Evolved Undead, Variant (3.5e Template)
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Evolved Undead, Variant
Creating an Evolved Undead
Evolved Undead is an acquired template that can be added to any creature of the Undead type. This template may be bestowed upon an Undead creature as part of its creation by character with the Corpsecrafter, Variant feat by doubling the amount of onyx needed to animate it (50gp per HD instead of 25gp), per instance of this template (so 2 instances would cost 75gp/HD). Only one instance of this template may be applied per Corpsecrafter feat the creator possesses.
Undead with this template choose 2 of the options below. This template may be gained multiple times, each time selecting 2 more options from below.
Evolved Options
Animated Corpse: The Undead gains bonus hp as if it were a Construct of its size. It may use warforged components and items for constructs only. It is healed by Repair spells as if it were a construct.
A Pale Horse: The Undead gains a +10ft bonus to its base land speed, which increases by +10ft per 5 HD it has. It also gains the Run feat. For zombies you may choose to have them lose the initial +10 speed bonus to instead remove their Single Actions Only special quality.
Aquatic: The Undead gains Sharky as a bonus feat. You do not suffer the effects of high pressure.
Bolstered Resistance: The Undead increases its Turn Resistance by 2 or by +1 per 3 HD (no TR is the same as TR +0), whichever is greater. The Undead's TR applies to any effect that specifically targets the undead specifically, such as turning and rebuking, but also on saves against effects like Command Undead or Undeath to Death. Controlled Undead have their TR ignored by their controller.
Burning Zombies: The Undead becomes highly flammable, gaining the benefits of Controlled Immolation and Improved Controlled Immolation
Continuous Search: +4 bonus on Listen, Search, and Spot checks, and they are always class skills. You are in constant search mode as the elf racial ability. Those who merely pass within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. If subject to a trap due to a missed search check, they gain half their HD as a bonus on AC or saves against the trap.
Forte della Morte: The Undead increases its Strength score by 4 points and gains Powerful Build as a bonus feat.
Foul Presence: The Undead emits a constant Desecrate effect with a radius of 10ft per HD. If the Undead has 10 or more HD, it counts as an altar.
Hardened Flesh: The Undead gains an +2 enhancement bonus to its natural armor, which increases by 1 per 4 HD. It increases all Damage Reduction it has or gains by an equal amount, but does not gain any if it did not already possess it.
Knit the Bones, Mend the Flesh: The Undead gains Fast Healing 3. This stacks with any Fast Healing the Undead has or gains later.
Leech Life: The Undead becomes a blackhole for positive energy, gaining the benefits of Life Leech and Improved Life Leech.
Nimble Bones: The Undead increases its Dexterity score by 4 points and is never flatfooted on a surprise round or first round of combat, even if it has not acted yet.
Plague Spreader: Anything the Undead hits with its natural weapons or unarmed strikes must make a Fortitude save or be affected by a Contagion spell. Creatures hitting you with natural weapons and unarmed strikes suffer the same effect. The save DC is Charisma-based.
Rot Magic: The Undead gains Spell Resistance equal to 10 + the lower of its CR and HD + its Turn Resistance. Intelligent Undead may raise or lower their SR as a free action even if it isn't their turn. Controlled Undead have their SR ignored by their controller.
Soldier of the Damned: The Undead gains the effects of Greater Magic Weapon to any masterwork (magical or not) or natural weapon it wields and is proficient with. The effect is at a caster level equal to its HD.
Stench: Living creatures within 10 feet of the Undead must succeed on a Fortitude save or be sickened for as long as it remains within its Stench and for 1d6 rounds after. A creature that successfully saves cannot be affected again by the same creature’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. If the Undead already had stench, double its area. The save DC is Charisma-based. This ability may be taken twice.
The following options all require Secrets of the Corpsecrafter to be selected.
Dread Warrior: The Undead's Base Attack Bonus improves one step (1/2 to 3/4 to 1:1) and gains proficiency with all simple and martial weapons and with all armor (heavy, medium, and light) and shields.
Lifesight: The Undead gains the benefits of a constant Arcane Sight spell except it uses Detect Power Level instead of detect magic.
Spell-Stitched: The Undead gains Spellcasting as a sorcerer with a level equal to 1/2 its HD or its CR-2, whichever is lower. It may use the Highest of its Intelligence, Wisdom, or Charisma to key its spellcasting off of. All spells it learns must be of the Conjuration, Evocation, or Necromancy schools. It may not use spells with an XP component. +2 CR
Take off my Head: The Undead may use Segment Body as a Psi-like ability for a number of rounds per day equal to 3 times its HD, these rounds need not be consecutive.
Unliving Flesh: The Undead has Maximum Hit Points per HD (12/HD for d12) and a Good Fortitude save.
Greater Vampire: The Vampire no longer has any of the weaknesses listed under Repelling a Vampire, and cannot be slain by immersion in running water. It also gains Daywalker as a bonus feat, though it cannot use any (Su) abilities granted by the Vampire template while within sunlight. +3 CR
Challenge Rating
+1
Level Adjustment
+1
Back to Main Page → 3.5e Homebrew → Monsters → Templates
Author | Grog_toad + |
CR | 1 + |
Identifier | 3.5e Template + |
Level Adjustment | 1 + |
Rating | Undiscussed + |
Title | Evolved Undead, Variant + |