Overclock (3.5e Maneuver)
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Crazy Gadget (Boost) | |
Level: | 4 |
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Prerequisite: | Needs two Crazy Gadget maneuvers |
Initiation Action: | Swift |
Range: | Melee or Ranged Attack |
Effect: | Overclocked Weapon |
Duration: | 1 round or until discharged |
Saving Throw: | None |
Turn this chainsaw up to 11. What could possibly go wrong?
Using a gadget you push your weapon beyond normal abilities, but quickly burn it out. Your successful attack made in a round with a weapon deals twice as much damage as if making a critical hit. If the attack is a critical hit, the critical multiplier goes up by one step instead. After a successful attack, your subsequent attack deals half damage. This effect can persist beyond 1 round and will last until you make a subsequent attack.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crazy Gadget
Eiji-kunv |
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Facts about "Overclock (3.5e Maneuver)"
Article Balance | High + |
Author | Eiji-kun + |
Discipline | Crazy Gadget + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Undiscussed + |
Summary | The next hit deals double damage, but the subsequent hit deals half. + |
Title | Overclock + |
Type | Boost + |