Cala'diel (5e Campaign Setting)/Races/Tavşan
Contents
Tavşan
Timid and full of grace, tavşan originate from Soguk Island on the continent of Athlon. A place of beauty, with ancient forests as well as plains of harsh tundra. Tavşan are free spirits and love to be surrounded by nature.
Physical Description
The tavşan have rabbit-like features, including long ears and supple limbs. They generally wear stilettos, possibly due to the shape of their feet, although there have been exceptions. Their trademark long ears grant them exceptionally good hearing, although they are said to have excellent senses overall. Tavşan have shades of brown or shades of white/silver hair, though those who choose to live outside their native lands in cities often color their hair in.
Male tavşan do exist, but female and male tavşan create separate settlements and only communicate with each other when necessary as the males are secretive and competitive for food and space, even with their own race.
Personality
Most tavşan live only with other tavşan, however there are few tavşan who live outside their native lands. Tavşan as a race tend to live secluded lives and often choose the path of loners or traveling in tight knit family units. They usually avoid contact with other races and this leads to them often being misunderstood by other races. When dealing with other races they tend to be introverts. If they learn another language it usually common, and even then it is only as a way of communicating with traders and fishermen. They are soft spoken and are hard to read due to their distrust of outsiders, regardless of the outsiders race. They are not a hostile race and have always kept to themselves when it comes to time of war.
Tavşan who choose to live with other races are doing so because they crave social interaction. These tavşan would be viewed as party animals. Most likely to be living in a large city, drawn to taverns and the promise of adventure. These tavşan crave attention so much that it also common to see them with dyed hair. Any color that is possible will do for these attention seekers. Red, green, blonde and even purple. These tavşan who live in densely populated areas are what bring people to tavşan homelands. False impressions of all tavşan being like those who wish to live a life of popularity rather then seclusion like most tavşan are the reason native tavşan dislike those who leave to live that life.
Relations
Male and female tavşan choose to live separately from each other since males are usually very competitive. That is not to say that tavşan don't have large villages and cities, because they do. A common tavşan village is about 1/50th the size of a human village. The only city that tavşan have is Siginak, the capital city of Soguk. Siginak is home to both male and female tavşan and houses the largest tavşan population in all of Cala'diel. Outside the walls of Siginak, tavşan villages are few and far between.
The village of Arast is largest male only settlement in Soguk and Suvari is the largest female only settlement. Most everything else you find tavşan in are unmapped camps and small traveling parties. Insan is the only village on Soguk that is home to other races than tavşan.
Lands
Names
The tavşan population is very small, and they mostly live in small villages, so they typically only use first names. If you meet a tavşan with a last name, that name was most likely given to them by the people who live in the village or city they are from. This last name usually describes that tavşan very well and would be used to help make finding them easier. Tavşan living outside of Soguk give themselves last names, most likely choosing the last name themselves to help them stand out more or draw attention.
Female names: Ashly, Cemili, Halyme, Leyla, Nazli, Signi, Semy, Zahra
Male names: Atila, Cetin, Dyre, Ender, Kadri, Leon, Nezi, Semryh
Tavşan with a last name: Ashly Luteplayer, Dyre Swordsmith, Leon Codfisher
Tavşan living outside Soguk: Signi Wonderous, Ender Dragonslayer
Racial Traits
- Ability Score Increase. Your Dex score increases by 2.
- Age. Tavşan live to be around 60.
- Alignment. Most Tavşan tend to be good.
- Size. Tavşan are as tall as humans but are more slender in build. Not including their ears Tavşan stand about 6 feet tall and average about 150 pounds. With the ears included Tavşan stand nearly 7 feet tall. Your size is Medium.
- Speed. Your base walking speed is 30 feet.
- Natural Jumper. You have advantage on any checks that involve jumping.
- Big ears. You have advantage on any check that involves hearing.
- Jump attack. Tavşan are known for their jumping ability. They use it as a weapon and have incorperated it into their combat techniques. To use your jump attack you must spend both your move and your action. You must be at least the distance equal to your base speed from your target, spending your move to jump this distance. You then use your action to make a jump attack, adding 1d6 for each 10 feet you jumped vertically. At 1st level the peak of your jump 20 feet, 30 feet at 6th level, 40 feet at 11th level, 50 feet at 16th level and 60 feet at 20th level. You character finishes this attack in any square within 5 feet of the target. After you use your jump attack, you can't use it again until you complete a short or long rest. If you can make multiple attacks with your attack action this counts as your first one, you may then continue with your additional attacks if you are still in range.
- Lance Training. Tavşan make using a lance look easy. They use this weapon to great success when combined with their jump attacks. You do not have disadvantage when using a lance to attack a target within 5 feet of you.
- Languages.
- Subrace. You may select one subrace.
Meşe Tavşan
Meşe tavşan have light brown or tan fur with light blonde or silvery hair. These tavşan live in the southern most part of Soguk, the Meşe forest. This lush coniferous forest is dense with tree and gives a false sense of what soguk is really like. Once you travel through the forest Soguk becomes a tundra wasteland covered in snow and harsh weather. The tavşan who live here have turned the lush forest into a weapon to use to thier advantage. They all learn to use the message cantrip to speak with animals, using them to get messages to those who hunt in the forest. Since these tavşan live closest to the the other races, and trade with them frequently, these tavşan are the ones who are most likely to leave soguk and live else where.
- Ability Score Increase. Your Wisdom score increases by 1.
- Tavşan Weapon Training. You have proficiency with the Glaive, Greatsword, Lance and Spear.
- Message Cantrip. Natural protectors of the forest they live in, Tavşan communicate with other animals to help them patrol the forests. You know the Message Cantrip.
- Darkvision. Accustomed to the twilit forest and night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only in shades of gray.
Frostfell Tavşan
Frostfell tavşan are the most common type of tavşan on Soğuk Island. They have light brown or tan fur covering their bodies and usually have silver or white hair. They have learned to live in the harsh tundra environment of Soğuk, making them skilled survivalists. Mixing their skills of polearms with the natural ability to jump makes these tavşan extremely deadly. Easily going unnoticed in the snow because of their light colored fur, ability to survive in cold weather, and training in their jump attack makes Frostfell tavşan the ideal traveling companions for anyone looking to set foot in Soğuk.
- Ability Score Increase. Your Constitution score increases by 1.
- Tavşan Weapon Training. You have proficiency with the Glaive, Lance, Pike and Spear.
- Freeze Resistance. You have resistance to cold damage.
- Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.