character fades into an existential quandary filled with angst and self-loathing. DC 10 Wisdom save, or the Character vanishes into nothingness. (If the Character survives, they will never complain about how bad things are, and will be persistently optimistic.) |
900 | Roll three more times on this marvelous table, and take all the effects. |
901 | Character gives birth to a litter of (DMs choice). |
902 | Character's head is removable. It will remain active, as well as the body. |
903 | Character gains a talking tattoo. Roll for tattoo's alignment. |
904 | Character is able to lick an enemy to paralyze them for 1d6 rounds. Fortitude save DC 10 + Character's level negates. |
905 | Everytime the Character dances, a natural disaster happens somewhere. (2% chance it happens right where the Character is) |
906 | Character's consciousness swaps with a future incarnation from the 21st century. (No stat change) |
907 | Character can now directly communicate with their god, but cannot get help from them. |
908 | Character can identify any substance by ingesting it. |
909 | Character is burned by water, except when they drink it. |
910 | Roll again, and the effect affects entire party, and is twice as strong. |
911 | From now on, whenever the Character meets a new person, the new person will only ever be able to dream about the Character. |
912 | Whatever the Character guesses will always be correct, but no one will ever believe them. |
913 | Character is able to be used as a great club by other characters in the same size category. Character takes half damage minus their armor bonus. |
914 | Character becomes a dragon in a human form with the same stats as they had before, but has forgotten how to polymorph. |
915 | Roll again, the effect is thrice as strong. (Thrice as fast, thrice as much, etc.) |
916 | It's now impossible to identify the race and gender of the Character. (May be referred to as a 'whatever') |
917 | Character is made of felt. (But takes all damage normally) |
918 | If the Character succeeds a DC 20 Wisdom save, the Character can marry any two creatures who automatically become non-violent towards each other, and produce a child hybrid. |
919 | Character grows 1d10 new and mysterious organs in his abdomen. |
920 | Any casted magic that affects the Character causes all nearby wildlife to double in size. |
921 | Character's singing attracts hostile creatures. |
922 | If the Character opens a closet, there will always be a dead body in it. |
923 | Character's middle name becomes "Danger". |
924 | Character can shoot anything with a bow that they can lift. |
925 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
926 | Whoever makes eye contact with the Character cannot help but laugh. |
927 | Character gains rock-star like groupies that follow them everywhere. (Large mob) If they get killed, new ones take their place. They are only capable of cheering and trampling the Character. |
928 | Character can plane shift once per day, and move 5 spaces before coming back to the material plane. They have a 60% chance of bringing something back with them, and a 20% chance of it being friendly. |
929 | Character is severely allergic to intimacy. (Symptoms include head trauma and internal bleeding) |
930 | Roll again, the next living thing the Character touches also receives the effect. |
931 | If the Character succeeds a DC 17 Wisdom check, they can cause any living creature to become a virgin again. |
932 | Character is abducted by aliens, probed, surgically implanted with an unknown alien device, and is put back in the same spot about 10 minutes later. |
933 | Beneath the Character's skin, they become entirely robotic. They take damage and die normally, and don't feel any different. |
934 | Whenever the Character witnesses a spell being casted, they must succeed a DC 10 Will save or roll for a new alignment. |
935 | If the Character breaks a window, it sucks everything through it as though the other side was a vacuum. |
936 | Once per day, the Character can summon a stream of 600 butterflies to swarm themself for 1d4 rounds, blinding everyone including the Character within 40 ft. until they're dispersed. |
937 | Character learns every recipe there is to cooking and serving the slain bodies of their enemies. |
938 | Character can cast a random cantrip spell at will. |
939 | Character adds all ranks from Move Silently to Bluff, and instead says, "You can't see me, I'm hiding." for any and all sneak attempts. |
940 | Character’s body turns into a medium sized minotaur. (no stat change) |
941 | Character becomes a dimensional rift that alternate realities can enter through. |
942 | Character is possessed by a demon that acts the exact same way as the Character did beforehand. The demon is detected by Detect Evil, but is the same alignment of the Character. |
943 | Character can only exists in the material plane when the sun is up. |
944 | Once per day, the Character can vomit freshly caught fish. |
945 | Character does not believe in gods. |
946 | All Gods abandoned the Character. |
947 | Character's consciousness visits the modern era in their dreams, by taking the body of a future incarnation. |
948 | Character is abducted by aliens for 1d4 days. (DMs choice of what happens) |
