IED (3.5e Equipment)
| |||||||||
Rate this article Discuss this article |
IED
Exotic Two-Handed Ammunition
Cost: | see text gp |
---|---|
Damage (Small): | see text |
Damage (Medium)1: | see text |
Critical: | — |
Range Increment: | 10' |
Weight2: | 5-15 lbs |
Type3: | see text |
HP4: | 5-10 |
Hardness: | 2 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Explosive Features (Ex): All IED explosives deal a mixture of piercing, force and sonic damage (unless noted otherwise); this is denoted as “explosive damage” below. All creatures can attempt a Reflex save (DC15) to reduces the initial damage by half, and negates any secondary effects. All explosives blown away creatures within the primary blast radius.
- Creatures with resistance or immunity to piercing, force or sonic damage can reduce damage by 1/3 total (in addition to the Reflex save). There is no difference if they have resistance or immunity, or more than one type.
An improvised antipersonnel explosive. This can be armed as a full-round action, and is triggered by either an opponent tripping a wire, or the user pulling a wire as a move action (or can be linked to a detonator). The IED does explosive damage in either a 10’ radius or a 15’ cone (see below).
The exact amount of damage (and its price) varies. The cost is 40 gp for every 1d6 points of explosive damage, to a maximum of 5d6 at 200 gp. Every 1d6 points of damage increases weight by 2lbs and HP by 1.
Craft (Explosives): Engineers with the craft (explosives) skill can craft IEDs. An engineer can craft the device to affect all in 10’, or have it directional, affecting all in a 15’ cone.
Back to Main Page → 3.5e Homebrew → Equipment → Weapons
Franken Keseyv |
---|