User talk:Nolanf/Sandbox/Summersite tmp (3.5e Race)

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Revision as of 01:20, 5 January 2014 by Nolanf (talk | contribs) (Cyclops Expy: trying not to get too defensive)
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Cyclops Expy

This race is... not good. The light detail in the various sections aside, the mechanics are poor. Its a fairly boring race with only a Con bonus and a laser to their name, and the mechanics of the laser is nearly unworkable. A Summersite with good Con would be able to pump out 4d6 fire damage 2/day, and always be caught by spell resistance since their CL is only, at max, 6th starting. The average Summersite (that is, starting with a 10) can't even use it. That's a Con bonus of +2, too low to even use the spell at all.

I see you're trying to make Cyclops, alright, fine fine. Perhaps you should make them a race with an in-build eldritch blast. Were I trying to make Cyclops I'd probably make him a warlock after all. By doing that you give them a solid, if weak, source of damage they could pull off and synergy with the actual warlock class if the blast stacks, or has some other sort of interference with it. The CL and damage would scale appropriate with level. And you can give him a series of other abilities that are more interesting that +4 Con. Cyclops isn't even all that unusually tough last I knew, he really is just a human warlock... -- Eiji-kun (talk) 12:19, 4 January 2014 (UTC)

Okay, I just looked up eldritch blast and it looks a lot like scorching ray except that it's listed as a 0-level spell and it grows to be much stronger than scorching ray. I'm fine with that.
Yes, Cyclops is basically a human. Would you call the human race bad just because they don't have an eldritch blast that scales with level? I wonder if you're forgetting that races are only the starting points of characters - that they are meant to grow substantially from there. I've been reading a lot about different in-game races recently, and the vast majority of them don't have scaling spell-like abilities.
Yes, this energy blast ability would be rendered useless against high enough spell resistance... and the same could be said about a lot of spells. Is that an argument against using spells altogether? Or just spells that allow resistance? You might as well say that characters should never use swords because a lot of creatures have damage reduction or are immune to slashing damage.
Yes, you're right that a cyclops with a +0 con bonus wouldn't be able to use the energy blast ability. Hopefully, with a built-in +4 modifier, that would never happen. In fact, if a person bothered to max out their constitution, this race's energy blast should scale with the wizard's scorching ray up to level 8. By the way, just because a spell is listed as being used by a level-2 wizard does not mean that its effects cannot be co-opted by a race of people who can automatically use that ability at level 1.
I'm keeping this race in the sandbox for the time being. I'll consider the changes Eiji-kun suggested. -Nolanf (talk) 01:20, 5 January 2014 (UTC)