Graverobber's Rags (3.5e Equipment)
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Graverobber's Rags
An old, tattered and somewhat foul ensemble of clothes allows those that spend a lot of times near graves and undead to blend in.
Size | Humanoid Cost |
Nonhumanoid Cost |
Armor Bonus |
Weight | Hit Points |
---|---|---|---|---|---|
Small | 400 gp | 800 gp | +1 | 3 lb. | 10 |
Medium | 400 gp | 800 gp | +1 | 6 lb. | 10 |
Non-Standard Sizes | |||||
---|---|---|---|---|---|
Fine | 200 gp | 400 gp | +0 | 0.6 lb. | 10 |
Diminutive | 200 gp | 400 gp | +0 | 0.6 lb. | 10 |
Tiny | 200 gp | 400 gp | +0 | 0.6 lb. | 10 |
Large | 800 gp | 1600 gp | +1 | 12 lb. | 10 |
Huge | 1600 gp | 3200 gp | +1 | 30 lb. | 10 |
Gargantuan | 3200 gp | 6400 gp | +1 | 48 lb. | 10 |
Colossal | 6400 gp | 12800 gp | +1 | 72 lb. | 10 |
Maximum Dex Bonus |
Armor Check Penalty |
Arcane Spell Failure |
Hardness |
---|---|---|---|
+6 | -1 | 0% | 1 |
Speed | |||||||||
---|---|---|---|---|---|---|---|---|---|
Base | 20 ft. | 30 ft. | 40 ft. | 50 ft. | 60 ft. | 70 ft. | 80 ft. | 90 ft. | 100 ft. |
Armored | 20 ft. | 30 ft. | 40 ft. | 50 ft. | 60 ft. | 70 ft. | 80 ft. | 90 ft. | 100 ft. |
Don | Don Hastily | Remove |
---|---|---|
1 minute | 5 rounds | 1 minute1 |
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These mottled, dusty old grey clothes are unpleasing to the eyes and nose alike. Consisting of simple, if somewhat odorous textile underclothing, a coat of freyed and tattered old leather and a haggard hood and cloak, the graverobber's rags are covered in a constant dusty appearance. Few people nowadays understand how clothing as unappealing as this has lasted through the ages. However, simple versions of this type of clothes are exceedingly popular among the lower and middle class in lands where many undead roam. Graverobber's rags are always masterwork; price and benefits are subsumed in the above statistics.
The graverobber's rags grant the following benefits when worn, on top of its general protective capabilities:
- The graverobber's rags count as a masterwork skill tool for the Disguise skill.
- The ashen dust that constantly accumulates on the rags is the result of a simple alchemical concoction laced within the fabric that confuses the senses of undead. Undead are incapable of identifying you by sight, smell or hearing. This functions as a hide from undead effect, except that instead of being completely invisible to them, you will instead be identified as a fellow undead and left alone unless you initiate hostilities or unless someone controlling the undead singles you out for attack. Undead with an Intelligence score of 5 or higher must make a Will save (DC 11 + your Charisma modifier) to realize that you are not an undead.
- You gain a +4 bonus to any saves vs diseases and curses.
Craft (tailoring and alchemy) DC 20. Market Price 400 gp.
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Arcane Spell Failure | 0% + |
Armor Bonus | +1 + |
Armor Check | -1 + |
Author | Sulacu + |
Cost | 400 gp + |
Craft DC | 20 + |
Identifier | 3.5e Equipment + |
Max Dex Bonus | +6 + |
Rating | Unrated + |
Summary | These tattered and disheveled clothes let graverobbers do their job. + |
Title | Graverobber's Rags + |
Type | Light + |
Weight | 6 lb. + |