Cala'diel (5e Campaign Setting)/Races/Tavşan

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Revision as of 13:50, 7 April 2015 by Bramithra (talk | contribs) (Frostfell Tavşan)
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Tavşan

A Frostfell Tavşan looking over a cliff edge, equipped with a spear about to jump attack whatever is below.

Timid and full of grace, tavşan originate from places where no other race would live. Places of beauty, deep within ancient forests or in the plains of the harsh tundra. Tavşan are free spirits and love to be surrounded by nature.

Physical Description

The tavşan have rabbit-like features, including long ears and supple limbs. They generally wear stilettos, possibly due to the shape of their feet, although there have been exceptions. Their trademark long ears grant them exceptionally good hearing, although they are said to have excellent senses overall. Tavşan have brown hair, though those who choose to live in cities often color their hair in shades of blonde or black.

Male tavşan do exist, but female and male tavşan create separate settlements and only communicate with each other when necessary as the males are secretive and competitive for food and space, even with their own race.

Personality

Relations

Lands

Names

Racial Traits

  • Ability Score Increase. Your Dex score increases by 2.
  • Age. Tavşan live to be around 60.
  • Alignment. Most Tavşan tend to be good.
  • Size. Tavşan are as tall as humans but are more slender in build. Not including their ears Tavşan stand about 6 feet tall and average about 150 pounds. With the ears included Tavşan stand nearly 7 feet tall. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Natural Jumper. You have advantage on any checks that involve jumping.
  • Jump attack. Tavşan are known for their jumping ability. They use it as a weapon and have incorperated it into their combat techniques. To use your jump attack you must spend both your move and your action. You must be at least the distance equal to your base speed from your target, spending your move to jump this distance. You then use your action to make a jump attack, adding 1d6 for each 10 feet you jumped vertically. At 1st level the peak of your jump 20 feet, 30 feet at 6th level, 40 feet at 11th level, 50 feet at 16th level and 60 feet at 20th level. You character finishes this attack in any square within 5 feet of the target. After you use your jump attack, you can't use it again until you complete a short or long rest. If you can make multiple attacks with your attack action this counts as your first one, you may then continue with your additional attacks if you are still in range.
  • Lance Training. Tavşan make using a lance look easy. They use this weapon to great success when combined with their jump attacks. You do not have disadvantage when using a lance to attack a target within 5 feet of you.
  • Languages.
  • Subrace. You may select one subrace.

Meşe Tavşan

Meşe Tavşan paladin equipped with a greatsword.

Fluff here.

  • Ability Score Increase. Your Wisdom score increases by 1.
  • Tavşan Weapon Training. You have proficiency with the Glaive, Greatsword, Lance and Spear.
  • Message Cantrip. Natural protectors of the forest they live in, Tavşan communicate with other animals to help them patrol the forests. You know the Message Cantrip.
  • Darkvision. Accustomed to the twilit forest and night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only in shades of gray.

Frostfell Tavşan

Frostfell tavşan inhabit Soğuk Island, also know as The Frostfell Barrens in common.

  • Ability Score Increase. Your Constitution score increases by 1.
  • Tavşan Weapon Training. You have proficiency with the Glaive, Lance, Pike and Spear.
  • Freeze Resistance. You have resistance to cold damage.
  • Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.