User:Aarnott/Random Stuff

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Revision as of 23:40, 7 September 2009 by 130.214.17.20 (talk) (Created page with '== List of Random Ideas == This is basically a list of ideas I'm kicking around. It really isn't a sandbox since I'm not even formatting or detailing these ideas yet :). === Ra…')
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List of Random Ideas

This is basically a list of ideas I'm kicking around. It really isn't a sandbox since I'm not even formatting or detailing these ideas yet :).

Races

  • Single gender species - Not hermaphrodites. They both are involved in the insemination of an egg. Their conception could involve magic or something to create this mysterious egg that they both use as a conception device. They consider themselves superior to two-gendered races. Some members of their species gain traits of a male or female and are outcast from the society. (from an awesome episode of Star Trek TNG)

Feats

  • X times per day as a free action your weapon has an enhancement bonus of +1 per 3 BAB. This lasts 5 rounds.
  • X times per day as a free action your armor/shield has an enhancement bonus of +1 per 3 BAB. This lasts 5 rounds.
  • Immediate action Antimagic field 1/encounter that lasts until the end of your next turn.

Classes

Bodyguard

  • A combination of (mostly) defender and some battlefield control

Features

  • Full BAB
  • All good saves
  • Choose someone to defend. They may use your AC if they are within 5ft. This range extends at higher levels.
  • DR
  • Extra HP
  • If any targeted spell is aimed at the person you are defending, you can make a reflex save against the spell's DC. If you succeed, the spell targets you instead and you get a +4 bonus to the saving throw.
  • Wall spell usages (wall of ice, stone, etc.)

--Actually this seems pretty dumb right now. Maybe if I come up with a way to make it fun to play.

Magic Items

  • Elemental Items that make all damage you deal elemental, but any round you use it it grants the vulnerability of that element at a half effect (50% more damage instead of 100%). This could be a feat actually.

Campaign Setting

The Game

  • Everything in the universe is just one big game played by powerful immortals (devils, gods, celestials, etc.)
  • Everything that wouldn't make sense in D&D does make sense this way (dungeons having progressively harder monsters, random treasure piles, etc.). It is all governed in the overly complex and strange rules of the game.
  • The PCs are basically pieces in this game (owned by some immortal)