User:Zhenra-Khal/Vanzator de Destin
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A mystic whose power revolves around innate magic shaped into tarot cards. 20 1 Moderate Poor Good Good Alternate Magic, Other
Contents
Vânzător
The Vânzător, or Vânzător de Destin (Literally "Dealer/Seller Of Destiny"), is a mystic who focuses their power through Tarot cards. While many of them keep a set of cards on them at all times - Often hand-made - The "Cards" through which they focus their magic are made of energy, and created in much the same way as a Sorcerer's spells. When they draw a card, the card is random, pulled from their subconscious, and may have one of two powers when drawn, depending on whether it is Upright or Reversed. The Vânzător can also use these cards to divine the future.
The life of a Vânzător is never easy; Misunderstood and feared by most, these soothsayers are often untrusted in much the same way as a Warlock, and tend to share much in common with the Rogue. Many end up as nomads, traveling here and there to make a living reading fortunes, but after a few readings show dark futures for those they were done for, the Vânzător usually packs their bags and moves to the next town, as telling someone thier future isn't very bright tends to make a lot of people angry, especially nobles and the wealthy.
Other Vânzătorii make their living as wanderers of old ruins, plunderers of tombs and seekers of knowledge and secrets; They rely on their cards to guide them along in the same way a Cleric relies on his deity.
Making a Vânzător
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: Charisma, both guile and force of personality, are important to the Vânzător, governing social skills AND the power of their cards. Dexterity is important to these wearers-of-little-armor, and Constitution is helpful for anyone. Intelligence helps with skills, and Wisdom aids their senses; Strength is normally the least important ability score, but some find the cards enhance their strength nicely and choose to focus on that.
Races: Humans are, interestingly, most likely to become a Vânzător; For some reason, sheer luck seems to favor them. Any race can develop talent with the cards; Elves, Halflings and Gnomes being among to more likely races to do so.
Alignment: Any. Most are Chaotic, flinging their fate to the luck of the draw, but not all are so haphazard.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: Moderate.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +2 | Card Magic, Trapfinding, Soothsayer's Grace, Watchful Spirit, Oracle Reading (Guidance) | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +3 | Luck Of The Draw | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +3 | Card Secret, Uncanny Dodge, Oracle Reading (Augury) | ||||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +4 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +4 | Evasion, Cardsharp's Gambit | ||||||||||||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +5 | Card Secret, Improved Uncanny Dodge | ||||||||||||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +5 | Oracle Reading (Divination) | ||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +6 | +6 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +6 | +6 | Card Secret | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +7 | +7 | Signature Card | ||||||||||||||||||||||||||||||||||||
11th | +8/+3 | +3 | +7 | +7 | Improved Evasion | ||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +8 | +8 | Card Secret, Bonus Feat | ||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +8 | +8 | Oracle Reading (Commune) | ||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +9 | +9 | |||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +9 | +9 | Card Secret | ||||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +10 | +10 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +10 | +10 | |||||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +11 | +11 | Card Secret | ||||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +11 | +11 | |||||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +12 | +12 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Vânzător.
Weapon and Armor Proficiency: Vânzătorii de Destin are proficient with light armor, but not with shields. They're proficient with simple weapons, plus the rapier, shortsword, shortbow, sap, handaxe, and scimitar.
Card Magic (Su): The Vânzător's main ability is the ability to create effects by "drawing" cards. These cards are made from the Vânzător's own personal energy reserve, just like a Sorcerer's spells or a Bard's music. Cards can be Drawn (Pulling one from the deck) and Played (Effectively like casting a spell). Cards are spell-like abilities, with the exception that they do suffer arcane spell failure from armor heavier than light armor, and from large and tower shields. When the Vânzător draws a card, the player has the option of simply drawing the card from their deck if they have their own deck of Tarot cards. Those that don't have a deck of their own, or those with decks that don't correspond to the traditional Tarot deck, use the table below. First you roll on the table to see what card you draw; Then you roll any dice with an even number of sides - An even result means the card was upright, an odd result means the card was reversed. Regardless of whether you use your own deck or the table method, you then consult the Card Descriptions section below to determine what effect(s) the card creates when played. However, some abilities don't function properly with a physical deck, so the table is still needed for a few things.
