Sigil of Judgment (3.5e Maneuver)
From Dungeons and Dragons Wiki
Revision as of 01:34, 16 July 2013 by T.G. Oskar (talk | contribs) (Created page with " {{author |author_name=T.G. Oskar |date_created=January 21, 2013 |status=Complete |balance=High }} <onlyinclude>{{3.5e Maneuver |name=Sigil of Judgment |discipline=Champion's...")
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Champion's Might (Stance) | |
Level: | 5 |
---|---|
Prerequisite: | One Champion’s Might maneuver, smite class feature |
Initiation Action: | 1 swift action |
Range: | Personal |
Target: | You |
Duration: | Stance |
While you are in this stance, any time you make a successful smite attempt, the target is marked by the sigil of judgment. All attacks made by you against the creature gain a bonus to attack rolls equal to its Charisma modifier, and deals extra damage based on its smite; in effect, you make a smite with every attack done against the target. The sigil of judgment lasts for one round, plus one round for every four initiator levels (3 at IL 9th, 4 at IL 13th, and so on).
This stance is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Champion's Might