Identify Symbol (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 5-13-15
Status: Complete
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Identify Symbol
Divination
Level: Blackguard 1, Cleric 1, Paladin 1, Sorcerer/Wizard 1
Components: V, S
Casting time: 1 swift action
Range: Personal
Target: Self
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Ah, this is clearly... the Yellow Sign. ....guys, I think we should get out of here.

You can make a Knowledge check as part of casting this spell to identity a symbol of any sort, such as a holy symbol, a strange arcane rune, or similar. You gain your caster level + 5 as a bonus on this check, and you may make the check untrained. If successful, you gain the knowledge of what the symbol is as well as it's basic function, if any. For example, a holy symbol would register as being used as a focus for spells, while a runic circle might indicate it is some kind of magical trap, or closed portal.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBlackguard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPaladin
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceModerate +
AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Spell +
LevelBlackguard 1 +, Cleric 1 +, Paladin 1 + and Sorcerer/Wizard 1 +
RangePersonal +
RatingUnrated +
SchoolDivination +
SummaryGain 5 + your caster level as a bonus on checks to identify symbols for what they are. +
TitleIdentify Symbol +