Levitate, Hostile (3.5e Spell)
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Transmutation | |
Level: | Sorcerer/Wizard 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Personal or close (25 ft. + 5 ft./2 levels) |
Targets: | One creature/level |
Duration: | 1 minute/level (D) |
Saving Throw: | Will Negate |
As levitate except for the change noted above and in the following text. You may move any number of target at the same time, however all target must make the same movement (by example you may move 3 creature up by 20 feet as a move action). At the beginning of it turn, each unwilling target may attempt another saving throw to negate the effect, possibly taking quite a fall on a success.
As a standard action you can cause a creature affected by greater levitate to smash into the ground with great force, immediately landing prone and taking 1d6 damage for each 5 feet it fell (to a maximum of 20d6, this is not not falling damage). Doing so end the spell for the particular target.
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