The Vânzător can draw a single card as a Move or Standard action. They can also spend a full-round action to draw a full hand (A number of cards equal to their Charisma modifier). The Vânzător can have a number of cards drawn at a time equal to their Charisma modifier (Minimum 1). Once a card is drawn, it remains in their Hand until used, dismissed or the character rests for 8 hours. The Vânzător can draw and use a number of cards per encounter equal to their Charisma modifier, plus their class level. Cards can be drawn and used before an encounter, but these count against the limit imposed by the next encounter; The "per encounter" limit refreshes at the end of an encounter. Thus if a 3rd-level Vânzător with Cha 15 (+2 Mod) used three cards for utility or otherwise before an encounter happens, they would only have two cards available to draw and use for that encounter. At the end of that encounter, that Vânzător would once more have a total of 5 cards available to draw and play.
D% Result | Card |
---|---|
1 | The Fool |
2 | The Alchemist |
3 | The High Priestess |
4 | The Empress |
5 | The Emperor |
6 | The Heirophant |
7 | The Lovers |
8 | The Chariot |
9 | Strength |
10 | The Hermit |
11 | The Wheel |
12 | Justice |
13 | The Hanged Man |
14 | Death |
15 | Temperance |
16 | The Devil |
17 | The Tower |
18 | The Star |
19 | The Moon |
20 | The Sun |
21 | Judgement |
22 | The World |
23 | Ace Of Wands |
24 | 2 Of Wands |
25 | 3 Of Wands |
26 | 4 Of Wands |
27 | 5 Of Wands |
28 | 6 Of Wands |
29 | 7 Of Wands |
30 | 8 Of Wands |
31 | 9 Of Wands |
32 | 10 Of Wands |
33 | Page/Princess Of Wands |
34 | Knight/Prince Of Wands |
35 | Queen Of Wands |
36 | King Of Wands |
37 | Ace Of Swords |
38 | 2 Of Swords |
39 | 3 Of Swords |
40 | 4 Of Swords |
41 | 5 Of Swords |
42 | 6 Of Swords |
43 | 7 Of Swords |
44 | 8 Of Swords |
45 | 9 Of Swords |
46 | 10 Of Swords |
47 | Page/Princess Of Swords |
48 | Knight/Prince Of Swords |
49 | Queen Of Swords |
50 | King Of Swords |
51 | Ace Of Cups |
52 | 2 Of Cups |
53 | 3 Of Cups |
54 | 4 Of Cups |
55 | 5 Of Cups |
56 | 6 Of Cups |
57 | 7 Of Cups |
58 | 8 Of Cups |
59 | 9 Of Cups |
60 | 10 Of Cups |
61 | Page/Princess Of Cups |
62 | Knight/Prince Of Cups |
63 | Queen Of Cups |
64 | King Of Cups |
65 | Ace Of Pentacles |
66 | 2 Of Pentacles |
67 | 3 Of Pentacles |
68 | 4 Of Pentacles |
69 | 5 Of Pentacles |
70 | 6 Of Pentacles |
71 | 7 Of Pentacles |
72 | 8 Of Pentacles |
73 | 9 Of Pentacles |
74 | 10 Of Pentacles |
75 | Page/Princess Of Pentacles |
76 | Knight/Prince Of Pentacles |
77 | Queen Of Pentacles |
78 | King Of Pentacles |
79-100 | A second card falls from the deck as you draw; Roll twice, ignoring any further results of 79-100. |
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Epic Vânzător
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-# of levels-> levels after 20th.
Epic Vânzător Bonus Feat List: <-list of bonus epic feats->.
Human Vânzător Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 6 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable, put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable, put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level.->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
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