Turtle Armor (3.5e Equipment)
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Turtle Armor
Named so for its distinctive "turtle shell" shape, turtle armor is very protective against all manner of threats. However it's shape makes it unwieldy. Those wearing turtle armor cannot be flanked and get a +4 bonus to stability (as a dwarf) which stacks with other forms of stability. However if they do fall prone it takes a 1 round action to stand back up instead of a move action.
You cannot run in turtle armor, you can only move up to twice your movement speed.
Donning turtle armor takes twice as long as donning full plate.
Size | Humanoid Cost |
Nonhumanoid Cost |
Armor Bonus |
Weight | Hit Points |
---|---|---|---|---|---|
Small | 2000 gp | 4000 gp | +10 | 50 lb. | 40 |
Medium | 2000 gp | 4000 gp | +10 | 100 lb. | 40 |
Non-Standard Sizes | |||||
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Fine | 1000 gp | 2000 gp | +5 | 10 lb. | 40 |
Diminutive | 1000 gp | 2000 gp | +5 | 10 lb. | 40 |
Tiny | 1000 gp | 2000 gp | +5 | 10 lb. | 40 |
Large | 4000 gp | 8000 gp | +10 | 200 lb. | 40 |
Huge | 8000 gp | 16000 gp | +10 | 500 lb. | 40 |
Gargantuan | 16000 gp | 32000 gp | +10 | 800 lb. | 40 |
Colossal | 32000 gp | 64000 gp | +10 | 1200 lb. | 40 |
Maximum Dex Bonus |
Armor Check Penalty |
Arcane Spell Failure |
Hardness |
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+0 | −10 | 50% | 10 |
Speed1 | |||||||||
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Base | 20 ft. | 30 ft. | 40 ft. | 50 ft. | 60 ft. | 70 ft. | 80 ft. | 90 ft. | 100 ft. |
Armored | 15 ft. | 20 ft. | 30 ft. | 35 ft. | 40 ft. | 50 ft. | 55 ft. | 60 ft. | 70 ft. |
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Don | Don Hastily | Remove |
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8 minutes2 | 8 minutes1 | 2d4+2 minutes1 |
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Back to Main Page → 3.5e Homebrew → Equipment → Mundane Armor
Eiji-kunv |
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Facts about "Turtle Armor (3.5e Equipment)"
Arcane Spell Failure | 50% + |
Armor Bonus | +10 + |
Armor Check | −10 + |
Author | Eiji-kun + |
Cost | 2000 gp + |
Identifier | 3.5e Equipment + |
Max Dex Bonus | +0 + |
Rating | Undiscussed + |
Summary | A turtle shell shaped heavy armor, it protects against flanking and grants stability. Just don't fall prone with it on. + |
Title | Turtle Armor + |
Type | Heavy + |
Weight | 100 lb. + |