User talk:XX the memenist Xx/Warlord (5e Class)
Starting Equipment
You start with an... army? >_> --Ghostwheel (talk) 11:37, 12 May 2016 (UTC)
- No you don't start with an army you start with a book on how to manage your army which you will get at level 3 XX the memenist Xx (talk) 20:45, 12 May 2016 (UTC)
- I'm trying to imagine this in my head. Here I am, Joe the Warlord. I have a sword and a "How to Army for Dummies" book. After a few trips in the Dungeon of Endless Goblins, I walk out and run into a group of people of indeterminate size, somewhere between 20 and 20,000,000,000,000,000,000 people, who say they want to fight for me. Since there's no rules on that, I'm going to assume each and every one of them is Goku. I proceed to conquer the universe, because why not. Thanks "How to Army for Dummies"! You somehow got me an army at level 3! -- Eiji-kun (talk) 20:51, 12 May 2016 (UTC)
- You are going to start off with 10 guards with swords and shields and it will grow then the original 10 guards will be promoted into Knights and the guard rate will grow faster and guards will start to be converted into Knights and then Clerics will appear and then wizards and then assassins and then then at level twenty you will crush your puny foes XX the memenist Xx (talk) 13:20, 13 May 2016 (UTC)
- oh it will give you stragities that you will use on the battle field XX the memenist Xx (talk) 13:20, 13 May 2016 (UTC)
- How much book-keeping is going into this? How does an army follow you into a dungeon? What are the abilities of each one? If the army is wiped out, do you get another one automatically? What are their stats, exactly? Do you have to figure out all the stats beforehand for every one of them every time? Do the clerics make your party cleric feel bad? All these and more should be answered. --Ghostwheel (talk) 13:48, 13 May 2016 (UTC)
- Actually the clerics are going to be. Priests with two acolytes XX the memenist Xx (talk) 21:58, 15 May 2016 (UTC)
- Well, that clarifies the whole thing up. No complications whatsoever.
D14 Wat
While d14 dice do exist as joke dice, without such a novelty item or an online RNG there's no feasible way to roll for HP. If you want part of their shtick to be durability or toughness then you should make the hit die a d10 or d12 and give them some kind of class feature that makes them tougher rather than using a die that almost no one has. Granted, this fix would be slapping a d12 band-aid on the ruptured appendix that is this class, but it's really bothering me. As has been pointed out above, there are other, much more glaring issues with the balance of this class. Spanambula (talk) 21:14, 12 May 2016 (UTC)
- the D14 does exist, Just search up 14 sided dice or go to the online dice roller And put in the Dx slot 14 see it is simple ( plus it does not look like those weird dice D5 D7 XX the memenist Xx (talk) 13:20, 13 May 2016 (UTC)
- This sounds extremely silly. --Ghostwheel (talk) 13:48, 13 May 2016 (UTC)
- Right, but believe it or not a lot of groups don't actually allow a)tech at the table, b)dice rollers, c)rolls not supervised by the DM, d)all of the above. Also, I'm agreeing with GW here. --Undead_Knave (talk) 16:35, 13 May 2016 (UTC)
Great Weapon Fighting with any weapon?
So I notice that Great Weapon Fighting seems to be basically the same as the Great Weapon Fighting ability that several classes can choose as their fighting style. However, your version doesn't specify that the weapon has to have the versatile or two-handed tag. Is this intentional? If so, you might want to call it something other than "great weapon" fighting. If it is the same, it's perfectly acceptable to copypasta the relevant text of a class feature or option from the PHB or DMG source. Spanambula (talk) 00:26, 20 May 2016 (UTC)