Lion Evolutions (3.5e Evolution)
From Dungeons and Dragons Wiki
| |||||||||
Rate this article Discuss this article |
Contents
LION EVOLUTIONS
Knowledge: Religion
Lion Evolutions by Level
The lion begins as is typical, except that it starts with 2 hit dice.
- Evil: Level 9—Dire Lion - If the lion is evil, it gains the special attacks and qualities of a dire lion.
- Level 13—Hellcat - The dire lion grows to huge size and gains the special attacks and qualities of a hellcat.
- Level 17—Fiendish Hellcat - The hellcat gains the Fiendish template.
- Good: Level 9—Lammasu - If the lion is good, it gains the flight, special attacks, and qualities of a lammasu, except that it begins only knowing the spells of a level-1 Cleric. At every subsequent level, it gains another level in Cleric (continuous).
Personal Evolutions
- I. low-light vision or scent
- II. darkvision 60ft
- III. natural weapon: claw
- IV. rake (claw)
- V. cleric spells (lammasu)
- VI. auxiliary appendage: psionic lobe (hellcat) or wings (lammasu)
- VII. damage reduction 5/good (hellcat) or cleric spells (lammasu)
- VIII. invisible in light (hellcat) or cleric spells (lammasu)
- IX. cleric spells (lammasu)
Feature Definitions
Cleric Spells: At every evolution, you may choose any one of the spells that your lammasu can cast. This spell becomes a once/day spell-like ability that you know.
Psionic Lobe: Gain an evolutionary +4 bonus to Charisma.
Wings: Gain the ability to fly. Flight speed is 30ft with poor maneuverability.
Author's Note
This was originally meant for use with the Animal Evolutionist homebrew class.
Facts about "Lion Evolutions (3.5e Evolution)"
Author | Nolanf + |
Identifier | 3.5e Evolution + |
Rating | Undiscussed + |
Title | Lion Evolutions + |