Bloodsteel (3.5e Equipment)

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Author: Xaiviar (talk)
Date Created: 3/19/17
Status: Draft
Editing: Clarity edits only please
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Bloodsteel[edit]

When the iron from a warrior's blood forged by blacksmiths and refined Bloodsteel is formed. Bloodsteel is subject to effects as both a natural and manufactured. Bloodsteel is subject to effects as an object and a creature. Bloodsteel repairs itself at a rate of 1 hp per lbs each hour. Only items mostly made of metal may be made of Bloodsteel. Bloodsteel weapons deal extra material damage. Bloodsteel armors offer a material armor bonus to AC. Bloodsteel shields can cast spells.

Bloodsteel Weapons gain temporary hit points equal to the damage they deal on hit, including extra material damage and base weapon damage but not including strength bonus or enhancements. These temporary hit points disappear 1 hour later. Critical hits only multiply the base weapon damage and not the extra material damage but do increase the temporary hp. Bloodsteel weapons extra material damage biased on Total hit points (the sum of their temporary hit points and regular hit points) relative to their handedness as per the table below.

Handedness Extra Material Damage
Light Weapon +1 Per (Base Weapon Hp x 1.5) above max hp
One-Handed Weapon +1 Per (Base Weapon Hp x 1) above max hp
Two-Handed Weapon +1 Per (Base Weapon Hp x 0.5) above max hp

Bloodsteel Armors grant a material armor AC bonus depending on how much lower their hit points are from their max hp. Use the Table below to determine the bonus granted.

Armor Weight Class Material Armor AC Bonus
Light Armor +1 Per (User HD x Base Armor Bonus x 1.5) from max hp
Medium Armor +1 Per (User HD x Base Armor Bonus x 1) from max hp
Heavy Armor +1 Per (User HD x Base Armor Bonus x 0.5) from max hp

Bloodsteel shields have 30 charges and 1/day at cost of 1 charge may cast a spell of as determined by the table below. User may sacrifice 1 hp per HD to recharge the shield.

Armor Weight Class Spell Caster level
Light Shield Blindness/Deafness 3
Heavy Shield Vampiric Touch 5
Tower Shield Bestow Curse 7

Bloodsteel has 30 hit points per inch of thickness and hardness 10.

Type of Bloodsteel Item Item Cost Modifier
Light Armor or Light Shield +(10 gp x Base AC Bonus x Lbs)
Medium Armor or Heavy Shield +(20 gp x Base AC Bonus x Lbs)
Heavy Armor or Tower Shield +(30 gp x Base AC Bonus x Lbs)
Light Weapon +200 gp x Lbs
One Handed Weapon +400 gp x Lbs
Two-Handed Weapon +600 gp x Lbs



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AuthorXaiviar +
Identifier3.5e Equipment +
Rated ByGanteka Future + and Eiji-kun +
RatingRating Pending +
SummaryWhen the iron from a warrior's blood forged by blacksmiths and refined Bloodsteel is formed. +
TitleBloodsteel +