Hurl Debris (3.5e Spell)
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Evocation [Force] | |
Level: | Psychic 1 |
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Components: | V, S |
Casting time: | 1 Swift Action |
Range: | Personal |
Effect: | One or more balls of debris |
Duration: | 1 Round/Level(D) |
Saving Throw: | None |
Spell Resistance: | No |
As you cast this spell you gain the ability to telekinetically grab and throw a handful of debris, rocks, ice or whatever hard substance you can find as a standard action. This require a ranged attack roll with a range of 60 feet, which you use your caster level instead of your BAB and your casting ability score bonus instead of your dexterity bonus. This deal 1d6 + your casting ability score modifier in bludgeoning damage.
This spell require some debris laying around, hard ground or similar to function properly. This may even be used with rocks, loose earth, ice, snow or unattended objects.
Hurl Debris II
School evocation; Level psychic 2
This functions as hurl debris I, but the damage increase to 1d4 per two caster level (maximum 5d4) + your casting ability bonus in damage. This spell can be undercast.
Hurl Debris III
School evocation; Level psychic 3
This functions as hurl debris I, but the damage increase to 1d6 per two caster level (maximum 5d6) + your casting ability bonus in damage. If a creature is struck by your telekinetic throw, they must make a Fortitude save or fall prone. This spell can be undercast.
Hurl Debris IV
School evocation; Level psychic 4
This functions as hurl debris III, but you may expend all the energy in the spell as standard action to fire a gigantic ball of debris, which behave as an boulder cannon spell. Once you do so this spell end early. This spell can be undercast.
Hurl Debris V
School evocation; Level psychic 5
This functions as hurl debris IV, except the boulder cannon now deal 1d8 damage per caster level (max 15d8). This spell can be undercast.
Hurl Debris VI
School evocation; Level psychic 6
This functions as hurl debris IV, except the boulder cannon now deal 1d8 damage per caster level (max 20d8) and all creature that fail their Reflex save against it must make a Fortitude save or be stunned for 1 round. This spell can be undercast.
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