Safir (3.5e Race)
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Safir
The safir are a race of azure-blooded, naturally psionic, four-armed elflike beings. They live for around 450 years, and are heavily matriarchal — females outnumber males 5 to 1. One fascinating point of safir biology is that they do not have a larynx, like most humanoids; instead they have a syrinx, the vocal organ found in birds, and a rich language to go with it. Safir history is kept both in paper archives and in the minds of a caste of eidetics called Iskandai, or Lawspeakers, who are tasked with remembering and reciting telepathically over four million years of their race's past exploits.
Physical Description
Safir have blue skin and an athletic — and in the case of females usually curvaceous — build, with four arms, a pointed jaw and long, slender, pointed ears, and can have any hair or eye color, with warm colors being more common than cool ones. Female safir are on average about 15 inches taller than males, and males tend to be slenderer than females.
Alignment
Most safir are good or neutral.
Lands
The safir are most comfortable living in temperate forests or foothills, though large swaths of their homeland are desert or rainforest.
Religion
The native safir religion is known as the Sevenfold Path, and centres around six elder goddesses — Kaena, Yukari, Maria, Sila, Astriþ, and Erina — and the queen-goddess Amane.
Language
The safir are well-versed in Common, but their native spoken language is Airumali, an ancient language that can either be whispered or sung through a safir's syrinx.
Names
Safir have a given name that is granted to them at birth, a title that reflects their standing in their race's caste system, and a matronymic. In addition, they have a mental signature that functions more or less identically to a name when conversing telepathically.
Racial Traits
- +2 Intelligence, -2 Constitution
- Humanoid (Psionic, Safir)
- Medium: As a Medium creature, a Safir has no special bonuses or penalties due to its size.
- Safir base land speed is 30 feet.
- Low-Light Vision: A safir can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- +2 racial bonus on Listen, Search, and Spot checks.
- Blood of the Dreamshorn (Ex): A safir's unique blood grants her a +2 racial bonus to Resist Natural Diseases. However, she also takes a -2 penalty Constitution checks against suffocation.
- Feedback (Ps): Safir are natural empaths, constantly in touch with the emotions of others. To that end, if a creature at least 6 intelligence dies within the area of effect of a safir's empathy ability, she must make a Concentration check (DC 10 + the creature's HD + the creature's Charisma modifier) or be Staggered for 1 round. If she fails the check by more than 10, she will be Stunned for 1 round instead.
- Mindsight (Ps): A safir can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within 30 ft. This works much like blindsense — the safir knows what square each thinking being is in, but does not see the being, and the being still has total concealment unless she can see it by some other means. The safir also perceives several observable characteristics about each being detected with mindsight, including the being's type and Intelligence score. She need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight.
- Multiple Arms: Safir have four arms, so they can take Multiweapon Fighting instead of Two-Weapon Fighting. They can also take Multiattack.
- Naturally Psionic: Safir gain 1 extra power point per character level, regardless of whether they choose a psionic class.
- Psi-Like Abilities: Mindlink (3/day). This ability is like the psionic power manifested by a wilder of 1/2 the safir's Hit Dice (minimum 1st level).
- Automatic Languages: Common and Airumali.
- Bonus Languages: Any non-secret. Due to their vastly different vocal apparatus, safir learn 1 less bonus language than they would normally be allowed.
- Favored Class: Psion
- Level Adjustment: +1
- Effective Character Level: 2
Vital Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
16 years | +0 years | +0 years | +1d4 years |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
400 years | 420 years | 440 years | +3d20 years | |
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Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 4' 9" | +1d10" | 110 lb. | × (1d6) lb. |
Female | 5' 7" | +1d20" | 130 lb. | × (2d6) lb. |
Back to Main Page → 3.5e Homebrew → Races
Author | Halian + |
Effective Character Level | 2 + |
Favored Class | Psion + |
Identifier | 3.5e Race + |
Level Adjustment | 1 + |
Racial Ability Adjustments | +2 Intelligence + and -2 Constitution + |
Rated By | Foxwarrior +, Havvy +, Eiji-kun +, Aarnott + and Franken Kesey + |
Rating | Rated 2.4 / 4 + |
Size | Medium + |
Subtype | Psionic + and Safir + |
Summary | The safir are a race of azure-blooded, naturally psionic, four-armed elflike beings. + |
Title | Safir + |
Type | Humanoid + |