Dreg Knight (3.5e Class)

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Author: Rithaniel (talk)
Date Created: September 17, 2009
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Grytt Hyggyr, a Grimlock Dreg Knight.

Dreg Knight

Dreg knights are a disgusting type of creature, whose body is nothing but rot, infection, pestulence, poison, and pus, who bonds themself to the putridness in this world, who allows it to spread into their bodies, infecting them with poison, decay, and death, and who become immune to these very things in the process. Dreg knights are terrible creatures, who spread rot, plague, and decay wherever they go, destroying life with their very presence, and who can make even the most resolute creatures in this world weep from the suffering that they bring them.

Making a Dreg Knight

A dreg knight is a front line combatant before anything else, one who can take any form of attack, no matter how brutal or potent, with disturbing ease, and who can reduce even a paragon of health to a disgusting corpse on the ground with but a touch. They are warriors justly known as 'knights' who can stand before endless tides of enemies, take a thousand blows, and not even stagger for a moment. A dreg knight is a unsettling enemy upon the warground, for they radiate an almost palpable aura of death.

Abilities: <-description of most important attributes for this class->.

Races: Any.

Alignment: Any.

Starting Gold: 6d4×10 gp (150 gp).

Starting Age: Complex, as wizard.

Table: The Dreg Knight

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Toxin
Damage
Fort Ref Will
1st +1 +2 +0 +2 Immunity, Toxin (Ex) 1d4
2nd +2 +3 +0 +3 Numb +1 1d4
3rd +3 +3 +1 +3 Mettle, Putrid Toughness 2 1d4
4th +4 +4 +1 +4 Numb +2 1d6
5th +5 +4 +1 +4 Unnatural Body (Ex) 1d6
6th +6/+1 +5 +2 +5 Improved Mettle, Numb +3, Putrid Toughness 4 1d6
7th +7/+2 +5 +2 +5 Augment Toxin 1d8
8th +8/+3 +6 +2 +6 Numb +4, Virulence 1d8
9th +9/+4 +6 +3 +6 Putrid Toughness 6 1d8
10th +10/+5 +7 +3 +7 Improved Unnatural Body (Ex), Numb +5 2d6
11th +11/+6/+1 +7 +3 +7 Indestructible 2d6
12th +12/+7/+2 +8 +4 +8 Numb +6, Putrid Toughness 8 2d6
13th +13/+8/+3 +8 +4 +8 Augment Toxin 2d8
14th +14/+9/+4 +9 +4 +9 Numb +7 2d8
15th +15/+10/+5 +9 +5 +9 Greater Unnatural Body (Ex), Putrid Toughness 10 2d8
16th +16/+11/+6/+1 +10 +5 +10 Numb +8, Virulence 3d6
17th +17/+12/+7/+2 +10 +5 +10 Unbreakable (Ex) 2d10
18th +18/+13/+8/+3 +11 +6 +11 Numb +9, Putrid Toughness 12 2d10
19th +19/+14/+9/+4 +11 +6 +11 Augment Toxin 3d8
20th +20/+15/+10/+5 +12 +6 +12 Mighty Unnatural Body (Ex), Numb +10 3d8

Class Skills (4 + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities), each should read skillname (Ability) ->.

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Immunity:

Toxin (Ex):

Numb: As a dreg knight's body slowly becomes more and more putrid and clogged with rot, he becomes able to shrug off pain and injury with little effort. At second level, a dreg knight gains a +1 resistance bonus to his Fortitude save and a +1 enhancement bonus to his natural armor (treat a character that has no natural armor as merely having +0 natural armor). This resistance bonus to the dreg knight's Fortitude save and enhancement bonus to his natural armor increases by an additional +1 every even level after second (4th, 6th, 8th, etc.).

Mettle (Ex): At third level, a dreg knights body grows numb enough to resist magical and unusual attacks with unnatural fortitude and resilience. If he makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as a spell with a saving throw entry of Will half or Fortitude partial), they instead completely negate the effect. An unconscious or sleeping dreg knight does not gain the benefit of mettle.

Putrid Toughness:

Unnatural Body (Ex):

Improved Mettle (Ex): At sixth level, a dreg knight's body has grown so numb, so dense, that it seems nothing can harm it. Every time the dreg knight fails a Will or Fortitude save against an effect that has a reduced effect on a successful save, he instead takes the reduced effect as if he had made that save.

Augment Toxin:

Virulence:

Improved Unnatural Body (Ex):

Indestructible:

Greater Unnatural Body (Ex):

Unbreakable (Ex): Dreg knight's eventually become so much a part of the disgusting fluids and virulent pockets of rot that rest within their body, that they lose the ability to feel pain altogether. At seventeenth level, a dreg knight gains immunity to nonlethal damage, with only one exception: if a dreg knight has regeneration of any kind, then he still takes nonlethal damage that would normally be lethal damage if it weren't for the regeneration.

Mighty Unnatural Body (Ex):

Epic Dreg Knight

Table: The Epic Dreg Knight

Hit Die: d12

Level Special Toxin
Damage
21st 3d8
22nd 3d10
23rd 3d10
24th 3d10
25th 3d12
26th 3d12
27th 3d12
28th 4d10
29th 4d10
30th 4d10

4 + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

Duergar Dreg Knight Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put — ->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put — ->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information

Playing a Dreg Knight

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Dreg Knights in the World

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Dreg Knight Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

Dreg Knights in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL < -- EL Number -->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



Back to Main Page3.5e HomebrewClassesBase Classes

Article BalanceNone Assigned +
AuthorRithaniel +
Identifier3.5e Class +
Rated ByFoxwarrior +, Eiji-kun +, MisterSinister +, Surgo +, Hammerhead + and Ghostwheel +
RatingRated 2.2 / 4 +
Skillskillname +
Skill Points4 +
SummaryA dreg knight is a creature whose body is nothing but rot and infection, and who have bonded themself to the putridness in this world, allowing it to spread into their own bodies, and then into the rest of the world. +
TitleDreg Knight +