Lion Evolutions (3.5e Evolution)

From Dungeons and Dragons Wiki
Revision as of 19:17, 9 November 2013 by Nolanf (talk | contribs) (author's note)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Nolanf (talk)
Date Created: 11/5/13
Status: Complete.
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

LION EVOLUTIONS[edit]

Knowledge: Religion

Lion Evolutions by Level[edit]

The lion begins as is typical, except that it starts with 2 hit dice.

Evil: Level 9—Dire Lion - If the lion is evil, it gains the special attacks and qualities of a dire lion.
Level 13—Hellcat - The dire lion grows to huge size and gains the special attacks and qualities of a hellcat.
Level 17—Fiendish Hellcat - The hellcat gains the Fiendish template.
Good: Level 9—Lammasu - If the lion is good, it gains the flight, special attacks, and qualities of a lammasu, except that it begins only knowing the spells of a level-1 Cleric. At every subsequent level, it gains another level in Cleric (continuous).

Personal Evolutions[edit]

I. low-light vision or scent
II. darkvision 60ft
III. natural weapon: claw
IV. rake (claw)
V. cleric spells (lammasu)
VI. auxiliary appendage: psionic lobe (hellcat) or wings (lammasu)
VII. damage reduction 5/good (hellcat) or cleric spells (lammasu)
VIII. invisible in light (hellcat) or cleric spells (lammasu)
IX. cleric spells (lammasu)

Feature Definitions[edit]

Cleric Spells: At every evolution, you may choose any one of the spells that your lammasu can cast. This spell becomes a once/day spell-like ability that you know.

Psionic Lobe: Gain an evolutionary +4 bonus to Charisma.

Wings: Gain the ability to fly. Flight speed is 30ft with poor maneuverability.

Author's Note[edit]

This was originally meant for use with the Animal Evolutionist homebrew class.

AuthorNolanf +
Identifier3.5e Evolution +
RatingUndiscussed +
TitleLion Evolutions +