Chill Blade (3.5e Maneuver)
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Revision as of 05:47, 10 October 2014 by T.G. Oskar (talk | contribs) (Created page with " {{author |author_name=T.G. Oskar |date_created=January 21, 2013 |status=Complete |balance=Moderate }} <onlyinclude>{{3.5e Maneuver |name=Chill Blade |discipline=Night Wind |...")
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Night Wind (Boost) [Cold] | |
Level: | 1 |
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Initiation Action: | 1 swift action |
Range: | personal |
Target: | You |
Duration: | End of turn |
You wrap your weapon in its own shadow, and a wisp of steam flows from the clinging dew.
A basic maneuver that mirrors burning blade, you briefly imbue your weapon with the coldness of night. For the rest of your turn, your melee attacks deal an extra 1d6 cold damage, +1 point for every initiator level.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Night Wind
Facts about "Chill Blade (3.5e Maneuver)"
Article Balance | Moderate + |
Author | T.G. Oskar + |
Descriptor | Cold + |
Discipline | Night Wind + |
Identifier | 3.5e Maneuver + |
Level | 1 + |
Rating | Undiscussed + |
Summary | Deal 1d6 cold damage +1/initiator level + |
Title | Chill Blade + |
Type | Boost + |