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Halian (talk)
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Date Created:
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April 3, 2010
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WIP
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Safir
A race of matriarchal, blue-blooded, naturally psionic, four-armed elvenoids. They live for around 450 years, and have a heavily skewed gender distribution — females outnumber males 5 to 1. One fascinating point of safir biology is that they do not have a larynx, like most humanoids; instead they have a syrinx, the vocal organ found in birds, and a rich language to go with it.
Racial Traits
- +2 Intelligence
- Humanoid (Psionic, Safir)
- Medium: As a Medium creature, a Safir has no special bonuses or penalties due to its size.
- Safir base land speed is 30 feet.
- Darkvision: A safir can see in the dark up to 30 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a safir can function just fine with no light at all.
- +2 racial bonus on Listen, Search, and Spot checks.
- Empathic (Ex): Safir are natural empaths, constantly in touch with the emotions of others. They have a constant empathy effect, as the psionic power with the following changes. If a creature at least 6 intelligence dies within the area of effect of a safir's empathy ability, she must make a Concentration check (DC 10 + the creature's HD + the creature's Charisma modifier) or be Stunned for 1 round. On a successful check, there is no penalty. A safir may not turn off her empathy; therefore, she does not benefit from the +2 skill bonus normally offered in the round a manifester ceases to concentrate on that power.
- Mindsight (Ex): A safir can detect and pinpoint beings that are not mindless (anything with an Intelligence score of 1 or higher) within 30 ft. This works much like blindsense — the safir knows what square each thinking being is in, but does not see the being, and the being still has total concealment unless she can see it by some other means. The safir also perceives several observable characteristics about each being detected with mindsight, including the being's type and race. She need not take any additional or special actions to gain this information; it is as obvious to mindsight as the being's race and clothing would be to eyesight.
- Multiple Arms: Safir have four arms, so they can take Multiweapon Fighting instead of Two-Weapon Fighting.
- Naturally Psionic: Safir gain 3 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
- Psi-Like Abilities: 3/day—know direction and location and sensitivity to psychic impressions; at 5 HD, 1/day—psionic dimension door.
- Telepathy 100 ft. (Su)
- Automatic Languages: Common and Airumali.
- Bonus Languages: Any non-secret.
- Favored Class: Psion
- Level Adjustment: +1
- Effective Character Level: 2
Vital Statistics
Table: Safir Random Starting Ages
Adulthood |
Simple |
Moderate |
Complex
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16 years |
+0 years |
+0 years |
+1d4 years
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Table: Safir Aging Effects
Middle Age1 |
Old2 |
Venerable3 |
Maximum Age
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400 years |
420 years |
440 years |
+3d20 years
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Table: Safir Random Height and Weight
Gender |
Base Height |
Height Modifier |
Base Weight |
Weight Modifier
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Male |
4' 9" |
+1d10" |
110 lb. |
× (1d6) lb.
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Female |
5' 7" |
+1d20" |
130 lb. |
× (2d6) lb.
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