Counter Mage (3.5e Prestige Class)
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Contents
Counter Mage
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class->, ?UNIQ71b1856aea67ddf5-item-18--QINU? |
<-fluff about this prestige class->
Becoming a <-class name->
<-why characters pursue this class, what other classes they typically have, and what abilities are important->
Alignment: | Any. |
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Skills: | Knowledge (arcana) 8 ranks, and Spellcraft 10 ranks,. |
Feats: | Improved Counterspell, spell focus (abjuration). |
Spellcasting: | Must be able to cast 3rd level spells.. |
Special: | Must abandon all spell schools except Abjuration and Divination. |
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Spontaneous Counterspelling | +1 level of existing arcane spellcasting class | |||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Sense Magic, Swift Counterspelling | +1 level of existing arcane spellcasting class | |||||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | Aura Of Arcane Disrupt | +1 level of existing arcane spellcasting class | |||||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | Spell Bender, Natural Counterspelling | +1 level of existing arcane spellcasting class | |||||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | Arcane Ruin (1d6) | +1 level of existing arcane spellcasting class | |||||||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | Reverse Metamagic, Dispell At Will | +1 level of existing arcane spellcasting class | |||||||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +5 | Neutralise Magic, Arcane Ruin (1d8) | +1 level of existing arcane spellcasting class | |||||||||||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +6 | ntimagic Shield | +1 level of existing arcane spellcasting class | |||||||||||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +6 | Crush The Mind, Arcane Ruin (1d10) | +1 level of existing arcane spellcasting class | |||||||||||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +7 | Total Cancelation | +1 level of existing arcane spellcasting class | |||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level) |
Class Features
All of the following are class features of the <-class name->.
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Counter Mage, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Spontaneous Counterspelling: A level 1 Counter mage can counterspell a spell using any spell he knows provided they are on the same level.
Sense Magic (Su): At 2nd level a Counter Mage can cast detect magic at will.
Aura Of Arcane Disrupt (Su): Anyone trying to cast a spell withing 60ft of the Counter Mage must succeed on a SRD:concentration check of 10+the the spell's level+1/2 of the Counter Mage's level or fail to cast that spell, this ability is considered a SRD:gaze ability.
Spell Bender: A Counter Mage can choose to attempt a counterspell making a SRD:Spellcraft check with double the spell's level and instead of cancelling the spell he can redirect it to anyone he chooses, he must roll for the attack again but gains a bonus equal to half the original caster's spellcasting modifier. The spell he tries to bend must be a spell with a single target such as a frost ray or a magic missile.
Arcane Ruin (Su):
You cast spells as a <-similar spellcasting class-> does. Table: <-class name-> Spells Known, below, details how many spells you can learn at each level. An epic <-class name->’s number of spells per day does not increase after 10th level. Choose your spells from the following list:
0—<-this spell->, <-that spell->, <-and the other spell->?UNIQ71b1856aea67ddf5-item-19--QINU?.
1st—<-this spell->, <-that spell->, <-and the other spell->?UNIQ71b1856aea67ddf5-item-20--QINU?.
2nd—<-this spell->, <-that spell->, <-and the other spell->?UNIQ71b1856aea67ddf5-item-21--QINU?.
3rd—<-this spell->, <-that spell->, <-and the other spell->?UNIQ71b1856aea67ddf5-item-22--QINU?.
4th—<-this spell->, <-that spell->, <-and the other spell->?UNIQ71b1856aea67ddf5-item-23--QINU?.
5th—<-this spell->, <-that spell->, <-and the other spell->?UNIQ71b1856aea67ddf5-item-24--QINU?.
6th—<-this spell->, <-that spell->, <-and the other spell->?UNIQ71b1856aea67ddf5-item-25--QINU?.
7th—<-this spell->, <-that spell->, <-and the other spell->?UNIQ71b1856aea67ddf5-item-26--QINU?.
8th—<-this spell->, <-that spell->, <-and the other spell->?UNIQ71b1856aea67ddf5-item-27--QINU?.
9th—<-this spell->, <-that spell->, <-and the other spell->?UNIQ71b1856aea67ddf5-item-28--QINU?.
Level | Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | — | — | — | — | — | — | — | — | — | — |
2nd | — | — | — | — | — | — | — | — | — | — |
3rd | — | — | — | — | — | — | — | — | — | — |
4th | — | — | — | — | — | — | — | — | — | — |
5th | — | — | — | — | — | — | — | — | — | — |
6th | — | — | — | — | — | — | — | — | — | — |
7th | — | — | — | — | — | — | — | — | — | — |
8th | — | — | — | — | — | — | — | — | — | — |
9th | — | — | — | — | — | — | — | — | — | — |
10th | — | — | — | — | — | — | — | — | — | —
?UNIQ71b1856aea67ddf5-item-29--QINU?|} Power Points/Day: Your ability to manifest powers is limited by the power points you have available. Your base daily allotment of power points is given on Table: The <-class name->. In addition, you receive bonus power points per day if you have a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). Your race may also provide bonus power points per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level. Powers Known: You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. The total number of powers you can manifest in a day is limited only by your daily power points. You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points. The Difficulty Class for saving throws against <-class name-> powers is 10 + the power's level + your <-abbreviated relevant ability-> modifier. Your powers known at each level do not increase automatically after 10th level. You choose your powers from the following list (Exception: The Expanded Knowledge and Epic Expanded Knowledge feats allow you to learn powers from the lists of other classes.): 1st—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-30--QINU?. 2nd—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-31--QINU?. 3rd—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-32--QINU?. 4th—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-33--QINU?. 5th—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-34--QINU?. 6th—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-35--QINU?. 7th—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-36--QINU?. 8th—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-37--QINU?. 9th—<-this power->, <-that power->, <-and the other power->?UNIQ71b1856aea67ddf5-item-38--QINU?. Maximum Power Level Known: This column determines the highest level power you can learn at this level. To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level. <span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels-> <span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels-> <span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels-> <span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information, including any differences in the class feature at epic levels-> <span id="<-class feature->"><-class feature-></span>: <-class feature game rule information, including any differences in the class feature at epic levels-> <span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->. <-Lather, rinse...-> <-... repeat as necessary.-> Bonus Feats: <- any bonus feats gained in pre-epic levels->. The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->. Epic <-class name-> Bonus Feat List: <-list of bonus epic feats-> Ex-<-pluralized class name-><-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class.-> ?UNIQ71b1856aea67ddf5-item-39--QINU? ?UNIQ71b1856aea67ddf5-item-40--QINU? ?UNIQ71b1856aea67ddf5-item-41--QINU? ?UNIQ71b1856aea67ddf5-item-42--QINU? ?UNIQ71b1856aea67ddf5-item-43--QINU? Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes |
Article Balance | High + |
Author | Justarandomperson + |
Base Attack Bonus Progression | Poor + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Prestige Class + |
Length | 10 + |
Rating | Undiscussed + |
Reflex Save Progression | Poor + |
Skill | Concentration +, Decipher Script +, Knowledge +, Speak Language +, Spellcraft + and Use Magic Device + |
Skill Points | 4 + |
Summary | ?UNIQ71b1856aea67ddf5-item-12--QINU? + |
Title | Counter Mage + |
Will Save Progression | Good + |