Safir (3.5e Race)
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Safir
The safir are a race of azure-blooded, naturally psionic, four-armed elflike beings. They live for around 450 years, and are heavily matriarchal — females outnumber males 5 to 1. One fascinating point of safir biology is that they do not have a larynx, like most humanoids; instead they have a syrinx, the vocal organ found in birds, and a rich language to go with it. Safir history is kept both in paper archives and in the minds of a caste of eidetics called Lawspeakers, who are tasked with remembering and reciting telepathically over four million years of their race's past exploits.
Physical Description
Safir have blue skin and an athletic -- and in the case of females usually curvaceous -- build, with four arms, a pointed jaw and long, slender, pointed ears, and can have any hair or eye color, with warm colors being more common than cool ones. Female safir are on average about 15 inches taller than males, and males tend to be slenderer than females.
Relations
A safir will usually have a small circle of friends and lovers, who maintain a limited mindlink with one another; thus, it is notably difficult to make friends with a safir.
Alignment
Most safir are good or neutral, with a slight tendency towards chaos.
Lands
The safir are most comfortable living in temperate forests or foothills, though large swaths of their homeland are desert or rainforest.
Religion
The native safir religion is known as the Sevenfold Path, and centres around six elder goddesses -- Kaena, Yukari, Maria, Sila, Astriþ, and Erina -- and the queen-goddess Amane.
Language
The safir are well-versed in Common, but their native spoken language is Xylphika, an ancient language that can either be whispered or sung through a safir's syrinx.
Names
The method of divining a newborn safir's name is unknown aside from the fact that it involves consuming dreamweaver silk.
Racial Traits
- +2 Intelligence, +2 Dexterity, -2 Constitution, -2 Strength
- Humanoid (Psionic, Safir)
- Medium: As a Medium creature, a Safir has no special bonuses or penalties due to its size.
- Safir base land speed is 30 feet.
- Low-Light Vision: A safir can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- +2 racial bonus on Listen, Search, and Spot checks.
- Empathic (Su): Safir are natural empaths, constantly in touch with the emotions of others. They have a constant empathy effect, as the psionic power with the following changes. If a creature at least 6 intelligence dies within the area of effect of a safir's empathy ability, she must make a Concentration check (DC 10 + the creature's HD + the creature's Charisma modifier) or be Staggered for 1 round. On a successful check, there is no penalty. A safir may not turn off her empathy.
- Hemocyanin: Safir have hemocyanin-based blood, which offers them a +4 racial bonus to Resist Natural Diseases and hemotoxins. Living creatures that attempt to drink a safir's blood or bite into her flesh must make a Fortitude save (DC 10 + 1/2 the safir's HD + Con mod) or become Sickened for one round. Since hemocyanin is less efficient at carrying oxygen than hemoglobin, a safir takes a -4 penalty to Fortitude saves against altitude sickness, and to Constitution checks to avoid suffocation.
- Multiple Arms: Safir have four arms, and thus can take the Multiweapon Fighting feat instead of the Two-Weapon Fighting feat. Safir can also take the Multiattack feat.
- Natural Telepath (Ps): A safir may, as a standard action, expend her psionic focus to manifest mindlink as a psi-like ability, using half her character level (minimum 1) as her manifester level. If she has levels in a manifesting class, she may also add mindlink to her powers known for free.
- Naturally Psionic: A safir gains wild talent as a bonus feat at 1st level.
- Trance (Ex): Safir once reigned over an extensive demiplane known as the Supernal or Dreamworld, which was accessible only through dreams. However, after the dreamweavers found and conquered the Supernal, safir avoided them by ceasing to sleep; now they instead enter a dreamless sleep-like state known as trance. Therefore, they have immunity to magic sleep effects. A safir cannot emerge from her trance before two hours have passed, and six hours of trance is equivalent to a full night's rest.
- Automatic Languages: Common and Airumali.
- Bonus Languages: Aquan, Auran, Draconic, Ignan, Sylvan, Terran.
- Favored Class: Psion
- Level Adjustment: +1
- Effective Character Level: 2
Vital Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
16 years | +0 years | +0 years | +1d4 years |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
390 years | 415 years | 440 years | +3d20 years | |
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Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 4' 9" | +1d10" | 110 lb. | × (1d6) lb. |
Female | 5' 7" | +1d20" | 130 lb. | × (2d6) lb. |
Back to Main Page → 3.5e Homebrew → Races
Author | Halian + |
Effective Character Level | 2 + |
Favored Class | Psion + |
Identifier | 3.5e Race + |
Level Adjustment | 1 + |
Racial Ability Adjustments | +2 Intelligence +, +2 Dexterity +, -2 Constitution + and -2 Strength + |
Rated By | Foxwarrior +, Havvy +, Eiji-kun +, Aarnott + and Franken Kesey + |
Rating | Rated 2.4 / 4 + |
Size | Medium + |
Subtype | Psionic + and Safir + |
Summary | The safir are a race of azure-blooded, naturally psionic, four-armed elflike beings. + |
Title | Safir + |
Type | Humanoid + |