949 | Character has a 30 ft aura of a full-moon. (Affects were-creatures) |
950 | Re-roll twice more on this marvelous table, and the effect affects entire party. |
951 | The Aurora Borealis are always above the Character. |
952 | Character is a were-warforged. |
953 | A giant robot from the future comes back in time and stands over where the Character is standing. Character could never possibly hope to be trained in piloting it though. |
954 | The Character is considered dead for the duration they sleep. When they wake up, they are resurrected. |
955 | Character finds a notebook detailing the way they were built in a lab. |
956 | Instead of sleeping, the Character is under the effects of internally produced lysergic acid diethylamide for the amount of hours they would normally spend sleeping. |
957 | Character becomes married to the sea. If Character already has a spouse, they will kill them and become a sailor. (Doesn't leave the party) |
958 | Character goes up one size category. (With no Ability Score change) |
959 | Character can make a DC 17 Will Save to grow a fabulous and amazing mustache. |
960 | Any casted magic that affects the Character causes a wild surge. |
961 | Character can make a DC 13 Strength check to punch into the ground and pull out any type of vegetable. |
962 | Character's presence causes bubbles to explode. 2d4 fire damage each. |
963 | Character ceases to age, but will die at the end of their lifespan. |
964 | Whenever the Character is cold or freezing, they become undead. When they are warmed up again, they come back to life. |
965 | Character's fingers grow twice as long. |
966 | Character becomes aware of a contract they have with the mole people to defile any gardens they happen to pass by. (Farms don't count, petunia bushes do) |
967 | Character's long lost fraternal twin will visit the Character soon. |
968 | Character lays an egg (regardless of gender). (What kind is DMs choice.) |
969 | Character degenerates into an earlier form of their race. (No stat change) |
970 | Character gains a random language. |
971 | Character can no longer speak unless they are touching someone, and can only speak in the languages of the person they are touching. |
972 | Character becomes permanently drunk. |
973 | Character has an aura of badass-itude. |
974 | Character gains once per day use of a spell equal to Cha modifier. (Use modifier for DC) |
975 | Character gains a grog addiction, if they don't consume one once per week, they take -1 to all ability scores, increasing by one each day without grog. |
976 | Whatever the Character kills will come back to life as a zombie immediately. 50% of being friendly. All creatures die permanently at midnight the day they were raised. |
977 | Character ascends to a higher dimension, learns how to exist in this dimension, and then instantly pops back into the material plane with no memory of the event. (May have made friends, or enemies in their time) |
978 | Character can cast a random cantrip spell at will. |
979 | The name and face of everyone the Character kills is automatically tattooed to their skin when they die. |
980 | Tomorrow, Character will save the life of whom fate has decreed must die. |
981 | All of the Character's criticals and fumbles are twice as effective as they normally were. |
982 | Character explosively sheds their skin once a month, starting now. (2d6 force/fire damage, 10 ft. radius) |
983 | Character's urine morphs trees into treants. They won't be happy you peed on them. |
984 | Character can swallow ores and defecate the refined material. |
985 | Roll again, the effect is thrice as strong. (Thrice as long, thrice as much, etc.) |
986 | Character can make a DC 10 + Animal's HD Will Save to make mundane animals fall unconscious. |
987 | Character reproduces by budding. (Still needs a mate) |
988 | Character can summon a magical gong at will and hit it for whatever reason they feel like. The gong doesn't do anything because it's a gong. |
989 | Character's only mode of transportation is the moon walk. |
990 | Character receives their diploma in Dilly-Dallying from the College of Substantial Whimsy. |
991 | Character has an hardcore aura. Everything they do is pretty hardcore. |
992 | The absolute most crazy and absurd things will happen to the party, but only when the Character isn't around. |
993 | Character can store normal sized ships in bottles. |
994 | Character is detected by any Detect spell. |
995 | Nothing happens. (What are the odds?) |
996 | The Character is aware that the next time they die, they bursts into flames destroying all flammable gear and is resurrected. |
997 | Character becomes best friends with an epic wizard that only ever comes around to ask for loans of money to fund his/her crazy ideas. |
998 | Character's left arm falls off, and is replaced with an incorporeal 'Karma Arm'. (If a creature has less hp than the Character has levels, the Character can make a touch attack to instantly kill the creature.) |
999 | Character's mind is blown. DC 30 Class Level save or their minds explode from realizing the answer to the universe. If they succeed, they gain their ranks equal to their class level in Knowledge (everything) checks. |
1000/0 | Character is divided by zero. |
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