Program (3.5e Skill)
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Program (None; Trained Only)
A skill with working with computers and creatures with the Bots. It allows the activation, operating, and reprogramming of these objects and creatures.
Check
Complexity | Example | Time to Alter Programming | Craft DC |
---|---|---|---|
Manual Operation | As bot trait | - | 25 |
Use Simple Machine | CD Player, well documented control panel | 1d4 minutes | 10 |
Use Average Machine | Computer OS, standard keyboard commands | 1d4x10 minutes | 20 |
Use Complex Machine | Computer Programming, unmarked or unusual control panel | 1d4 hours | 30 |
Action or Effect | DC Increase |
---|---|
Aided | -5 |
Alter Programming on Machine | +10 |
Hacking into machine without authorization | +30 |
Reduce programming time by one step (down to 1d4 rounds past Simple) | +20 |
Unknown Machine | +20 |
Synergy
If you have 5 or more ranks in Knowledge Xeno, you get a +2 bonus on Program checks.
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