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Improved Undead Graft (3.5e Feat)

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Author: Leziad (talk)
Contributors: Eiji-kun
Date Created: 16th September 2015
Status: Finished
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Improved Undead Graft [Tactical] Prerequisites: Undead Graft (Weakening) Class FeatureBenefit: The inherent bonus to Strength granted by your undead graft increase by +2 to a total bonus of +6 (bypassing the normal limit on inherent bonuses). The bonus once again increase by +1 at 5th and 10th level to a total of +8. Additionally you gain access to additional undead touch, some may require minimum levels in the Pale Master class:

Frightening Touch (Su): A pale master can induce great fear into a creature. With a touch a creature must make a Will save or fall under the effect of the fear spell. A successful save renders a creature immune to the same pale master's frightful touch for 24 hours. When used on a undead it behave as chill touch.

Nauseating Touch (Su): A 5th level pale master can inflict great trouble upon a creature with a touch. With a touch a creature must make a Fortitude save or be nauseated for 1 round and sickened for 3. A successful save simply make the creature sickened for 1 round and renders it immune to the same pale master's nauseating touch for 24 hours

Lifedrain Touch (Su): A 7th level pale master can steal the very life out of a target, this touch replicate the effect of the steal life. A successful save renders a creature immune to the same pale master's lifedrain touch for 24 hours, and it can only be used Cha modifier/day.

Lich Touch (Su): A 9th level pale master can imitate the horrible touch of a lich. With a touch a creature must make a Fortitude save or be paralyzed permanently, save negates. A successful save renders a creature immune to the same pale master's lich touch for 24 hours, and it can only be used Cha modifier/day.



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