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Know thy Enemy (3.5e Maneuver)

Revision as of 03:21, 27 September 2015 by Luigifan18 (talk | contribs) (Expansion)
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Author: Luigifan18 (talk)
Date Created: November 16, 2012
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Know thy Enemy
Occult Sovereignty, Mental Grip, Infinite Lotus, Diamond Mind (Boost) [X-Discipline, Scrying]
Level: 3
Prerequisite: One Occult Sovereignty, Mental Grip, Infinite Lotus, or Diamond Mind maneuver
Initiation Action: 1 round
Range: Medium
Target: One creature
Duration: Instantaneous

As Sun Tzu said, he who knows his enemy is well-equipped to win the battle. Sun Tzu also said that you need to know yourself, but you had that base covered from day one.

You concentrate intently on the foe and peer into his brain. When you do, you learn all of your opponent's variable abilities — feats, skill tricks, spells known or prepared, powers known, invocations known, maneuvers readied, and soulmelds shaped. For the rest of the encounter, whenever you use any effect on that opponent that would deprive him of one or more of these abilities (temporarily or otherwise), and he would normally be allowed to choose which ones to lose (for instance, a wizard choosing which spell slots are lost to a mind scrub attack), you make that choice instead.

Using this maneuver provokes attacks of opportunity and requires you to make a Concentration check if it is interrupted. A creature under the effects of mind blank is immune to this maneuver.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesOccult Sovereignty
Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesMental Grip
Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesInfinite Lotus
Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDiamond Mind

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