Levitate, Hostile (3.5e Spell)

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Author: Leziad (talk)
Date Created: 2nd December 2014
Status: Finished
Editing: Clarity edits only please
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Hostile Levitate
Transmutation [Force]
Level: Sorcerer/Wizard 2
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature or one object (total weight up to 100 lb./level)
Duration: 1 Round/level (D)
Saving Throw: Will Negate, Reflex Negate
Spell Resistance: No

This spell function similarly as the levitate except that is is used offensively. The affected creature is essentially levitated against their will and Immobilized. As a full-round action they may attempt to break free of this spell by making another Will save, ending the spell on a success. If a creature teleport or otherwise end the Immobilization the effect end for them.

As a standard action you may violently smash the target against the ground with great force, dealing 1d6 damages per caster level (or d10 damage in heavy gravity), to a maximum of 1d6 damage per 5 feet the creature was above ground (max 20d6). This stack with actual falling damage dealt by the fall. Doing so end the spell and the target must make a DC 15 Balance check or fall prone. If another creature is below the target when it is smashed against the ground, it must make a Reflex save or take the crash damage as well.

If you cast this spell in a slot two level higher, you may make it Mass Hostile Levitate, which affect all creature in a 20-ft.-radius spread. You may exclude any number of creature as a full-round action. You alter the altitude of all target at the same time, or an individual creature as a move action.



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Leziad's Homebrew (4522 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
DescriptorForce +
Identifier3.5e Spell +
LevelSorcerer/Wizard 2 +
RangeOther +
Rated ByEiji-kun +
RatingRating Pending +
SchoolTransmutation +
SummaryA offensive version of the levitate spell which can deal heavy damage but last a short time. +
TitleLevitate, Hostile +